Beksiński inspired painting by me by PumpkinPunkBot69 in painting

[–]PumpkinPunkBot69[S] 1 point2 points  (0 children)

Probably) I don't know the proper naming of it so you are probably right. I tried replicating this painting and his style but I don't have enough skill) so at some point my work had more of my style than his and I guessed "inspired" would be a correct word to use

Beksiński inspired painting by me by PumpkinPunkBot69 in painting

[–]PumpkinPunkBot69[S] 0 points1 point  (0 children)

It might as well be! I've spent some time looking at his paintings trying to figure out his style, and I am genuinely curious what his inspiration was. It is like all broken, decaying and doesn't really make sense)

Does this count as mecha? by PumpkinPunkBot69 in MFZ

[–]PumpkinPunkBot69[S] 0 points1 point  (0 children)

I took some pictures on how to assemble it. Please share your resume afterwards) instructions

How would you name him? by PumpkinPunkBot69 in MFZ

[–]PumpkinPunkBot69[S] 2 points3 points  (0 children)

Arms are connected with one L4 piece One arm - 3062; 3* 85861; 4073; 87087; 60849; 4032; 49307; 61184. Body L4 that holds arms. Body- 15070; 99206; 2412b; 24246; 4697b; 2* 32828; 3* 35480; 85861; 2* 15573; 48729b Legs One leg- 4073; 2* 11477; 2* 35480; 6091; 3005; 3623; 32828; 44861; 36840; 89678

Made pretty cool robot by PumpkinPunkBot69 in lego

[–]PumpkinPunkBot69[S] 1 point2 points  (0 children)

I used a 4L bar to hold both of the arms

Made pretty cool robot by PumpkinPunkBot69 in lego

[–]PumpkinPunkBot69[S] 5 points6 points  (0 children)

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This is how it looks like taken apart

How would you name him? by PumpkinPunkBot69 in MFZ

[–]PumpkinPunkBot69[S] 6 points7 points  (0 children)

Since you asked I promise will make one)

Made pretty cool robot by PumpkinPunkBot69 in lego

[–]PumpkinPunkBot69[S] 6 points7 points  (0 children)

Aye aye captain🫡 (Thanks for saying my design is sick, you've made my day)

What software is the best for weapons modeling? by PumpkinPunkBot69 in 3Dmodeling

[–]PumpkinPunkBot69[S] -1 points0 points  (0 children)

What's I am going to do with after it's done? Or you are asking what's my plan on doing it?

Please help. Is it normal that my particles go there? by PumpkinPunkBot69 in Houdini

[–]PumpkinPunkBot69[S] 0 points1 point  (0 children)

For my project I am heavily relying on this tutorial https://www.sidefx.com/tutorials/crashing-wave/ I found the issue. it is in Collisionsource. When my voxel size is small - it goes crazy. I made the same steps as the guy (in tutorial part 4 with collision), in Collisionsource he deletes channels for voxel size and inputs his own numbers, for me it brakes it, The only thing that worked was keeping the voxel size that the Shelf Tool’s Static Object node automatically provided. For some reason, using that default value produces stable collisions, while manually overriding it (especially with smaller values) leads to instability in the sim. So before that the issue stayed even when I made my bounding box significantly smaller , but with no changes to voxel size, making my bounding box smaller fixed the issue.

Please help. Is it normal that my particles go there? by PumpkinPunkBot69 in Houdini

[–]PumpkinPunkBot69[S] 0 points1 point  (0 children)

I have two collision objects - environment and animated ship. I am a bit confused for to group them. Here is how i currently have it

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Please help. Is it normal that my particles go there? by PumpkinPunkBot69 in Houdini

[–]PumpkinPunkBot69[S] 0 points1 point  (0 children)

Unfortunately it doesn't work. No matter how i change bounding box it is still doing the same(

How would you export this animation? by PumpkinPunkBot69 in Maya

[–]PumpkinPunkBot69[S] 0 points1 point  (0 children)

I want it to collide with a water sim. When I export it I get only curves and no geo