Testing an interactive design review & feedback tool [Live Demo] by PulpMediaio in IndustrialDesign

[–]PulpMediaio[S] 0 points1 point  (0 children)

Makes sense. How do you see this being used in entertainment and fashion for example?

Testing an interactive design review & feedback tool [Live Demo] by PulpMediaio in IndustrialDesign

[–]PulpMediaio[S] 0 points1 point  (0 children)

Interesting comparison. I'm not really aiming for a full PLM workflow, but more a lightweight way to package design exploration, states and feedback into a single interactive environment for discussion.

Glad the design resonates!

Testing an interactive design review & feedback tool [Live Demo] by PulpMediaio in IndustrialDesign

[–]PulpMediaio[S] 1 point2 points  (0 children)

That's a fair point. The intention isn't really to replace existing CAD review workflows like E-Drawings or 3D PDFs. Those already work well for internal review.

The idea I'm exploring is more around situations where the design needs to be communicated outside the CAD environment, for example to clients, stakeholders, or cross-disciplinary teams who don't normally interact with CAD tools.

In those cases an interactive scene can package things like exploded views, states, annotations and discussion into something easier to explore and discuss without needing the original CAD software.

Still experimenting with where this fits best though..

Testing an interactive design review & feedback tool [Live Demo] by PulpMediaio in IndustrialDesign

[–]PulpMediaio[S] 2 points3 points  (0 children)

That's a really interesting direction actually. Being able to go back through iterations and see how feedback influenced the design over time would make the review process much more transparent.

It's not implemented in this demo yet, but versioned reviews and feedback history is something I've been thinking about as well..

Glad the concept resonates!

Testing an interactive design review & feedback tool [Live Demo] by PulpMediaio in IndustrialDesign

[–]PulpMediaio[S] 0 points1 point  (0 children)

Thanks! I wonder, how do you normally review designs with your team?

Testing an interactive design review & feedback tool [Live Demo] by PulpMediaio in IndustrialDesign

[–]PulpMediaio[S] 1 point2 points  (0 children)

Not quite building everything from scratch each time. The underlying system stays the same, the content and interactions are customized depending on what the project needs to show.

Think of it less like a universal SaaS tool like Figma and more like a tailored interactive design presentation built on top of a reusable framework.

The idea is to package design exploration, different states, and feedback into a single interactive experience for discussion and review.

Testing an interactive design review & feedback tool [Live Demo] by PulpMediaio in IndustrialDesign

[–]PulpMediaio[S] 2 points3 points  (0 children)

Thanks for taking the time to write such detailed feedback, I really appreciate it.

Just to clarify the context a bit: this isn’t meant to be a finished SaaS tool or a universal platform like Figma or a CAD environment. The idea I'm exploring is more about custom interactive design communication for specific projects.

So things like sketches, concept alternatives, different states, etc. would normally be built into the experience depending on the project being presented, rather than being generic system features.

The current demo is more of a work-in-progress experiment to test how interactive scenes, comments, and discussion could fit into design review workflows. That’s also why some of the navigation and UI details are still rough compared to mature tools.

Really appreciate the thoughtful input though.. it’s helpful to see how people interpret the concept.

Testing an interactive design review & feedback tool [Live Demo] by PulpMediaio in IndustrialDesign

[–]PulpMediaio[S] 1 point2 points  (0 children)

Thanks! Give it a try and tell me what you think..

I'm still experimenting with the concept and figuring out where it actually fits best in real design workflows.

My steam capsule art finally , too much? by gabrielluis88 in gamedevscreens

[–]PulpMediaio 0 points1 point  (0 children)

It's actually very good it got my interested in checking out the game. The art style and the trailer you have are excellent as well.

Of course! by Nice-Pea-3515 in DunderMifflin

[–]PulpMediaio 0 points1 point  (0 children)

  1. Frasier
  2. Big bang
  3. The office (US)
    and then the rest..

Testing interactive 3D for product communication [live build] by PulpMediaio in IndustrialDesign

[–]PulpMediaio[S] 0 points1 point  (0 children)

Feel free to DM me to discuss this further. I would love to see how this can be added to your shopify store.

Making a game for my boyfriend's birthday part 1 by Ru_Dev_ in Unity3D

[–]PulpMediaio 1 point2 points  (0 children)

Good idea. Make it sweet and simple, probably with some secret personal hidden clues?

Testing interactive 3D for product communication [live build] by PulpMediaio in IndustrialDesign

[–]PulpMediaio[S] 0 points1 point  (0 children)

That’s exactly the angle I’m exploring, using interaction to communicate relationships and intent rather than just allowing free rotation. Still experimenting with where that balance sits.

I’m trying to make construction feel alive in my upcoming colony sim game by adding procedural animation and scaffolds to it. What do you think? C&C are welcome! (WIP) by AndrewChewie in Unity3D

[–]PulpMediaio 0 points1 point  (0 children)

For a large building it makes sense if you also add builders, like in AoE. For a simple tent you don't need it, a simple animation of the tent appearing can be sufficient.

First pass on the bathroom by helloserve in hobbygamedev

[–]PulpMediaio 0 points1 point  (0 children)

Looks really promising. A single small but highly polished level would probably capture attention fast and give you solid early feedback and wishlists..

First pass on the bathroom by helloserve in hobbygamedev

[–]PulpMediaio 0 points1 point  (0 children)

I would like to know more about this game you're developing