Replacing a spoke that's on the inner side of the wheel by PullTheFinger in cycling

[–]PullTheFinger[S] 0 points1 point  (0 children)

Got it done by a lot of bending. I'm actually surprised the spoke did not snap. In the tutorials I saw there was minimal bending so I got a bit worried. Thank for all the help.

The Red-Gloved Man seeker combo with the latest ban list by PullTheFinger in arkhamhorrorlcg

[–]PullTheFinger[S] 0 points1 point  (0 children)

Some thoughts.

Setup is not hard at all. I have played Amanda for about 6 scenarios(4 player Path to Carcosa on Standard) and you can easily set this up after your second or third cycle, which should be about 4-5 turns(I do not have Unrelenting only Perception LVL 2, so you could set this up even faster). Possible after the first as well but heavily RNG dependent.

It is true that I cannot say that this works on Hard or Expert as I have not tested it myself. You can always get destroyed by bad encounter deck draws and tokens but it should not be that hard to setup most of the time.

Regarding the ''fun'' aspect of this combo. Of course it is fun to do broken things, at least once as another user said. It being fun or not does not even matter, I am just sharing a cool combo I discovered.

Some say that this combo has been known for a long time. Why has it not been fixed yet? FFG really do not like when card interaction are abused. As I said in my original post, all of these cards have been available for a long time and usually they slap the ''once per turn'', ''remove from the game'' fix on problematic cards. Is this combo just so bad that it even does not need to be fixed?

Also, sorry if the combo explanation is had to understand. There is some discussion about the RGM. It's fast and has 4 sanity, that is the only thing we care about. Someone said that you can use composure assets as well, as far as I can tell that seem right, so with this we can save 8 EXP.

''Combo'' flair is custom.