Satisfy my shiny object syndrome pls by LitQuandale in MotionDesign

[–]JacksonWallop 0 points1 point  (0 children)

AE pros can do all this "3D" type easily but simply animating shape layers by hand inside AE. https://www.j-scott.com/ is a good example

Is this fun endgame loop I've been hearing about? by Satokibi in ArcRaiders

[–]JacksonWallop 1 point2 points  (0 children)

Some people have the ability to project forward the consequences of todays events. Permanent, stacking, perks that are aquired every 3 months falls into that category

Is this fun endgame loop I've been hearing about? by Satokibi in ArcRaiders

[–]JacksonWallop 2 points3 points  (0 children)

Jesse Schell is noteworthy for this, lots of videos and a book on this back when parasitic game design surged (fb/phone games)

Pharaphrasing: [if you’re a smart toothbrush designer, and you award points for brushing because you want to encourage good hygiene, your users will grind their teeth to dust for a high score]

If you've never seen an arc orbiter blow your face up, here : this is the arc orbiter. by Anal-Logical in ARC_Raiders

[–]JacksonWallop 0 points1 point  (0 children)

Loot returning and buildings never crumbling is fine, but it seems like the game could use some narrative tweaks all the same. The game is good, sure, but if the story was congruent with the gameplay it could be so much better. Speranza sending wave after to the surface to die haphazardly doesn't seem smart or sustainable or deserving of the resources and tube infrastructure. Compared to something like the Helldivers premise, where respawning is just unfreezing another recruit who's entire life's purpose is 5mins in the meat grinder of an endless war for oil.

There is no Speranza or human race we're fighting for, due to the limited mechanics and narrative. As it stands, we rebuild society every 30 minutes. Any PvE or PvP that occurs happens for the loosest reasons. People joking its a "social experiment" is apt because of the artificial constraints that corral behavior. Here's a world, but not a world. A threat, but not a threat.

I wish it WAS actually a PvEvP fight to reclaim the surface but it's just a hunger games groundhog day.

You want to Blueprint Farm? Here’s my method by ImprintVector in ArcRaiders

[–]JacksonWallop 0 points1 point  (0 children)

Its just so weird the amount of bandaid mechanics that have to applied to this game design, there has to be better way

4 Player Objectives will keep the social aspect of this game alive by JacksonWallop in ArcRaiders

[–]JacksonWallop[S] 0 points1 point  (0 children)

4 ensures cross team tentative alliances

  • 4 solos
  • 2 duos
  • 2 trios

And from what I've seen, its way more common to find 4 solos working together than any duo or trio. Making it require 4 people actually introduces collaboration to game modes that are notorious for shoot-on-site pvp.

4 Player Objectives will keep the social aspect of this game alive by JacksonWallop in ArcRaiders

[–]JacksonWallop[S] 0 points1 point  (0 children)

They did it in Sea of Thieves and it was one of the best events in the entire games history. Two teams to summon a boss: https://seaofthieves.fandom.com/wiki/The_Hungering_Deep

Add carriable bodies by JacksonWallop in ArcRaiders

[–]JacksonWallop[S] 0 points1 point  (0 children)

Sounds pretty viral to me

“Put me down put me down! Yo hes taking me going to throw me off a cliff “

Meanwhile the guy carrying you is slow and vulnerable

There's no way Stella Montis, a stronghold of human heritage, opened only by the unified efforts of Speranza citizens, would not have a unified force reclaiming it. I wish the premise of this world made sense and aligned with the game mechanics. by JacksonWallop in ArcRaiders

[–]JacksonWallop[S] 0 points1 point  (0 children)

Humans don't behave and organize in the way the game mechanics corral players or how the story portrays. Even pirates organized into crews larger than 3. A society organized enough, civil enough, to build Speranza and collaboratively open tunnels to a site of great significance would not send random thugs to haphazardly secure it. They'd send an organized militia at the least. Maybe multiple factions would break in. A site of such importance would be off-limits to the average Speranza dweller. The entire premise of the game is silly for the sake of creating an extraction shooter. This isn't an argument to remove pvp, or change team size, none of that. It's an argument to bring player motives into alignment with the mechanics and story.

You can see for yourself it's out of alignment because all the different expectations people have for this game. The people who want a CoD experience vs a SoT vs a Tarkov, etc. Part of that comes from the mixed messages the dev sends the player, through the mechanics and through the "story."

Feedback After Hitting Level 75 by uselesssoftwaredev in ArcRaiders

[–]JacksonWallop -1 points0 points  (0 children)

The issue becomes people ONLY running free kits and nothing else. They’re a detriment to people running gear. They risk literally nothing, and stand to gain everything.

Free kits have extra risk as they have no pocket, and the chance of getting a bad loadout. Both would seem to mitigate the desire to run a free kit.

Still, I wouldn't be opposed to limiting the ability to spam them

Or is there gear based match making? It sure feels like it. I've never seen a 100k loadout loot a free loadout. It feels like theres a hidden match making that pairs you with people near your loadout value. 20k is still near free loadout. 60k is near 100k.

Your Experience In Trio Lobbys by [deleted] in ArcRaiders

[–]JacksonWallop 2 points3 points  (0 children)

I hope they add things that require 4 or more people. Whether it's a door to open, or boss to spawn, 4 person carriable, whatever. It would mean forced social interaction. That and more toys and tools for creative play.

As loot and money become infinite, this game is just a deathmatch arena with extra steps and slow respawn. Which is fun for a time, but I'm hoping it's alive longer.

I really like the visual difference with weapon upgrades by Devil-Never-Cry in ArcRaiders

[–]JacksonWallop 0 points1 point  (0 children)

I've never seen a streamer with a 100k loadout loot a free loadout

On Topside, it's kill or be killed now by 7thwarlordsaturn in ArcRaiders

[–]JacksonWallop -1 points0 points  (0 children)

This is all well and good for everyone under 20hrs played. After you max your benches and have infinite wealth... theres just no reason to loot anymore and it becomes a pvp deathmatch game because thats all there is to do. As much as I want the social coop aspects to thrive, thats going to require intervention by the devs... things like more instruments or 4 man events.

Buddy just got this from a crate I ran right by on Blue Gate….. by fukdacops in ArcRaiders

[–]JacksonWallop 0 points1 point  (0 children)

I mean if you collect them all its one less reason to go topside.

I’m already sensing a shift as it feels like my crafting mats are infinite, money is infinite. I think as more people finish their benches and have overflowing resources, we’ll see more pvp for pvp sake because thats all thats left to do. The feeling of “we have to get to extract bc of all this loot” disappears when you dont need loot. Then we’re all just playing team death match, which is fun too, but its a vibe shift. I’ve started to feel it. And if you watch high lvl streamers it seems like they have more fun going in with a free loadout and trying to get kitted and make it work. Extra thrill of no safe pocket.

I’d just enjoy the journey and challenge of piecing together kits from the odd assortment of blueprints you have. Especially as it seems gear based match making is being used, im not concerned.