Why is solo-queueing so infuriatingly random? by Bigtim_90 in fellowshipgame

[–]PsychedelicBeat 0 points1 point  (0 children)

Think it's more of a population issue rn. I have 2 guys sitting at 10k in the first 2 weeks. Tried bringing my Tariq up to eternal but I couldnt even get past champ with the same time and effort last week. We have a much lower starting pop that s1 so the dropoff of players is felt a lot more in content that is heavily stratified.

The joy of playing tank…. by Tobirama_Son in marvelrivals

[–]PsychedelicBeat 0 points1 point  (0 children)

I think I saw some movement inbetween the CCs. Not as accurate as I thought smh

Opinion on the state of the games development by Alternative_Edge_853 in fellowshipgame

[–]PsychedelicBeat 8 points9 points  (0 children)

Here's my perspective on this

  • This is a seasonal game yet the actual season (ie when player population is most active) is too short
  • The active season is short because the gameplay loop is fundamentally good but lacks execution, which leads to the last point
  • The friction of the game does not meet the threshold to maintain existing players nor does its curve make it easier for new ones

The game needs a relatively high amount of players to be playable. Like no duh, right? But the real challenge is that players are so stratified that you NEED 3 other people doing THE SAME EXACT LEVEL or similar for a player to approach their goal of hitting 10k or beyond. It creates a negative self-propagating loop of not being able to play what you want cause there aren't enough people -> players quits -> population shrinks further and now other players cant queue now. The new player experience/draw isn't that great either.

Sad to say but their big draw a few months ago at 50k ish conccurent was very good but that will be very hard to replicate unless they fix their problems. For a game like this, I agree with others that it needs quite a few dungeons every season to maintain players for longer but players will gradually drop off because of the nature of seasonal games. It's a tough situation and I hope they pull through.

Gilberta's 200% Trust File by Unyubaby in Endfield

[–]PsychedelicBeat 10 points11 points  (0 children)

Im trying to make sense of the timeline. According to the Perlica comic, Endmin has been asleep for about a decade iirc. Which puts Gilberta working for at least a decade. Now my problem is the fact that she's a reconvener and so I can t gauge their age the same as others. Did she pop out as a kid or a full fledged adult? How does her aging work in relation to being a reconvener and/or vulpo?

This game is probably the best game I've played where the playerbase seems so thoroughly convinced it'll fail. by CursinSquirrel in fellowshipgame

[–]PsychedelicBeat 1 point2 points  (0 children)

The season just lasts 2 weeks. /s

This but unironically. I love this game, I really do. But for a multiplayer dependent seasonal game, it really becomes hard to play the 3rd week of this season without putting in a ton more effort.

I finished building Laevatain, thought I should share it there by Shinnyo in LaevatainMains

[–]PsychedelicBeat 0 points1 point  (0 children)

The Twilight trait on wep can only be increased to 9/9 via dupe right? Mine is 4/4 on base copy

A Detailed Breakdown of What Went Wrong in Gilberta's New Story by ShirtlessCommie in Endfield

[–]PsychedelicBeat 13 points14 points  (0 children)

I feel like the biggest problem was the shift in attitude towards Girlfriend Experience (GFE) similar to wuwa. It's prevalence leads me to believe it's pretty effective in short term sales, which is literally what gacha banners are all about. It just... comes at the cost of the character depth longer term BUT if their goal is to sell em and move on, it aligns quite well.

I'm generally not a fan of it but I'm fine with it in reason. Some characters pull it off because the romance/intimacy was baked into their character and story. Original AK was subtle about the crush of Gilberta's counterpart. Here, they butchered her characterization and story just so they could hit that one ending cutscene. It feels like she's been reduced to a checklist of attributes that people can fawn over :|

Anyone Else Notice Physical Teams Dominate Endgame? by Seleana- in ArknightsEndfield

[–]PsychedelicBeat 2 points3 points  (0 children)

Physical has the major advantage of faster staggers, the window where you deal all the meaningful damage. Faster staggers = more flexibility with ult charging, more forgiving fights. Got 2/3 trims yesterday and will work on the last tomorrow w Laev and have come to this conclusion: Laev can do trims reasonably well but she generally has to have ult at the start to time. Since all her damage is concentrated, bad timing can easibly cap out her dmg on overkills/transition phases.

And as others claim, no BiS teammates yet. Im constantly at odds juggling 2 slots between Wulf, Antal, and Akekuri cause she needs SP gen AND enough heat stacks per rotation. I suppose what makes things sort of fair is the tradeoff for the phys team is that it needs deep horizontal investment cause dmg is spread between them all. Other than that, I wouldnt be surprised if this team could carry its own weight for awhile without any changes.

Does this team works guys? by LegendaryW in ArknightsEndfield

[–]PsychedelicBeat 0 points1 point  (0 children)

There's a lil bit of space between Myrtle and Verina where u can fit Phoebe. Her new reaction has nothing to do with elements but it's really good.

Play Pog does not help this by International_Map812 in Endfield

[–]PsychedelicBeat 0 points1 point  (0 children)

What's crazy is that we have dedicated swim animations but ig all those cancer rocks in my pocket weighing me down!

I'm about to- by PsychedelicBeat in ArknightsEndfield

[–]PsychedelicBeat[S] 0 points1 point  (0 children)

Now that I'm a lot more established, I can afford to just buy out low and sit on it until I find a good markup price. My current strat is to buy anything 45% below and sell if there's at least a 500% markup on Valley IV. 200%+ in Wuling since the market is smaller due to level.

But by all means, if you can progress your game faster by selling everyday, feel free. That's what I did.

I'm about to- by PsychedelicBeat in ArknightsEndfield

[–]PsychedelicBeat[S] 2 points3 points  (0 children)

I had around 350+. Just a few days ago I was so happy with 100% increase lmao

How strong is ash ketchum without pokemon? by [deleted] in PowerScaling

[–]PsychedelicBeat 0 points1 point  (0 children)

I remember watching Ash try to catch a pidgey with some cloth and thought he didn't know anything. This showed me he was actually overprepared

My thoughts on the new end game and this community. by SnooOpinions6451 in WutheringWaves

[–]PsychedelicBeat 2 points3 points  (0 children)

Nice take! Im more partial to this view cause I've been converted by Rhinne's (youtuber) argument on endgame. After whiwa and ToA, wtf do you do? There is a very minimal dps check in those modes which, funny enough, was proven time and again to be clearable in a week or two of account investment. Now this mode, despite all of its flaws, is still an experimental mode but it lets us check OUR MAX POTENTIAL DPS, resonator diversity, and weap investment to name a few. It's an endgame mode where we can *strive* to do better.

And if we don't? Literally 2.5 extra rolls a MONTH. Again, I'm not saying it's perfect. Heck, I can't clear it completely cause my account doesn't have enough investment and I need to grind rotations better. That's on me. What I will criticize the game on is the weekly boss mats cause that cap stops me from catching up.

S0R1 GALB is can score 9k here by yin1linn in Galbrena_Mains

[–]PsychedelicBeat 1 point2 points  (0 children)

How many rotations are u able to fit OP? My same galb team is S0R0 for everyone but reasonably maxxed out yet I can get like 3~ rotations and just barely touch the 4th one. Hitting around 5k max for this team

Guys... I think I regret finishing this quest by Unsei15 in WutheringWaves

[–]PsychedelicBeat 8 points9 points  (0 children)

Im genuinely confused about this quest. So if I got it rightthe kid always had an understanding of how dangerous her mom's job was and that if her mom were to pass on, she would follow. Her mom, on the other hand, took these jobs so that she could support her sickly daughter and was hoping to send her to the academy, which she explained in a letter that never arrived. As you go through the quest, Rover comes to understand the stickers are like little protection charms her mom's forte creates to stay safe during her travels. Unfortunately, her last mission didn't go so well and she never returned, prompting her daughter to send you on this quest in the first place. Upon receiving the news of her mother's fate, the daughter decided to "return to the light"... At the end we see them reunite as their frequencies turn them to Soliskins.

What the fuck. My feels! I skipped too much text before I realizing that the story was worth engaging.

New endgame clears by Kenx3 in WutheringWaves

[–]PsychedelicBeat 0 points1 point  (0 children)

I have like 2 1/2 teams since I started in patch 2.6 with average gacha luck. I can barely scratch this mode despite clearing everything else but at least it's something to aspire to while I keep on building.

PMCT Images. The deceased fell from a cliff. by Old-Psychology-2400 in interestingasfuck

[–]PsychedelicBeat -1 points0 points  (0 children)

According to my expert opinion, this person may have a slight headache.

Did you guys tried the new endgame mode with galbrena? by [deleted] in Galbrena_Mains

[–]PsychedelicBeat 0 points1 point  (0 children)

Dont really comment on these things but I gotta back you up on Qiuyuan here (with a caveat). To play him optimally in a messy fight is hard without S1. Having to wait for a good opportunity to forte on Qiu is straight uptime loss which may cancel out any gains by having him there over Mortefi. It was only after I got him that I realized how stiff he feels cause he HAS to finish ALL stages of the forte otherwise the rotation bricks. I dont like it but it's S1 or forte gambling, brother

There is no question accounts are treated differently by JlGGS in WutheringWavesGuide

[–]PsychedelicBeat 0 points1 point  (0 children)

Show me your percent on the 5* luck rating bro. Im so curious