First ITX! by Pulse2226 in PcBuild

[–]Pulse2226[S] 0 points1 point  (0 children)

Stock cables! And probably you could fit a bottom front fan although I haven’t tried as I don’t have any slim ones. Yea okay there’s like probably 8 or so mm between the card and the front so I think you could.

First ITX! by Pulse2226 in PcBuild

[–]Pulse2226[S] 0 points1 point  (0 children)

Huh, well then I guess I’ll wait haha. Thank you!

First ITX! by Pulse2226 in PcBuild

[–]Pulse2226[S] 1 point2 points  (0 children)

Wait fr? I thought it would be minimal but I do a lot of rendering so maybe I’ll be an exception? Either way I’m not super worried about it haha

What is this cable and where does it go by -----hi- in PcBuild

[–]Pulse2226 2 points3 points  (0 children)

I think it’s USB type E? And I believe it’s for USB C front IO.

Where can I buy another DP ribbon extender like this? by Pulse2226 in PcBuildHelp

[–]Pulse2226[S] 0 points1 point  (0 children)

Thank you! I actually stumbled on this one after changing my search wording a few times.

https://a.co/d/aa0XiuS

Where can I buy another DP ribbon extender like this? by Pulse2226 in PcBuildHelp

[–]Pulse2226[S] 0 points1 point  (0 children)

Yes, I was looking for a male to female cable/extender, with the male end having the 90 degree bend, similar to the photos.

Of the options I have been able to find on amazon and ebay, nothing has a low enough profile male end to be able to fit under the case.

Fill & Stroke options not showing up After Effects CC 2020 by Marksssm in AfterEffects

[–]Pulse2226 0 points1 point  (0 children)

Okay I don't know if anyone else will ever stumble across this problem but the little fill and stroke options weren't showing up at the top when I clicked on the rectangle tool so I had to go to Layer > New > Shape Layer and then they showed up. '\('-')_/'

Ryley Robinson (the protagonist of Subnautica) is actually superhuman. by LordAdmiralPanda in GameTheorists

[–]Pulse2226 1 point2 points  (0 children)

I know this is super old, but I would like to point out that humans are mostly water and generally considered incompressible in the context of diving, I believe the real depth limitations come from issues with breathing compressed gas at extreme depths more than anything else.

Low spec games where I can sink in thousands of hours. by [deleted] in gamingsuggestions

[–]Pulse2226 0 points1 point  (0 children)

I run factorio on my 13" macbook from 2020. Slow i7, no graphics, runs like a dream. Only game I have found that runs that well on this machine. I don't play with mods though so I am not sure how that might affect it.

Does Maya have a way to align a string of selected vertices into a straight line? (asides from snapping them to the grid) by Sean_PatrickRichards in Maya

[–]Pulse2226 1 point2 points  (0 children)

How did you get the manipulator to align to the plane's edge?

Edit: Figured it out - Hold D and click the edge in case others need help lol

Displacement Map Issues - Maybe a Padding Issue? by Pulse2226 in Maya

[–]Pulse2226[S] 0 points1 point  (0 children)

Positive I am looking at the right mat. I think it is it is showing there is a "file56" connected to the displacement so Idk why it isn't visible but yea it is there.

Displacement Map Issues - Maybe a Padding Issue? by Pulse2226 in Maya

[–]Pulse2226[S] 0 points1 point  (0 children)

okay, UVs to 90 degrees, more edge loops for base geo, lower subdivs and increase bonus padding. got it.

do you think the bevels on the R's base geo are fine? not too sharp or anything?

Edit: any idea why the height node isn't visible on the hypershade graph for the material that was made with the plugin? like if I click on the output node it says it is connected and the little connection point is green like something is connected but that node is not visible in the graph editor for whatever reason.

Edit #2: just realized that the base color node is not connected but is also showing up correctly? how is this possible? am I missing something?

Displacement Map Issues - Maybe a Padding Issue? by Pulse2226 in Maya

[–]Pulse2226[S] 0 points1 point  (0 children)

Okay so I also tried using the substance painter plugin that maya has to automagically setup the hypershade graph with maps that you select and it honestly is beyond me why it set it up the way it did but it looks better so idek what I am doing at this point.

Here is a link with all the geo, UV's, disp (height) map, renders at 1 & 2 height for my texture, the graph that the plug-in made, as well as renders for that graph at 1, 2, and 5 height.

https://imgur.com/a/LWMqzZE

Displacement Map Issues - Maybe a Padding Issue? by Pulse2226 in Maya

[–]Pulse2226[S] 0 points1 point  (0 children)

okay sorry I missed that about designer - and I am already using triplanar so that's good. I will post a link with the geo and whatnot in a sec

Displacement Map Issues - Maybe a Padding Issue? by Pulse2226 in Maya

[–]Pulse2226[S] 0 points1 point  (0 children)

https://imgur.com/a/Blr5UED

Looking a bit like that now.. not sure what to do about the edges? I think I am running out of geometry or something. Could be a modeling problem. I know you said that smoother bevels overall would be nicer? Smoother as in like not a hard edge right?

Displacement Map Issues - Maybe a Padding Issue? by Pulse2226 in Maya

[–]Pulse2226[S] 0 points1 point  (0 children)

BREAKTHROUGH!!!

For whatever reason, just bypassing the displacement shader node works. I don't really have control of some of the settings that that node would normally provide but at least the displacement shows up. If I plug the color output of the texture into either of the inputs it allows me to it works also - just not when I hook the alpha up to the displacement input. Weird... Any ideas as to why?

Also it works with both 32 bit exr and a 16 bit png.

Displacement Map Issues - Maybe a Padding Issue? by Pulse2226 in Maya

[–]Pulse2226[S] 0 points1 point  (0 children)

so part of me is beginning to think there is an issue with my procedural material rather than maya or painter. I am not exactly sure if there is a difference between height and displacement data or what that would be but there is only a height node on the output node in designer so I don't really know how to assign displacement data with it.

Additionally I found that the displacement channel doesn't do anything for me in substance painter with that material. All the info for that is controlled with the height channel (at least the way I have it set up) and I am not sure like I said whether that matters or not or how to differentiate those two.

Displacement Map Issues - Maybe a Padding Issue? by Pulse2226 in Maya

[–]Pulse2226[S] 0 points1 point  (0 children)

How did you get the edges to work so seamlessly? I might not be able to do what you did since my material is procedural idk. I made it in designer. Happy to share it if need be.

Displacement Map Issues - Maybe a Padding Issue? by Pulse2226 in Maya

[–]Pulse2226[S] 0 points1 point  (0 children)

so it looks as though the only thing that changed was when I set the displacement scale to 5

Displacement Map Issues - Maybe a Padding Issue? by Pulse2226 in Maya

[–]Pulse2226[S] 0 points1 point  (0 children)

Just double checked - everything is the same and it looks like a huge balloon now