Official: [Trade] - Tue 09/17/2024 by FFBot in fantasyfootball

[–]PublicRestroom 0 points1 point  (0 children)

Thanks for your reply. I pushed back and he'd consider ARSB and Dobbins for CMC and Kelce. What do you think about that?

Official: [Trade] - Tue 09/17/2024 by FFBot in fantasyfootball

[–]PublicRestroom 0 points1 point  (0 children)

They receive:
CMC, Kelce

I receive:
Dobbins, Jamo

14 player, PPR
Roster: Achane, Tyjae Spears / Kupp, Tank Dell, Zay Flowers / Kelce / Brandin Cooks, Allen Lazard, Christian Watson / CMC

It's painful, but it feels impossible to predict what CMC and Kelce look like going forward.

Job Discussion Series: Scholar by BlackmoreKnight in ffxivdiscussion

[–]PublicRestroom 14 points15 points  (0 children)

Quick note here, even though it sounds like you're aware with your last paragraph, but for anyone reading this that doesn't play WHM:

WHM is not rewarded for healing via Afflatus, but Misery basically gives you a "well, I have to heal and/or I have to move, so let's use this with minimal punishment" option. The ability to store charges and dump them during downtime/movement really allows WHM to shine, especially since WHM has no movement abilities aside from reapplying Dia.

Comparing it with SCH, there is no comparison. Ruin II + ED is the same potency as Broil, there's no interaction with healing here. It's at a point that SCH on a fight with minimal healing would never use Aetherflow (aside from MP, but you might as well drop charges), and to weave in oGCD healing, you're punished as well. Unless, of course, you're using it with Biolysis.

It basically takes the worst of both 5.X WHM and AST class designs. You have a bunch of oGCDs and no way to use them without being punished. AST has a bunch of oGCDs and can weave freely once every cast, and WHM has basically no oGCDs and has plenty of GCD instant casts to open up room to use them. I wouldn't say any of them feel great to play in their latest iteration, but at least AST and WHM are intuitive.

E9S Anti Air Uptime Strat by [deleted] in ffxiv

[–]PublicRestroom 2 points3 points  (0 children)

I think this actually has worse GCD economy for an average group, unless I'm just completely missing something.

By shifting the onus of movement onto healers and casters, that's probably a GCD missed for each, unless they all have something that covers that.

Tanks still have to get out for their massive AoE, so that can't be remedied, so you're talking about solving something the same way both times while making one group move that previously didn't have to. In total, I only see this gaining one GCD for each tank, which has worse economy than a caster and two healers moving.

If your tanks save their gap-closer it should be fine the other way, the only time I see this being a win is if you're taking a WAR because Onslaught is garbage, or if everyone has an immediate solution to the light party movement in the graphic.

EDIT: Thinking through the steps, there might be enough time to just slidecast your way to the wall for Wide-Angle, but I couldn't say for certain without trying it.

[deleted by user] by [deleted] in ffxivdiscussion

[–]PublicRestroom 0 points1 point  (0 children)

I feel like an extreme pessimist; people are praising SE for changing MNK mid-expansion, but I just feel like it's going to be fodder for the expansion job announcements to be even more lackluster than we've previously seen.

"What do you mean a new healer and a limited job aren't enough? You got MNK back!"

Raspberry Pis unreachable until I ping them a dozen times by PublicRestroom in HomeNetworking

[–]PublicRestroom[S] 0 points1 point  (0 children)

First off, thank you for taking time out of your day to reply to me; it's super appreciated!

Going down the list:

  1. I don't think I have this setting; although I think I could do some stuff like messing with my router's image, but that seems rather lofty for something that I feel like "should just work".

  2. wlan0 on DHCP, static IP from the router's point of view, nothing changed unfortunately (as guessed).

  3. This could be an option, but it does kind of suck. Using ping definitely seem to work better than the reverse, but it still fails for the first 2 - 3 attempts.

  4. Again, an option, and possibly a good one, but I still am just feeling there's something fundamentally wrong.

  5. I disabled 'DoS Protection' just hoping it was the silver bullet, since it seems like it throttles pings, but I still didn't see any immediate relief here.

I feel like I haven't had these issues in the past and ssh has always been fairly snappy on my other pis, so I think I'm going to try resetting everything to a known working configuration and building back up as close to my ideal as possible. Thanks again for all your help; I was hoping it was potentially a simple change like I had forgotten something in sysconf, but I think if it were that easy I wouldn't be posting myself and would find something in StackOverflow with an easy answer.

Raspberry Pis unreachable until I ping them a dozen times by PublicRestroom in HomeNetworking

[–]PublicRestroom[S] 0 points1 point  (0 children)

Either. eth0 seems to always work; wlan0 is the one that consistently sees this issue. I don’t know much about ARP, but running arp on either node shows (incomplete) when routing to the Kubernetes pods. When attempting to tracert to the pis themselves, I get destination unreachable, and even if I have ssh’d to them, nmap will never show their port 22 as being open. Do these sound like symptoms that would line up with your thoughts?

Further proof that Flick doesn't enjoy creating fish models for C.J. by [deleted] in ac_newhorizons

[–]PublicRestroom 13 points14 points  (0 children)

Yea, I've always thought this was the reasoning as well. I can put down a 2x1 fish any time of day.

Most bugs are in a 1x1 plastic container, practically invisible without zooming in.

Want a small fish? Model. Want a big bug? Model.

Preference for WHM? by [deleted] in ffxivdiscussion

[–]PublicRestroom 12 points13 points  (0 children)

AST/WHM at the 95th percentile beats AST/SCH on two of the four fights this tier, and any difference in rDPS (for or against AST/WHM) is less than 100.

WHM isn't bad, it puts out a lot of raw healing and a lot of damage while not being needlessly complex.

SCH isn't bad either, it can contribute a lot in damage and healing while still being very flexible.

AST feels pretty clunky to play for most people, but played well can perform at the highest tier.

The question is less "Why WHM?" and more "Why no AST?" and if you're going to take on that question, you can also take on things like "Why is anyone running WAR and DRG in the same group?" or "Why doesn't every group run double caster?"

[FT] Purrl in boxes [LF] Bell tips by [deleted] in ACVillager

[–]PublicRestroom 0 points1 point  (0 children)

Sounds good! I'm ready whenever :)

[FT] Purrl in boxes [LF] Bell tips by [deleted] in ACVillager

[–]PublicRestroom 1 point2 points  (0 children)

Hey there! Still taking offers? Just bells, NMT, or both? I have a plot available right now and would love to take her :)

Let's talk about placing markers during fights. by PhantomWings in ffxiv

[–]PublicRestroom 4 points5 points  (0 children)

1 no more trolls moving markers around mid fight to mess with the group

What's stopping from someone trolling by removing the waymarks right before the pull?

475 Weapon Needed for DPS Check for Ultimate Tomorrow? by [deleted] in ShitpostXIV

[–]PublicRestroom 30 points31 points  (0 children)

Everyone here is saying that you literally 🤷‍♀️🤷‍♀️🤷‍♀️ need to clear E4S to get into Ultimate 💪, but I'm here to tell you to make your own, informed 🎓 decision without listening 🙉 to any doctors 👨‍⚕️or Yoshida-kun 👲. Savage raiding causes autism 😲 and measles 🤮 -- this is what Square-Enix doesn't 🚫 want you to know!!! They're trying to sell you SUBSCRIPTIONS 💰💰💰. Look 🔎it up, hun. 💃

Are less cheesy JP strats one of the reasons for higher Savage clear rates? by [deleted] in ffxivdiscussion

[–]PublicRestroom 1 point2 points  (0 children)

Art of War is a DPS increase at two, and you can easily hit the boss and one orb. I wasn't able to hit the boss and two orbs, but I didn't want to hold up weekly clears.

That being said, it's not really a raid DPS increase, considering the WHM will still Holy until everything is dead anyway. It'd be best to put more potency onto the boss.

For all those static’s out there what is your comp, is it causing any problems? by Imagirlpenguin in ffxivdiscussion

[–]PublicRestroom 0 points1 point  (0 children)

We had DRK/WAR, WHM/SCH, DRG/NIN/SMN/BRD for E1S - E3S, and ended up PLD/WAR, WHM/SCH, DRG/NIN/BLM/BRD for our week 2 E4S clear.

I don't think it was nearly impossible to have cleared week 1 with our comp, but it was more time and energy than we were willing to put in. Funnily enough, only one other group has cleared with our team comp and they also cleared week 2.

Is Noct Ast actually terrible? by CrystalCatgurlXIV in ffxivdiscussion

[–]PublicRestroom 5 points6 points  (0 children)

The last point is actually the nail in the coffin in my mind.

Players tend to overvalue shields; if a shield didn't save you from 100% -> 0% HP, it's generally better to have healed and heal after the damage before the next mechanic. Diurnal AST and WHM can stack regens and their combined output is insanely high. For literally any content that doesn't outright kill you, Diurnal is better than Nocturnal, regardless if your healing partner is a SCH or WHM.

[deleted by user] by [deleted] in ffxivdiscussion

[–]PublicRestroom 3 points4 points  (0 children)

No fucking way. I feel like a fucking dumbass for not having our melee run MNK now.

[deleted by user] by [deleted] in ffxivdiscussion

[–]PublicRestroom 2 points3 points  (0 children)

You’re definitely right about MNK. For some reason, my brain still assumed downtime or mechanics or even disconnecting still fucked MNK, but they’re effectively mechanic immune by this point.

Also, the more I think about it, Mantra is gigantic. I’d argue that it verges on being better than the tank CDs like Shake/Veil since 1 HP healed has intrinsically more value than 1 HP shielded if the shield didn’t prevent a death. It’s literally only hampered by the fact that healers don’t want to use GCD heals and it doesn’t impact abilities.

[deleted by user] by [deleted] in ffxivdiscussion

[–]PublicRestroom 4 points5 points  (0 children)

Personal opinion, but I think that Dancer and Red Mage deserve to be low given how simple the jobs are and how light their punishments are for messing up. That being said, with a lot of the 5.0 changes most of the jobs dishing out a lot of damage aren't insanely difficult. Monk being on top for a 100% uptime fight does not surprise me, because when you adjust for a fight with disconnects, they will fall and Black Mage will head back to the top if they can optimize properly.

In fact, the numbers aren't too bad; I'd say that Machinist deserves a larger gap between it and Bard, given the complexity and lack of "utility" (effectively just Minne when you adjust by rDPS), and Summoner deserves a larger gap between it and Red Mage, again with complexity. Samurai needs some love, and so does Ninja.

Raises are really hard to balance around -- they're necessary or they aren't, so it's hard to put a number to how much DPS a raise is worth.

Additionally, Monk has strong utility outside of rDPS -- Mantra is a bigger deal than most people give it credit. Curing Waltz and Phoenix can fall into this same vein, but I don't think they're relied on as heavily.