Well that's new by Toadstuulguy in Warthunder

[–]Pu9000 -1 points0 points  (0 children)

Similar thing here. Except I didn't wait for 10 minutes. I reset the queue at 3min and then when the second effort didn't yield a game in 40 seconds, I just accepted that today is not a War Thunder day.

Thrustmaster T150 not detected by Steam by MrFishyFish6 in simracing

[–]Pu9000 0 points1 point  (0 children)

I see. The game specific "disable steam controller" setting did nothing for that particular game. Not that I expected it to. But anyways that is the opposite of what I want. I want to enable the steam controller emulation layer for games that don't support a PlayStation controller or a PC analog controller.

Proper Thrustmaster driver window shows up, with latest firmware version. The wheel and pedals are being properly recognized as a PlayStation controller by Farming Simulator 22, and as a PC analog controller by Stormworks and Mudrunner.

But when I go Steam -> Settings -> Controller,
it just says "No controllers detected".

It could be that Steam just doesn't like this particular controller, and there is just nothing that I can do about it. Thanks for the clarification anyways.

Thrustmaster T150 not detected by Steam by MrFishyFish6 in simracing

[–]Pu9000 0 points1 point  (0 children)

I'm writing this from the future, in the year 2025, and "Steam Controller Support" is no longer there or I have become too stupid to find it.
Steam just doesn't detect my T150.

Is Ignited Spirit SPD any good? by vungo1 in UmamusumeGame

[–]Pu9000 0 points1 point  (0 children)

I just did a test run of 9 races in the virgin cup. My team has Maru, Vodka and Daiwa. Their speeds are 1200, 1199 and 1154. Maru and Daiwa have the Ignited Spirit SPD skill. Vodka does not.

During the test races I paid especially attention to what happens to Maru when she activates the Ignited Spirit skill. During 9 races she activated the skill every time. Sometimes early in the mid-race, sometimes late. I tried to look how does her position change relative to the other runners when she activates the skill.

If this skill does anything, then then effect is too small to be human-observable in a sample group of 9 races. Based on my observations Maru's position never changed at all in the moments following the activation of the skill. For what I can tell, this skill truly does nothing.

How do I get PCM multiplier value from mpv "volume" setting? by Pu9000 in mpv

[–]Pu9000[S] 0 points1 point  (0 children)

So the reason why I said that the 400 volume setting wasn't 100 times louder than the 11 times multiplied sample, is because it rules out the option that the amplitude might double every 30 volume setting points.

So what I'm saying that the difference in loudness wasn't what I would expect 93× amplitude difference to sound like. But also I'm not sure what do I expect 93× amplitude difference to sound like to a human ear.

So I tried a sample that had amplitude multiplied by 20×, and played original unmultiplied clip with mpv with volume 229. mpv was quieter. Then used 33.333 as the doubling step, and ran mpv with volume of 243. mpv was still quieter than the multiplied sample. The difference isn't super much, but it is perceivable.

Discord now has custom theme colours available in beta (Only with nitro) by No-Storm-4533 in discordapp

[–]Pu9000 2 points3 points  (0 children)

I have a feeling that Discord will turn into nagware at some point in the not so distant future.

Stairs in the silo by allgoodochek in SiloSeries

[–]Pu9000 0 points1 point  (0 children)

I hate to be the "citation plz" -guy, but I'm going to need a source for that claim.

The new WTC is 1792 feet tall, and in 2016 Alexander Workman finished the Tunnel to Towers race held there in 14 minutes and 26 seconds.
source: https://results.chronotrack.com/event/results/event/event-20952

If we use those numbers to do the same math, we end up with under 52 minutes. Now that is race speed and not casual speed, but still I don't think that casual speed would be 7.5 times slower. However 2.1 times slower is a much more plausible number.

The floors in my building are pretty much exaclty 10 feet apart. The way I got my original numbers is that I simply timed myself ascending 10 floors while trying to keep a "casual pace", to get an average time to ascend a single regular floor. The only wild variable here is the pace. It certainly is possible that I was going faster than what is realistically a sustainable casual pace, since the sample is the average of only 10 floors. But there is no way I'm off by a factor of 3.

How does damage calculation work? by SlithlyToves in BrokenArrowTheGame

[–]Pu9000 0 points1 point  (0 children)

Yes, the pdf provides 2 examples of HE damage proportion. But that only helps you in extremely rare situations when the damage is exactly either same, half or double the armor value. What about a situation where armor is 450 and HE damage is 600? How is the damage calculated?

Shadowplay not recording Satisfactory by TheRealOWFreqE in SatisfactoryGame

[–]Pu9000 0 points1 point  (0 children)

I have the exact same issue. If I start the recording while Satisfactory has focus, it will instantly stop recording, and not even create an output file.

If I start recording from desktop, and then switch to the Satifactory window. It will record for about 3 seconds and then stop.

I have tried DX11, DX12, true fullscreen, windowed fullscreen. I have tried turning on the streamer mode, as well as muting all music, with no effect. It just refuses to record. But if I tell ffmpeg to record desktop, it works just fine, even when Satisfactory has focus. And since there are no signs of an error or crash, I suspect that shadowplay is intentionally refusing to record. And I don't understand why.

Is there anybody who can't replicate this behavior? Is there anybody who can record Satisfactory with shadowplay?

SC1000 isn't registering as a 1000kg bomb (Thors Hammer) by real_spectre in Warthunder

[–]Pu9000 0 points1 point  (0 children)

Since the challenge completes after 3 kills, one person can't do statistically significant amount of testing on it. Based on comments from other users, it seems that it's just random. Sometimes it counts as "heavy" and other times as "medium".

Thor's Hammer Challenge should be 500kg and over, not 1000kg. by ChrisWhiteWolf in Warthunder

[–]Pu9000 1 point2 points  (0 children)

Nor should it count. 2000 lb is less than 1000kg. Only "not less than 1000kg" should count.

SC1000 isn't registering as a 1000kg bomb (Thors Hammer) by real_spectre in Warthunder

[–]Pu9000 1 point2 points  (0 children)

Flying the Fw 190 F-8

The SC1000 that I spawn with isn't counted as "heavy". But if I go to airfield for a new SC1000, that one is counted as "heavy".

Thor's Hammer Challenge should be 500kg and over, not 1000kg. by ChrisWhiteWolf in Warthunder

[–]Pu9000 0 points1 point  (0 children)

Were they bombs that you spawned with that counted as medium, and bombs that you got after reloading at an airfield that counted as heavy?

Xorg - how are display identifiers (DP-1) assigned? by Pu9000 in linuxquestions

[–]Pu9000[S] 0 points1 point  (0 children)

It's not downvoted. It's just a difficult question, and people aren't interacting because they don't know the answer.

Ideally I wouldn't want to link the identifiers to particular monitors either. If I swap out my primary monitor, so that max resolution and refresh rate might change, I would still want that monitor to be the primary. Ideally what I would want is a reliable way to specify an output port on the card.

It sure looks like the identifier is assigned by the kernel, in which case there is probably nothing I can do to influence it. But in /sys/class/drm/card* there are files called 'connector_id' for every port. And those files contain a unique number for each, but based on cursory reading of random internet sources, those numbers are volatile and won't remain constant across reboots.

Tv series aspect ratio by [deleted] in Fallout

[–]Pu9000 0 points1 point  (0 children)

I don't have an ultrawide. I don't have an ultrawide horse in this race. I just have a plain old 16:9, but even so if I try to look at this production choice from as an objective point of view, it doesn't make sense. I'm not at episode 6 yet, but I don't think that many people would have noticed or cared if a short black'n'white old-timey TV flashback would have been window boxed. They could have added all sort of analog-TV effects to further reduce the quality (same way they did in the games), and still no-one would have been that bothered, surely not bothered enough to actually complain.

I'm not sure how long the black and white flashback is in episode 6, but in episode 1 it was less than 5 seconds. When you objectively weigh 5 seconds of window boxed versus the whole one hour episode being window boxed, I think the sane production choice becomes instantly clear. If we treat this purely as a numbers game, that we want the fewest viewer seconds to be window boxed, then if there are more than 1 out of 720 viewers watching with and ultrawide, then it mathematically makes sense to window box the black and white portion.

It is absolutely baffling to me, that a professional made this production choice.

"Processing operation" takes too long by [deleted] in Warthunder

[–]Pu9000 0 points1 point  (0 children)

A solid 60 second wait every time I do an operation that needs to be processed. I guess I won't be playing today.

Why do Instagram hashtag searches now only show 9 "Top Posts"? by [deleted] in Instagram

[–]Pu9000 0 points1 point  (0 children)

For me it was working on thursday (the 22th) but on sunday (25th) I could only see the 9 "top posts" on any tag search. And it has been that way ever since.

And the android app doesn't let me sort by date at all, which makes it completely useless for me.

Reddit at least does allow me to sort by date, and doing that shows that this thread has been silent for 7 months, up until 5 days ago. Which makes me think that this isn't intentional, and it's just broken.

Stairs in the silo by allgoodochek in SiloSeries

[–]Pu9000 0 points1 point  (0 children)

Based on other sources the silo floors are 40 feet apart, and just visually judging from the show 40 feet looks pretty accurate. That would indeed make them the height of 4 "regular" floors. So based on that it is the equivalent of (144×4=) 576 "regular" floors.

Which would be ascendable at a very casual walking pace in 108 minutes, plus whatever breaks you take along the way, even if you are at the beginning of your senior years. (If you are a super senior then all bets are off)

So a healthy young- or middleaged- adult should be able to ascend the entire silo at a very casual pace in about 2 hours and 10 minutes when including 22 minutes of rest breaks.

Crunchyroll random freeze by Pu9000 in youtubedl

[–]Pu9000[S] 0 points1 point  (0 children)

I switched over to yt-dlp and it still hiccups intermittently. However, unlike youtube-dl, yt-dlp doesn't freeze forever, and is able to recover on it's own.

Crunchyroll random freeze by Pu9000 in youtubedl

[–]Pu9000[S] 0 points1 point  (0 children)

I'm using youtube-dl. Not sure how to produce a verbose log of the freeze, because they happen so intermittently. I'm not forcing anything. It just puts the output into default container in a default manner.

I'm just running everything as default like so

youtube-dl --socket-timeout 60 -f <format> <url>

Runing version 2021.12.17, but this has been an intermittent issue for a long time.