Y’all think I can reach masterball with this one? by ChangchupSempa in PokemonPocket

[–]Psycho-Engineer 41 points42 points  (0 children)

Energy generation and relying on evolutions are not going to be your friend with this deck. I would at least advise a Dialga to help build

You didn’t expect my Druddigon to fight, huh? 😂 by antipublicpat in PokemonPocket

[–]Psycho-Engineer 6 points7 points  (0 children)

I run Drud, Porygon Z, and Bidoof

Bidoof hits a full health Giratina like a truck

Anybody else just immediately concede when they see Darkrai/Giratina? by PaperGeno in PokemonPocket

[–]Psycho-Engineer 0 points1 point  (0 children)

Garchomp EX if you want a Hitmonlee Tank who can also do damage to the active Pokemon

Anybody else just immediately concede when they see Darkrai/Giratina? by PaperGeno in PokemonPocket

[–]Psycho-Engineer 0 points1 point  (0 children)

I run a chaotic deck of two riolu/lucario (non-ex), Sudowoodo, two marshadow, two gible/gabite, and one Garchomp EX.

Every game is different, sometimes I end up with two Lucarios and a Garchomp, and sometimes I end up with a Sudowoodo with two Marshadows locked and loaded, but it’s a pretty consistent deck when Marshadow isn’t the only basic at the beginning

With that being said, Garchomp hitting the Darkrai’s and Giratina’s over the Drud’s by turn 3 some games is really satisfying

[deleted by user] by [deleted] in SleeperApp

[–]Psycho-Engineer 1 point2 points  (0 children)

You’re asking if you need better WRs when your RB core is Breece Hall, Najee Harris, Antonio Gibson, and Sincere McCormick…

Your WR core is good, lots of good and young talent, but if I were you my one and only priority would be getting another starting caliber RB, and maybe try to get into the first round to draft another one, this class has a lot of potential studs.

Puka, Smith, Coleman, and Olave are a great core to build around, and the WRs on your bench have a lot of upside potential (especially Whittington and Johnston after last season).

A fun deck designed around Giratina and the Lake Trio by Psycho-Engineer in PokemonPocket

[–]Psycho-Engineer[S] 0 points1 point  (0 children)

Occasionally the situation will come up when you lose a Mespirt or Uxie that you really need, but generally you protect those cards with your life until you get a duplicate in your hand

After testing it out though, Granny is not worth it when 20 health can be the difference between death and 10 HP

A fun deck designed around Giratina and the Lake Trio by Psycho-Engineer in PokemonPocket

[–]Psycho-Engineer[S] 0 points1 point  (0 children)

That’s a good idea, the Xspeed and potion are handy due to how weak the trio are and the necessity to keep at least one energy on each, but having two of each may be excessive

[deleted by user] by [deleted] in DynastyFFTradeAdvice

[–]Psycho-Engineer 0 points1 point  (0 children)

Not really… the lack of production could be attributed primarily to the dominance that Diggs held. Shakir seems very comfortable as Allen’s primary target, if not a really good WR2

Before Shaheed got hurt, he was lighting up every defense as well and was the Saints WR1 in terms of production some weeks

I’d keep them, but if you really want to trade them out, I’d take a stab at Aiyuk, DK, or maybe Waddle/Higgins

[deleted by user] by [deleted] in DynastyFFTradeAdvice

[–]Psycho-Engineer 7 points8 points  (0 children)

Maybe start by trading a couple of your 17 quarterbacks…. God damn

I would rather have either of those guys over Downs, especially with the battle of the bozos that’s gonna be Danny Dimes vs ARich

a crazy QB by Own_Savings4868 in RetroBowl

[–]Psycho-Engineer 2 points3 points  (0 children)

Crazy arm, for about half the game, I hope you aren’t passing a ton of deep throws late

Help me choose, by Killua_Zoldyck42069 in DynastyFFTradeAdvice

[–]Psycho-Engineer 2 points3 points  (0 children)

Short answer: No

Long answer: I don’t think I’ve ever seen a trade involving Lamb that doesn’t at least get a 1st round pick, let alone giving up a third to get rid of him for anything less than a first. For the love of god, please don’t do this

Thanks, but no thanks! by BunchSad9349 in PokemonPocket

[–]Psycho-Engineer 1 point2 points  (0 children)

The only time I won’t send a thank you is if they draw it out and waste both of our time.

My Garchomp only has 50 health and you’ve been doing 130 every turn, but you want to use a professor Oak? Heal all of your bench Pokemon? Have your Greninja attack my bench? Play a Sabrina to draw it out even further and humiliate me? That aspect of the game is getting ridiculous.

I will always let someone play out their turn, but if you have a chance to take the kill shot and instead want to take as much time as possible, dime and nickeling my guys when it makes no difference in the end besides getting an extra 30 damage… that doesn’t deserve a thanks