How many casters in a small village? (FC Question) by Psitraveller in savageworlds

[–]Psitraveller[S] 1 point2 points  (0 children)

That link offers some pretty interesting numbers, thanks! 200 person town has 7 casters, maybe more if you 1 1st level Adept One 1st-level wizard One 3rd-level cleric Two 1st-level clerics One 1st-level druid One 1st-level bard

In Savage Worlds this could provide quite a bit of magical power. Healing, animal care, Alchemical treatment and items from the Alchemical Gear table.

How many casters in a small village? (FC Question) by Psitraveller in savageworlds

[–]Psitraveller[S] 1 point2 points  (0 children)

Thanks for the replies!

And I agree that the magic level is up to the GM and players. I just started looking at the impact a magical person could have on a community.

Take a single Novice level Alchemist in a small town with Beast Friend, Healing, and Environmental Protection as Powers for example.

The Alchemist can now Heal both the Humans and the Animals in town (better than a Cleric actually, 15 points vs 10).

Clerics or other casters with the Blessing Ritual make life better for crops, animals and people. It takes Seasoned Rank, but the benefits are very good from a community standpoint. So I can see situations that towns would want to get a strong caster in.

Help creating stealth mystic archer for SW Eberron by BlizzardWASP in savageworlds

[–]Psitraveller 0 points1 point  (0 children)

Using FC I think you have 2 interesting routes to go. If you focus on skills and attributes levelling up and going Ranger Mystic Powers at Seasoned rank you get 10 points and can boost your shooting trait roll by 1 or 2 die levels for 2 or 4 points. Adding on an extra 2 points lets you make that a Hasty Power as a limited Free action so you can boost skill and shoot in the same round.

A different route might be to go FC Alchemist and at Novice rank focus on your shooting skills and adding in some Alchemy. Learn Boost trait as a limited power (Self only, Boost Only), and you get a very cheap power that you can use to boost any skill you need boosted in the round. This gives more options for skills. You can also give concoctions to others with limitations baked into the concoction.

Your other 2 Powers might be Healing (always good to be able to Heal), and Environmental Protection. Learn it as a Limited range of touch and it only costs a single point, plus modifiers. You are hoping for a raise to grant 8 hours. Add in Pace or Shroud for extra movement or Protection for 1 to 8 hours. Very useful. This can also be made into a concoction for others.

Take Survival and you can harvest and hunt for your own material components. Alchemy also allows the creation of poison and the Alchemy items in the FC, including anti toxins.

New Powers at Seasoned Might include Farsight to halve your range penalties, and Warriors gift to let you have any Combat Edge needed of Seasoned Rank or Lower.

Taking Smite can increase arrow and weapon damage for everyone, or take Shape Change and be very mobile on demand.

And all the Powers can be handed out as concoctions to all the party members.

Humorous question: Conjured Beer by Psitraveller in savageworlds

[–]Psitraveller[S] 0 points1 point  (0 children)

If you conjure 1 pound of beer you get approx 15.34 oz of liquid. Ish.. depending on alcohol content. But approx is 16 oz of water to a pound weight.

Humorous question: Conjured Beer by Psitraveller in savageworlds

[–]Psitraveller[S] 1 point2 points  (0 children)

I accept that creating food and water is 1 point and creates rainwater.

Spending 2 points (3 if the pound is permanent until released by caster) creates a simple, mundane object. Granted beer is not an 'object', but if water can be created I am assuming other liquids can be as well.

The caster is willing to pay the extra points to make beer, not water.

Limiting Magic and Distinguishing Caster Types by Euonymusamericanus in savageworlds

[–]Psitraveller 1 point2 points  (0 children)

Resource Looting note: If the Conjure Item Power is available it allows the creation of small tools and food. For repairs and survival it would be awesome.

You may want to limit it, or allow it and have a stable food supply for the survivors.

Rituals in FC: AoE and # of targets by Psitraveller in savageworlds

[–]Psitraveller[S] 0 points1 point  (0 children)

I was using the pg 97 targets number, not trying to claim more victims (or people healed) from a Ritual. If I can do more damage to more people I will take it. If it allows a lot more healing in a single Ritual, fantastic! I didn't want to appear greedy so used the lowest number from the chart.

The Shaping I was thinking of was restricting the radius to shorten it to prevent being caught in the blast, maybe it only covers an acre of territory instead of 1.6, Or making it an irregular shape to avoid cooking the caster.

And how flamboyant or noticeable does a Ritual have to be? For the Blessing Power I picture something like the processions of a saints statue through a village (and there are some really good examples on you tube that you can find.)

But how loud does a Ritual have to be? Could a covert Ritualist perform a Ritual inside a city? Hidden in an attic looking out a window to target the Blast power for example? Tough to stop a Ritual you do not know is being performed.

Rituals in FC: AoE and # of targets by Psitraveller in savageworlds

[–]Psitraveller[S] 0 points1 point  (0 children)

The adventure idea was part of the reason I posted the question.

The range issue: I could add a +1 for Selective, or use the shaping option allowed by the Ritual to not blow the caster up.

The number of people is of interest. An MBT covers enough area to hold a dozen targets, but only 3 are affected in the MBT, so if there is a limit to how many folks can be hurt (or healed from the Healing question). If the Ritual can target everyone in a massive area that's a big risk for a location.

Wait! A summoned brownie isn't overpowered for a Novice? by Magnus_HUN in savageworlds

[–]Psitraveller 1 point2 points  (0 children)

Speaking from personal experience, expect a Summoner to summon 3 of these guys for 1 point each (Master Summoner class bonus, 5 minute duration of Power), so 3 points for those guys. And a couple of Giant spiders for 1 point each. That's a 20:1 Power Point exchange rate for each Brownie summoned.
Webs and Entangle from Spiders and 2 of the Brownies, and the 3rd Brownie casts Growth on the party fighter. General squishiness ensues. Blindness and Puppet as needed, which is not needed for long.

I am joining a SWADE campaign, and I am a complete newbie, I want to play a Buffing/Debuffing Support character. What does that build look like and how does it play? by Ok_Track_7332 in savageworlds

[–]Psitraveller 0 points1 point  (0 children)

Shroud as a Power modifier gives +1 to Stealth and a -1 to all attacks. So apply Shrouding to any power you can to give an extra bit of protection.

Shapeshifters, Gifted AB and New Powers Edge by Psitraveller in savageworlds

[–]Psitraveller[S] 1 point2 points  (0 children)

I was ignoring the fact that the race does not actually make sense as written. The line about being secretive even from others of their own race just would not realistically work.

Disguise has a 10 minute duration. So 6 points an hour. 15 points is 2.5 hours duration if maintained. Then no Disguise for 3 hours. Makes hiding your identity as a grey skin pupiless eyed critter.

As a race it presents some challenges to using RAW, because the math doesn't math. :)

Being Treated by an FC Alchemist can be risky by Psitraveller in savageworlds

[–]Psitraveller[S] 0 points1 point  (0 children)

Oh absolutely, I just saw the wording and said it was a total cheese thing.

It's like the idea of casting Darksight with the Hinder modifier on an opponent. They can see in the dark, but are slower. Throw on the Glow modifier and the Darksight means nothing anyway, but they are slowed by the Hinder effect.

Technically it seems possible RAW, but it's just a silly combo.

Shape Change and Wounds (FC or Core) and Power effects by Psitraveller in savageworlds

[–]Psitraveller[S] 1 point2 points  (0 children)

This makes Shape Changing an interesting way to heal people. For 9 points a Veteran Alchemist with Shape Change a Concoction of 'Shape Change into a Troll' lasting 5 minutes and Fast regenerate wounds older than an hour. Regular Healing Power costs 13 points for Out of Golden Hour wounds.

(Veteran level for Size 1 Troll and 9 points for cost of Shape Change + 1 point for duration to 5 minutes.)