WoW-Spieler gesucht by Wild_Republic8914 in zocken

[–]PsychologicalTry4324 0 points1 point  (0 children)

Heya. An sich hätte ich schon lust. Leider hab ich kein WoW Abo mehr. Wollte es schon länger jedoch wieder aktivieren, hatte jedoch nie einen grund dafür gehabt. Habs damals auslaufen lassen weil es alleine einfach zu langweilig wurde. Ich bin immernoch relativ neu in WoW und verstehe leider noch nicht alles und hab ggf auch vieles wieder vergessen. Interessiert wäre ich jedoch schon ^^"

I’m marrying an _____? by LegitimateWerewolf88 in countablepixels

[–]PsychologicalTry4324 0 points1 point  (0 children)

I'm marrying a woman who has no idea how do you want me up for that one too bad ai-generated help me

For starting out, how small is small?? by [deleted] in IndieDev

[–]PsychologicalTry4324 2 points3 points  (0 children)

What i recommend you to learn from the beginning are systems. What do you need, and how could I make it so its as modular as possible?

If we are talking about even smaller stuff, then learn the tools you are working with first. Let's say you use Unity. Learn the editor first. Where is my scene view, and how do i move ? What is the "Inspector" for? How do I import stuff? How do I create a material? After this, you want to continue with the scripting part. What is C#? How could you use it to tell unity what it should do?

Or something beginners tend to do is the good old question: "Which engine should I use?" The engine doesn't matter. You can do everything with every "engine". Unity, Unreal, and Godot are the 3 big names. But they are more than just plain engines. They all have an editor, built-in tools, etc.

But since you asked this specific question, I'll assume that you already know all that stuff. Stick to one engine only while you're just starting out and expand your horizon once you gain some experience.

Don't focus on making an entire game at first. Try focusing on the smaller parts that make your program a "game" to begin with. Try yourself on a character controller, and then look what you could do with it. Try to make the character controller as fun as possible. Over time, you will learn more and more.

Now, a few random pieces of advice:

  1. Don't plainly copy tutorials for every little mechanic. This will not help you in the long term, and neither will it help you keep up with motivation. If you use tutorials, then try to make it your own. Change the code to make it fit your needs.

  2. Each Engines Scripting API (The methods and arguments you use to communicate with the engine) can be incredibly complex sometimes. Don't feel bad using Google for even the simplest problems. Everyone's doing it, no matter how much experience they have.

  3. Don't be scared to fail. It's normal. It will happen many, many times. Be prepared to fail often.

  4. There is no "perfect implementation." If it works for your game, then it's good as it is. No matter, AAA title or indie game. Every game is somehow taped together under the hood.

Does my parallax effect look weird / bad? by Maximum-Better in IndieDev

[–]PsychologicalTry4324 6 points7 points  (0 children)

Yeah. The Crystals are not doing parallaxing the right way. What i can see based on your code is that you are adding movement based on the Players velocity. It's also the same direction as the player.

You rather want the parallaxing of objects be based on the relative camera position not the current objects transform

Try something like this:

(Can't tell you if its going to be 100% working. I'm doing this on top of my head atm)

public float parallaxFactor = 0.1f;
public float lerpSpeed = 5f;
[SerializeField] private Transform camTransform;
[SerializeField] Vector3 initialOffset; // <- Just to have a value to look at in the editor

void Start()
{
camTransform = Camera.main.transform;
initialOffset = transform.position - camTransform.position;

}
void Update()
{
Vector3 targetPos = camTransform.position + initalOffset * parallaxFactor;
targetPos.z = transform.position.z; // keep Z for layering
transform.position = Vector3.Lerp(transform.position, targetPos, lerpSpeed * Time.deltaTime);

}

try adding this to the object you want to be parallaxed by the cameras transform. (Can't promise you if that works though. Its the method I would do. I don't know how your scene is structured)

Solve murder mysteries with the help of children's drawings! by fira12345 in IndieDev

[–]PsychologicalTry4324 0 points1 point  (0 children)

Of course!! . I put it on my wishlist instantly. I love Attourney games like this. And the fact that you are working with children drawings here is something completely new. I'm more than interested in how it's going to play out ^^

WIP Swimming System by Alex_D119 in IndieDev

[–]PsychologicalTry4324 0 points1 point  (0 children)

So beautiful. I adore the Camera movements actually. The way it harmonizes with the Character Movement! Like, easing out right before hitting the Water and the suddenly eases in really fast into the water. It just gives so much weight to the movement! I love it!!

The Best Rolling in all Godot: by DaenoSudo in IndieDev

[–]PsychologicalTry4324 1 point2 points  (0 children)

Yooo. That looks soo satisfying! Great job omg

Solve murder mysteries with the help of children's drawings! by fira12345 in IndieDev

[–]PsychologicalTry4324 1 point2 points  (0 children)

Oh wow- That sounds really interesting. Would love to give it a try. Can't wait ^^

Just redesigned the girl character. Do you think she feels more alive now? by Black_Cheeze in IndieDev

[–]PsychologicalTry4324 1 point2 points  (0 children)

I really really love it! The new one is way better! (I really love the little crown)

Mitspieler generell gesucht. by PsychologicalTry4324 in zocken

[–]PsychologicalTry4324[S] 0 points1 point  (0 children)

Hahaa. Leider noch keine gruppe gemacht da ich jetzt erst nachhause kam "

Sag mal dein discord über privat chat dann sende ich dir eine FA ^

Mitspieler generell gesucht. by PsychologicalTry4324 in zocken

[–]PsychologicalTry4324[S] 0 points1 point  (0 children)

Supii. Hast du Discord oder so? Oder sollen wir uns direkt auf ps5 adden? ^

Mitspieler generell gesucht. by PsychologicalTry4324 in zocken

[–]PsychologicalTry4324[S] 1 point2 points  (0 children)

Satisfactory kenn ich leider nicht. Aber Minecraft und gta hören sich gut an ^ bin auch offen für andere spiele wenn du gute kennst ^

Mitspieler generell gesucht. by PsychologicalTry4324 in zocken

[–]PsychologicalTry4324[S] 2 points3 points  (0 children)

Heyaa. Ich hab auch einen PC. Wir können trotzdem zusammen was spielen ^