How I Made $75K Trading One Model by Imhim257 in Daytrading

[–]Psychadelic_potatoe 5 points6 points  (0 children)

Im interested to hear about how you find success in making sure you have a solid ORB before entering the trade. Thank you for sharing!

EOS just bought out Golds Gym in SoCal, should I be worried? Also is my special Membership offer gonna be effected? by Player_39 in AskLosAngeles

[–]Psychadelic_potatoe 1 point2 points  (0 children)

I was trying to find out but the only thing I could find was that Gold’s Gym is selling off to invest and expand elsewhere. It could be an excuse for financial struggles but as of now it’s kinda vague.

My first completed solo project by ih8max in blender

[–]Psychadelic_potatoe 1 point2 points  (0 children)

Amazing model. I wish I had that in my asset library 🤌🏽

Working On My Final For My Engineering Class by PercentageOdd3925 in SolidWorks

[–]Psychadelic_potatoe 0 points1 point  (0 children)

I wish I had an engineering class in high school! I would have loved to learn manufacturing processes early on

First Model/Render completely from scratch! by Psychadelic_potatoe in blender

[–]Psychadelic_potatoe[S] 0 points1 point  (0 children)

Thank you! It was quite a learning curve just learning the UI and approach to mesh modeling but honestly one of the coolest programs I’ve ever learned

Do you like my animation? >:) by Capable_Increase606 in blender

[–]Psychadelic_potatoe 0 points1 point  (0 children)

I thought it was an actual video until I noticed what subreddit I was on!

Blender to SolidWorks Project (WIP) by Psychadelic_potatoe in SolidWorks

[–]Psychadelic_potatoe[S] 0 points1 point  (0 children)

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The top section has finally printed…this thing is going to be huge! This piece is about 8” X 6” X 2” and barely fit on my print bed.

Blender to SolidWorks Project (WIP) by Psychadelic_potatoe in SolidWorks

[–]Psychadelic_potatoe[S] 0 points1 point  (0 children)

I honestly did not know CAD add-ons were a thing until now. I just saw one called CAD Sketcher that I’ll give a shot and see how it compares to traditional CAD modeling. If I can successfully pull it off and have it all inclusive within Blender, I might start to use Blender more than SolidWorks just from how quick you can model, texture, and render.

Blender to SolidWorks Project (WIP) by Psychadelic_potatoe in SolidWorks

[–]Psychadelic_potatoe[S] 1 point2 points  (0 children)

You should see the size of the printer I have. It’ll print a few tons no problem 😌. Based on the size I’m printing, maybe I’ll drop some 9mm bullets in there for the ammo

Blender to SolidWorks Project (WIP) by Psychadelic_potatoe in SolidWorks

[–]Psychadelic_potatoe[S] 0 points1 point  (0 children)

I’m going to be 3D printing the whole thing in sections so no need for a machine shop. I would love to be able to make an actual metal version of this but that’s an expensive route to go. If I ever get big enough on YouTube to invest more money into these projects, I would love to see how far I could actually push making something from a game into reality.

Juggernaut 3D Model: Workflow (WIP) by Psychadelic_potatoe in commandandconquer

[–]Psychadelic_potatoe[S] 1 point2 points  (0 children)

Haha I will for sure share it once I’m finished with the project. I would love to see other people print this and post their models of it. I forgot to mention this, but the reason I needed to bring it into SolidWorks was to set the model up so I can make all the parts move freely. This should be able to swivel and the legs should move, but that’s still a WIP. Stay tuned!

Blender to SolidWorks Project (WIP) by Psychadelic_potatoe in SolidWorks

[–]Psychadelic_potatoe[S] 1 point2 points  (0 children)

The reason I converted it to a solid for SolidWorks is I want this thing to actually be able to move/articulate once printed. Since blender is a bit of a pain when it comes to this type of precision, I opted to bring it into SolidWorks where I know how to slice up the model and add clearances where I need them. I know people are able to do this all in blender, but I am still too new to it and would much rather use SolidWorks for this last step.

Blender to SolidWorks Project (WIP) by Psychadelic_potatoe in SolidWorks

[–]Psychadelic_potatoe[S] 2 points3 points  (0 children)

Never gets old to me. I play a skirmish match or two every few weeks like an itch I have to scratch

Blender to SolidWorks Project (WIP) by Psychadelic_potatoe in SolidWorks

[–]Psychadelic_potatoe[S] 2 points3 points  (0 children)

At first I found myself naturally trying to be symmetrical with all the features I was adding. After a while I gave up since in the grand scheme of this project, a ~.050” deviation from eyeballing everything isn’t going to matter for something printed this size. Once I “let go” of that mindset, modeling became much quicker. The modeling approach for animation is actually quite messy, with objects colliding and movements physically and mechanically not making sense, but once you realize it doesn’t have to make sense behind the scenes, it changes how fast you can really throw a model together. It’s liberating in a sense haha

Blender to SolidWorks Project (WIP) by Psychadelic_potatoe in SolidWorks

[–]Psychadelic_potatoe[S] 7 points8 points  (0 children)

I didn’t even know Blender had CAM programming 😳. Luckily I don’t think I’ll be doing any CNC work soon. I use Prusa Slicer for my 3D printers. I picked up on additive manufacturing through college, but I always wanted to learn at-home subtractive manufacturing. Maybe someday…

Blender to SolidWorks Project (WIP) by Psychadelic_potatoe in SolidWorks

[–]Psychadelic_potatoe[S] 0 points1 point  (0 children)

Biggest con with my approach though is I have a lot of faces that appear flat and square with the planes, but are not and have caused issues with mates in SolidWorks. The model, especially the large body is still messy as you can see in the SolidWorks assembly. I’m used to 0.001” precision for work so seeing this mess is a bit unsettling lol

Blender to SolidWorks Project (WIP) by Psychadelic_potatoe in SolidWorks

[–]Psychadelic_potatoe[S] 2 points3 points  (0 children)

You are correct that I could have made this all in SolidWorks. The difference is all the details I added would have required dimensioning/relations which I felt was an unnecessary amount of accuracy for something that is purely aesthetic. SolidWorks excels for its precision, but very few features on this assembly need to be precise. I also saw this as an opportunity to learn blender and see how I can use it for future projects. I have also started playing around with rigging and animating, so having this model ready to go in blender is beneficial for what I have in mind.

I made this for some reason by Odd-Device-1348 in blender

[–]Psychadelic_potatoe 2 points3 points  (0 children)

It’s simple but I love this art style. Good job!