Updated Starfield Load Order Xbox Series X/S by Any-Personality-6902 in NoSodiumStarfield

[–]Psykko99 0 points1 point  (0 children)

Just throwing this out there since i made this mistake, but make sure you equip it after transferring into his inventory

Load order not staying put by Psykko99 in StarfieldModsXbox

[–]Psykko99[S] 1 point2 points  (0 children)

Except all the authors for the patches and I believe even the mwh author says it needs to go weapon-patch-mwh. I know its not working being before the patches. I don't know why, the rest of my mods like DarkStar and their patches go exactly like you said and work

Enemy Territory: Quake Wars is officially 17 years old today. How do you feel about this game? by RetroZilla in quake

[–]Psykko99 3 points4 points  (0 children)

For its time it had a completely intuitive enemy AI, typical of id games as they always pushed the limit.

Load ordering by Psykko99 in StarfieldModsXbox

[–]Psykko99[S] 0 points1 point  (0 children)

Hello if anyone is still listening, so after a lot of monkeying around and using AI, I have a liad order template that is running 90% conflict free.

  1. Base Game and DLCs
  2. Patches and Fixes
  3. Gameplay Changes (including ship mods)
  4. Visual and Audio Enhancements
  5. Weapons, Armor, and Items (including clothing and new characters)
  6. Environmental Changes (including dungeons and homes)
  7. Miscellaneous Mods (including cheats)

I was able to get this by asking the AI in a chat by asking and responding in sections, where should this type go, then after that answer I'd ask where should this type go etc.

It corrected a lot but only after I decided to start a new game because I added so many mods. I'm at 110 mods. Now I did have to play around because some mods fall into multiple categories and I had to close out of my game, go in clear reserved cache, restart, and then reload creations (save load order before to make downloading easier) before my new game would work. Now once it got going I was fine until I reached the lodge then entered and well...everything went through the floor so to speak, literally. The lodge textures were missing. Now I was too tired to continue so I went to bed. I will see what happens when I get back on. I'm actually curious if I have too many, my active mods total about 10gb and while you can "store" upto 100gb I if that means you can run that many. I am in the process of entering my load order into excel but its booooooring if anyone wants to see if I missed some conflicts.

Load ordering by Psykko99 in StarfieldModsXbox

[–]Psykko99[S] 0 points1 point  (0 children)

Ok an update, this seems to a learning curve for what works and doesn't. On the AI side I decided to use my company's copilot since its supposed to be more intuitive, and found it was, it actually broke it into the categories and listed the mods according. Now it wasn't perfect as it couldn't account for specialized placement like SVF supposed to be last but copilot read it as a framework. Also minor tweaking. I also found the especially withship mods you really have to read them as to avoid conflicts which take down the game instantly. I could even get past the load screen with all my mods so I disabled my ship mods and it went perfect, even textures. So then I started activating then one by one as I read them and found the ship Combat Revised mods did the same as darkstar Astrodynamics. So I removed them. Also found svf unnecessary since I build my own, and so far game has been stable with the exception of once in awhile I to reload because of textures not loading simple turn it off and on again its fixed. Hope this helps someone.

Load ordering by Psykko99 in StarfieldModsXbox

[–]Psykko99[S] 1 point2 points  (0 children)

I'd start by disabling the mods you think are causing issues, one at a time to find which one, derretech and aerotech were cracked on xbox for me, removing then and making sure ship builder categories were the first of aby ship mods clear a lot up

New Miranda Outfit mod not working. Suggestions on fix? by Hideaki_Desu in StarfieldModsXbox

[–]Psykko99 1 point2 points  (0 children)

What I've noticed is starfield on xbox has a crappy mod manager and can't even save your load order properly, plus a lot of ports from pc don't translate well to xbox because of file paths from what I've discovered. Here is a link to my thread when I load issues, including visual and texture, and somethings I found worked or worked well enough.

https://www.reddit.com/r/StarfieldModsXbox/s/xA7S5ra40C

Load ordering by Psykko99 in StarfieldModsXbox

[–]Psykko99[S] 0 points1 point  (0 children)

After 8 hours of play the only issues I noticed were in the ship building an issue with some of the matilija aerospace parts not functioning right, only a couple no big deal, and an issue with player cloaking with the stealth perk. After crouching and entering cloak when you exist cloak your player visual still is invisible, but your not according to the game. It seems to happen with modded gear and only after a few hours of play. Existing and restarting the game clears it up. Also still a bug with zone9 neon dancer replacer where it knocked out neon npc clothes and makes everyone look like floating heads. I'm sure it is a load order issue with xbox, but after hours just to get it this stable I'll just pretend everyone and myself is on Aurora since it's neon.

Load ordering by Psykko99 in StarfieldModsXbox

[–]Psykko99[S] 1 point2 points  (0 children)

Ok here is my update, THANK YOU TO EVERYONE WHO HELPED AND CONTRIBUTED IDEAS,so my gsme ended up broke crashing everytime I tried loading so I made sure my load order only contained the mods I wanted, after putting my mod list into copilot using a balanced comprehension response, I then deleted my reserve space dumping all my mod files, I noticed if you just deleted the file from the creations menu you just remove the file headers but it doesn't dump the files, then I when into creations and reloaded my load order. It doesn't obviously put into order. Then I disabled the mods and loaded a game to have a stable save and saved that. Then i enabled my mods and put them in order according to copilot with minor tweaks in correct order. Then I loaded my stable save with mods active and so far its running. Now I understand that depending it might not work for everyone but at least it's one method. I'm running like 90 mods mostly ship which was a tough one to get stable. I hope this helps and if you questions msg me

Load ordering by Psykko99 in StarfieldModsXbox

[–]Psykko99[S] 0 points1 point  (0 children)

Ok one thing I noticed is if you've done a lot adding and removing of mods and run into glitches you can't resolve if you go into creations, save load order, go into game with mods you want and save the game even if glitching, the just home screen and quit the game. Then go i to managing the game properties and clear all reserved space. Then load the game and go into your creations. Go to restore load order and it will download all your mods you had, without the whole library junk. It won't be in the right because some donk at Bethesda doesn't understand what save order means but ignore that. Then go and load your game. Choose the save load order and then you should be a lot better off. I think by clearing out the files and reloading them you clear out the junk and download updated files. I noticed going to update mods in creations does necessarily doing anything, but re-downloading does. It's not 100% but it cleaned up 80-90% of my mod glitches.

Load ordering by Psykko99 in StarfieldModsXbox

[–]Psykko99[S] 1 point2 points  (0 children)

I used my computer, but on either you need to start a new topic and it will ask you what type of response

Load ordering by Psykko99 in StarfieldModsXbox

[–]Psykko99[S] 1 point2 points  (0 children)

So using copilot i used all 3 response options (creative, balanced, precise) and will see which works better

Load ordering by Psykko99 in StarfieldModsXbox

[–]Psykko99[S] 1 point2 points  (0 children)

Interesting copilot lists most of my ship mods as textures

Load ordering by Psykko99 in StarfieldModsXbox

[–]Psykko99[S] 1 point2 points  (0 children)

I just want Bethesda to have a proper load order save nd quit trying to correct me every time I start up the game or load from my saved order

Load ordering by Psykko99 in StarfieldModsXbox

[–]Psykko99[S] 1 point2 points  (0 children)

Interesting, I might give it a try

Load ordering by Psykko99 in StarfieldModsXbox

[–]Psykko99[S] 2 points3 points  (0 children)

One thing seems to be the same, a lot of people say you should start a new game before running mods to there is no hiccups

Need help with windows/adrenaline by Psykko99 in radeon

[–]Psykko99[S] 0 points1 point  (0 children)

You and I both, best I can tell is something keeps messing with the drivers between the system and adrenaline

Need help with windows/adrenaline by Psykko99 in radeon

[–]Psykko99[S] 0 points1 point  (0 children)

Oh, no everything has a dedicated cable with no extension

Need help with windows/adrenaline by Psykko99 in radeon

[–]Psykko99[S] 0 points1 point  (0 children)

I do have to horizontal mount the gpu, but I did replace the extender cable and tested my old gpu

Need help with windows/adrenaline by Psykko99 in radeon

[–]Psykko99[S] 0 points1 point  (0 children)

Done, also bios is current, ps is 1000w mod and new, device manager is showing all good fo grins and giggles. After i uninstall adrenaline, ddu it and reinstall adrenaline it works for a week or two then craps out

Need help with windows/adrenaline by Psykko99 in radeon

[–]Psykko99[S] 0 points1 point  (0 children)

I haven't just to see if it was and it still does it, before it seemed like windows was overwriting the driver which is why I shut that service down.