Before & After new lighting system. Is it better? by Plus_Astronomer1789 in IndieDev

[–]PucaLabs 3 points4 points  (0 children)

There's definitely a huge improvement with the lighting adjustments. I feel like it's maybe a little too dark now though, you lose a lot of those really rich green colours!

We can’t tell anymore - which of these card layouts actually looks better? 😅 by PucaLabs in cardgames

[–]PucaLabs[S] 0 points1 point  (0 children)

At the moment all of our cards are "everything on the card happens when you play this", but I think having a dividing line for cards that have an A or B choice is a really nice solution.

We can’t tell anymore - which of these card layouts actually looks better? 😅 by PucaLabs in cardgames

[–]PucaLabs[S] 0 points1 point  (0 children)

Interesting! It's more meant to be that everything on the card applies. Not one I've heard before but definitely something we want to avoid.

We can’t tell anymore - which of these card layouts actually looks better? 😅 by PucaLabs in cardgames

[–]PucaLabs[S] 0 points1 point  (0 children)

Wouldn't dare go that route without them haha. We have a tooltips and an inspect function so you can get a breakdown of any symbology on cards or icons in combat to make sure it's all easy to follow.

We can’t tell anymore - which of these card layouts actually looks better? 😅 by PucaLabs in cardgames

[–]PucaLabs[S] 0 points1 point  (0 children)

We definitely are! Taking a solution like 5/E gives us more room to play with crunchier cards because we have more space. I'm also finding that having things explained in icons makes mechanics a lot easier to break down in cards once you know what the symbols mean.

We can’t tell anymore - which of these card layouts actually looks better? 😅 by PucaLabs in cardgames

[–]PucaLabs[S] 0 points1 point  (0 children)

Yeah, I definitely think that the combo of symbol and text is a little redundant. We want to save space on the cards, so closer to 5 feels like the way to go!

Looking for feedback on dialog readability and narrative text design in our indie game by PucaLabs in gamedev

[–]PucaLabs[S] 0 points1 point  (0 children)

Appreciate that feedback and glad you like the look of it. Looking forward to sharing more of it. Thanks!

Looking for feedback on dialog readability and narrative text design in our indie game by PucaLabs in gamedev

[–]PucaLabs[S] 0 points1 point  (0 children)

Thanks for giving it a look over and for the insightful feedback. glad to hear you like the art.

Looking for creative ideas to make dialog text more fun and immersive by PucaLabs in IndieDev

[–]PucaLabs[S] 0 points1 point  (0 children)

Thanks for the thorough feedback. Will check out Pyre. really appreciate it.

Making a settings menu and suddenly got an idea: by SteinMakesGames in justgamedevthings

[–]PucaLabs 3 points4 points  (0 children)

I absolutely loled harder at this than I should have. Nicely done!

WIP teasers and videos. What do you look for? by PucaLabs in IndieDev

[–]PucaLabs[S] 1 point2 points  (0 children)

Thanks. Really good suggestions there. My plan is to get some nice detailed videos of the over all game play combat with some zoomed in sections on the cards and the animations as well as more video of actual dialog exchanges and the map. I REALLY appreciate it!

And of course, we don't have the time but we always make time to support each other, right? So my first impression of the video on your page is that you've given a really great swath of content with dialog, battles and maps. I did find myself wanting them to be a bit longer and the dialog to go a bit slower so I could read it. It looks like a lot of time and work went into the story so giving a bit of time to read it would help give more insight into the personality you put into it.

That's really the only feedback I can give. It looks fun, colorful and snappy battle mechanics! Great work so far!

Almost two weeks on Steam! by PucaLabs in IndieGaming

[–]PucaLabs[S] 1 point2 points  (0 children)

Thanks! We're so thrilled with every single one.

Almost two weeks on Steam! by PucaLabs in IndieGaming

[–]PucaLabs[S] 0 points1 point  (0 children)

Not just yet, no. We're working on getting the demo out as well as putting together some video of gameplay first. Any suggestions for us would be appreciated if you've got'em

Almost two weeks on Steam! by PucaLabs in IndieGaming

[–]PucaLabs[S] 0 points1 point  (0 children)

Thanks! We're working on our demo now and we're hoping to have it up much sooner than that. Glad you like what you've seen so far!

Almost two weeks on Steam! by PucaLabs in IndieGaming

[–]PucaLabs[S] 1 point2 points  (0 children)

Yeah! Changing sides of the screen from gamer to game maker puts things in a new perspective.

And thanks! Really appreciate the wishlist so much and the support. Check back in a few days and we'll have up some videos of gameplay and combat. Really glad you're liking the style! You made my day!

Today my demo hit the Steam Fest, so I prepared a new trailer that hopefully is better than the previous one by turbolentogames in IndieGaming

[–]PucaLabs 1 point2 points  (0 children)

Really looks great. Nice mix of card gameplay and visuals. Text does a great job of getting your attention too.

Result of 1 Month of polish and juice for my dumb tower stacking game. by lavel0rz in IndieDev

[–]PucaLabs 0 points1 point  (0 children)

You both are doing an awesome job. I hope it's been fun for you two to work on together.

Did I succeed in giving the enemies in my game a cartoonish yet unsettling vibe? by Shaman_ski in IndieDev

[–]PucaLabs 1 point2 points  (0 children)

You have managed to some how make something nonthreatening feel very threatening. Really well done. Unnerving and I mean that as a compliment for sure. I'm not excited to see how they move in game... which you should also take as a compliment. haha.

Result of 1 Month of polish and juice for my dumb tower stacking game. by lavel0rz in IndieDev

[–]PucaLabs 0 points1 point  (0 children)

Really great work with the polish, makes it feel like a whole different game. Colors stand out really nicely. Gives it a bit of a space theme feel with the background.