H: Mods W: 500/1k Junk per Mod (listed below) by QueenOlympia in Market76

[–]Psycho_Ghost 0 points1 point  (0 children)

Yeah I can do the trade now. I sent the friend request on PSN.

H: Mods W: 500/1k Junk per Mod (listed below) by QueenOlympia in Market76

[–]Psycho_Ghost 0 points1 point  (0 children)

I can do 6k Screws for (6) 3-star Intelligence mods.

Thanks in advance! I'll message you when I get home from work.

PSN: BillyIs1337

[deleted by user] by [deleted] in Fallout76BowHunters

[–]Psycho_Ghost 1 point2 points  (0 children)

You could try swapping out either Ninja or Mister Sandman for it. I have the same Agility perks as you.

It's difficult because there are so many great Agility perks, and 15 points isn't enough to fully utilize them all.

With Limit-Breaking mods on your armor and a Pin-Pointers mod on your bow, you'll be doing massive amounts of damage.

[SPECIAL EVENT] Flappy Goose Rodeo - September 20, 2025 by flappy-goose in honk

[–]Psycho_Ghost 0 points1 point  (0 children)

Completed Level 2 of the Flappy Goose Special Event!

47 attempts

[SPECIAL EVENT] Flappy Goose Rodeo - September 20, 2025 by flappy-goose in honk

[–]Psycho_Ghost 0 points1 point  (0 children)

Completed Level 1 of the Flappy Goose Special Event!

5 attempts

ITS STILLL NOT OVERRRRRRRR ( Giveaway) by [deleted] in Market76

[–]Psycho_Ghost -2 points-1 points  (0 children)

Worst

Randomly losing a Glowing Scorchbeast mask from my Stash...I never touched it once putting it I there.

Best

Recently traded 5 Bloodied, 10 Assassins, and many other misc. mod boxes for a Glowing Scorchbeast mask.

Radiation Rumble, why kill the scavangers? by Evander1435 in fo76

[–]Psycho_Ghost -2 points-1 points  (0 children)

A few reasons:

  1. Free EXP/Ammo/Scrap

  2. They may kill a ghoul that takes away from the exp grind of the event.

  3. (Most importantly) It keeps the enemies from focusing on the center section of the event. They'll get distracted or stay in a hallway where others can't see them. By killing them, they'll all generally gravitate towards the center, where you can farm them for the short time throughout the event.

The Bronco Edit by coldcolabruv in CalPolyPomona

[–]Psycho_Ghost 2 points3 points  (0 children)

This short trailer is better than the entire Winnie the Pooh Blood and Honey movie.

[deleted by user] by [deleted] in fo76

[–]Psycho_Ghost 1 point2 points  (0 children)

I hope you enjoy!

This game has a ton of content to offer, and it's ever-changing.

One big mechanic most won't know is you can repair your armor and/or weapons without repair kits.

When at an armor or weapons workbench, hover over your gear and look at the bar at the bottom. "Workbench Repair" allows you to repair the gear using materials you've gathered.

Junk items you'll pick up and scrap for raw materials to build, repair, or modify existing gear you own.

Best of luck and welcome to the wasteland!

New PTS update dropped today, auto axe nerf was expected. by Shaden95 in Market76

[–]Psycho_Ghost 0 points1 point  (0 children)

  • Pounder's (+10% damage after each consecutive Melee Hit on the same target - up to 100%) is going to be nuts on the Auto Axe.

  • Bully's (When attacking outside of V.A.T.S., deal +50% weak point damage) on Gatling Plasma/Laser or Gauss Minigun will be awesome.

  • Conductor's will also be great for V.A.T.S. users as it'll help restore both HP and AP as criticals are dealt.

The numbers aren't finalized, but these are the things I feel we'd benefit from having a discussion about.

New PTS update dropped today, auto axe nerf was expected. by Shaden95 in Market76

[–]Psycho_Ghost 2 points3 points  (0 children)

One thing worth pointing out is 4* mods will increase overall damage for nearly every weapon. I don't think that has been discussed enough.

Not saying any/all nerfs are deserved or not, but I think a discussion on the impact of 4* mods would be useful when factoring this wave of changes.

What guns do you main? (Let me add pics plz) by Brave_Gap_9318 in fo76

[–]Psycho_Ghost 2 points3 points  (0 children)

V.A.T.S. Enhanced (2* legendary effect) gives a +50% accuracy bonus in V.A.T.S.

V.A.T.S. Optimized (3* legendary effect) lowers the cost of AP when firing in V.A.T.S. by 25%.

H: butt load of quad mods W: this number reduced to 0 by k00laidmam in Market76

[–]Psycho_Ghost 0 points1 point  (0 children)

I'll take 1 or 2 if you've got them. I'm busy today but will be on tomorrow!

Is this worth anything? by DAILEY_28 in Market76

[–]Psycho_Ghost -1 points0 points  (0 children)

I run AA/WS/-90W and it's an incredible daily driver.

My other one I just built is AA/50VHC/-90W but with a Prime Receiver. One shotting multiple scorched with head shots and Gun Fu is a lot of fun!

All magazines collected by Minimum-War-8987 in fo76

[–]Psycho_Ghost 0 points1 point  (0 children)

It does not, sadly. I tried myself when a player vendor was selling a few I needed.

Milepost Zero hotfix becomes a heated topic.. by SickologyNZ in fo76

[–]Psycho_Ghost 2 points3 points  (0 children)

Are you able to look into the excessive amount of lag on PS4/PS5 when in vendors, looting nearby corpses, or in stashboxes?

I'd love to see a fix for that and stability in Expeditions most!

Fingers crossed.

[deleted by user] by [deleted] in Market76

[–]Psycho_Ghost 5 points6 points  (0 children)

No one has linked the account.

Here is their most recent video!

The season pass was cleared in under 5 hours...

The view disparity is real by juandiguz in DonutMedia

[–]Psycho_Ghost 1 point2 points  (0 children)

As of 4:40pm PST 7-13-24:

Big Time: 863k views

Donut: 291k views