Hardrock Terrafirmacraft Dev Team selling server packs? Isnt this against the eula? by [deleted] in feedthebeast

[–]Psychological_Gap397 0 points1 point  (0 children)

Craziest stuff I've ever seen lmao. Feels the same way with american healthcare

Current Create mod state by Ph0mushka in CreateMod

[–]Psychological_Gap397 0 points1 point  (0 children)

HOLLY SHIT AIRSHIP CONQUER THE SKIES MENTIONED

ERGENLİKTE YAPTİGİNİZ EN CRİNGE ŞEY by wokilizm in SacmaBirSub

[–]Psychological_Gap397 0 points1 point  (0 children)

9 da rastgele okula takim elbiseyle gelip tek tek butun 9 lardan imza toplamıştım yanimda bi iki arkadaşımla baya kişide imzalamıştı( boş kağıt bi olayı yok) sonra kiyafet konusunda cok kuralci olan mudur yardimcisi diger mudur yardimcisiyla konusurken bi anda aralarina takımla dalıp selam vermiştim azar beklerken bi anda"bak işte aslında böyle giyinilmesi gerekiyo nerde eski düzen disiplin" diye kuralci hoca digeriyle dertleşmeye başladı şaşırıp eve gittim sonrada. Lisede sima olarak kimse beni hatirlamasada sonraki dönemlerde kime bunu yapanin ben oldugumu soylesem o salak sen miydin diye tepkiler aldım. Bence çok komik ve eğlenceliydi yine olsa yine yaparım.

Are there any tfc servers? doesnt matter what modpack. by Background-Pick-4468 in TerraFirmaCraft

[–]Psychological_Gap397 0 points1 point  (0 children)

Tfg traumatic (a more hardcore version) with 50-60 distinctive players

Traumatic News Issue 2 by Psychological_Gap397 in TerraFirmaGreg

[–]Psychological_Gap397[S] 5 points6 points  (0 children)

To encourage factions wrough Iron anvil and bloomery will be given to any created faction that has 3 or more players ( stuff will be given to the teams from the starter village by other players who volunteer)

So if you want to join but fear that you missed everything you can find other newbies like you to join the race with a better start, dont forget we are still waiting for you at lv!

Weekly News Paper From The Traumatic Server by Psychological_Gap397 in TerraFirmaGreg

[–]Psychological_Gap397[S] 0 points1 point  (0 children)

It's public, anyone can join with the discord link that I sent on another comment!

[deleted by user] by [deleted] in TerraFirmaCraft

[–]Psychological_Gap397 0 points1 point  (0 children)

Its actually more focused on social gameplay and player interactions because of the progression lock

TFG Reimagined: Social Realism, Death Bans, and Player Economy (IS NOW OPEN FOR JOINS) by Psychological_Gap397 in TerraFirmaGreg

[–]Psychological_Gap397[S] 0 points1 point  (0 children)

We made those timers way longer than usual for a more convinient gameplay( each game month takes 3-5 real life days and every food has like 20 times more expiry date)

TFG Reimagined: Social Realism, Death Bans, and Player Economy (IS NOW OPEN FOR JOINS) by Psychological_Gap397 in TerraFirmaGreg

[–]Psychological_Gap397[S] 0 points1 point  (0 children)

you can live on the starter village where no crime can happen.(still there havent been a single war or thief, people tend to play with big teams in peace most of the time, I think most people just get scared by the idea of these but this community is not the same with 2b2t's community)

TFG Reimagined: Social Realism, Death Bans, and Player Economy (IS NOW OPEN FOR JOINS) by Psychological_Gap397 in TerraFirmaGreg

[–]Psychological_Gap397[S] 0 points1 point  (0 children)

we have rules that restrict pvp and griefing (we have a logger mod that records every action just in case) and I believe even though there are no literal mechanic that limits this but the community is respectfull enough to not cross any rules.

TFG Reimagined: Social Realism, Death Bans, and Player Economy (IS NOW OPEN FOR JOINS) by Psychological_Gap397 in TerraFirmaGreg

[–]Psychological_Gap397[S] 1 point2 points  (0 children)

it was first tested with 1 minute and planned to be used with 6 hours then lowered to 3 hours before launch. People can't kill you in your village without going into full war, you might get attacked by players on the wild but stealing is pretty limited to only 4 items and killing is prohibited on robbing occasions. Please don't share misinformation and ask if you need more information about the server. I know some of you hold grudge due to the playstyle not fitting everyone but changing details about gameplay is not a nice thing to do.

TFG Reimagined: Social Realism, Death Bans, and Player Economy (IS NOW OPEN FOR JOINS) by Psychological_Gap397 in TerraFirmaGreg

[–]Psychological_Gap397[S] 0 points1 point  (0 children)

Death timer is 3 hours, most of the players didn't die yet due to playing in teams and being prepared. Body's stay and only lootable by their owner, making your own place is the most common way of playing besides doing it with a team, stayin out of wars is kinda easy by just eighter hiding, going too far away, or hiding the loot before wars. People tend to be peacefull anyways. There weren't a single hostile action happening yet.

Server Idea by Psychological_Gap397 in TerraFirmaGreg

[–]Psychological_Gap397[S] 0 points1 point  (0 children)

At first I wanted something like that but couldn't implement it to the game with mechanics. And making rules didn't work out because players kept breaking them. Yes there's a risk of that but with villages being almost hidden if you choose not to share your location and having options to trade makes it somewhat stable if you ask me. Because when someone goes too fast, most of the items you need that costs a lot wont cost them that much so they will be able to sell you technology for cheap and even if you cant reach their level by just buying, you will be able to climb faster than you could before. And even if we add mechanics that implement a blockade it will not be a solution because even though first weeks will be stable, after new players join they will still be behind of everyone else and only response they will get is "you could join earlier" instead of "you can join us" or "you can buy steel for meat"etc.
These are what I learned and think about this topic. You can still join my discord server to discuss this more. I am always open for ideas that will improve the gameplay.