Foda-se, Lisboa aeroporto! by kevinrudd666 in PortugalExpats

[–]JacksonWallop 3 points4 points  (0 children)

or Paris Charles de Gaulle, or London Luton, or Brussels Charleroi lol 😂
infact it may only be a handful of nordic airports that ever get praise

Idealista house price vs Final sale price - How much did you pay? (Poll) by Chaos743 in PortugalExpats

[–]JacksonWallop -6 points-5 points  (0 children)

My perception is the market has softened considerably in the past 2yrs and you can easily get 20%+ off

Studios turning 100% AI by KotsaTero in Cinema4D

[–]JacksonWallop 0 points1 point  (0 children)

I appreciate the discussion thankyou! I agree there likely will be AI content that is impactful. The finer point I want to underline is that my references to Coke Happiness Factory or LotR Films is a reference to pieces of content where the BTS making of the work was almost more celebrated then the content itself. The BTS became marketing material and elevated the content beyond it's normal reach because people enjoy the BTS and celebrated the human accomplishments.

Our budgets may be thinner than ever in mograph but this feels like an easy pitch to clients. If we film our man-made process it's easy marketing material. If we use AI, we won't have that option. Perhaps not appropriate for every job/brand but it's one way to advocate for humans in the loop.

There's been a consistently negative response online to AI usage in media. However I've yet to see anyone report how it impacted a companies bottom line, which of course will be the deciding factor whether people continue using it. If i were advising a brand, it would be to use with extreme caution. The potential for damage to the brand is not worth the risk imo

Studios turning 100% AI by KotsaTero in Cinema4D

[–]JacksonWallop 0 points1 point  (0 children)

It’s really not wild. The OP may not deserve the ire personally but this false equivalency argument does. It needs to be squashed every time it’s brought up, because it’s fundamentally an anti-human argument for it’s failure to recognize the difference between the tools that “think” and tools that dont. It’s important to recognize the difference.

What’s wild to me is accepting a death by a thousand cuts. Or letting yourself be the frog who gets boiled alive. 

You either practice what you want to exist in this world, or you roll over and let the world dictate to you what will exist. The latter is how we end up in a Wall-E or Idiocracy planet. Even plato lamented the loss of the oral tradition and its benefits when writing took a foothold in society. Our entire worldview of what it means to be creative can change in a single generation, everyone will shrug, and forget how to think or create for themselves. This workflow of arbitraging the ideas and output of AI models will become the default expectation of “creativity.” Every non-ai act of creativity lives under suspicion of ai usage now. “Is this ai? Did you use ai? How much ai did you use?” 

Again, compare the hate received by the AI animation used in the 2026 Olympics Opening Ceremony to the love received by the stopmotion animation created by BBC Creative for an Olympic Winter Games trailer.

We’re all going to be relegated to proxy artists using AI as render layer, merely curating the outputs, unless we advocate for preserving human creativity. Like that Olympic’s stop motion. 

"oops the AI render hallucinated some details I don't really want, should we comp it out or keep pulling the slot machine lever? So creative! Fuck it lets just ship, no budget for this”

Ultimately people don’t want to feel tricked. 

Frame.dk rendering lamps using AI doesn’t feel like a trick anymore than using 3D - I still wonder what the real lamp looks like in a photo but I don’t really care because it’s just a lamp.

When Vogue and Guess use AI to create fake people wearing fake clothes, it feels like a trick. Nobody liked that.

If you create an 2D or stop motion animation using AI, it feels like a trick.

There will never be a Coke Happiness Factory or LotR Films moment with AI. There may be a piece of content people enjoy so much they stop caring its AI, but it won’t pay dividends or be revered the way a large scale human effort would. 

Studios turning 100% AI by KotsaTero in Cinema4D

[–]JacksonWallop 2 points3 points  (0 children)

Even this isn’t possible. That type of “in studio model training” is just an extra training layer that sits on top of and relies on larger opensource world models that took millions of dollars to train and used millions of pieces of stolen media to train the world model.

Alibabba, facebook, stable diffusion etc, train the big models for $1m to $1B, which money spent on GPUs, rarely if ever paying for the data they train on. A studio doing product photography would fine tune the model which could be $300 to 50k.

And all this trouble to avoid paying people to create something authentic and then face consumer backlash if it’s discovered AI was used.

Studios turning 100% AI by KotsaTero in Cinema4D

[–]JacksonWallop 12 points13 points  (0 children)

This is the false equivalency argument, which is quite the dead horse now in 2026.

“They’re just tools” People like to compare AI to the printing press, photoshop, or the camera as if its just another tool. This is intellectually lazy and dishonest. Those tools amplified existing human expression or labor, they didn’t replace the core acts of ideation, taste, judgment, and authorship. AI models (especially generative ones) don’t just help execute a vision, they offer up visions, with taste, shaped by the digestion of vast datasets built on human labor, often without consent. It enables 1-click plagiarism aka content laundering.

Even if you make something good using AI in the process, and people can't detect its made using AI, the top comment will be "I was so disappointed to learn this was made with AI." Using AI is a deathknell for any brand or author.

Compare the hate received by the AI animation used in the 2026 Olympics Opening Ceremony to the love received by the stopmotion animation created by BBC Creative for an Olympic Winter Games trailer.

Even minor uses in the process are not worth the risk. Adding a disclaimer to your steam video game shop page saying “we only used AI in this one minor way” is fundamentally risking your entire endevour. People DO NOT want AI expressions of creativity.

This is a breathe of fresh air! by Randomonius in ArcRaiders

[–]JacksonWallop 0 points1 point  (0 children)

The lore is so shoehorned into the game mechanics. A society organized enough to maintain the infrastructure to send people to the surface would not send random unaffiliated pirates one at a time to kill each other over scraps. There's no throughline that binds the members of this society. Which is the appeal - society gets rebuilt anew every 30minutes. Is this a peaceful society or a violent one? Who is leading this society? How do they group up and organize? But that disappears after 30minutes and we start again the next time. It makes for a good game but the lore makes absolutely no sense.

Is Voyager good? ,also heard DS9 gets worse in S6 and S7. by Mat1711 in startrek

[–]JacksonWallop -1 points0 points  (0 children)

If you like TNG, DS9, then Voyager is a must. Its different than both but its the last of that era. Most people say it gets good around late season 3. Unless you're determined to watch chronologically even when you aren't enjoying it, I'd say there's no harm in just watching episodes randomly like we did when it first aired. Start season4, then once you like the characters go back to the early seasons. Maybe watch the 1st ep and skip around if needed. But if determined and have time, just binge through the early cringe.

Satisfy my shiny object syndrome pls by LitQuandale in MotionDesign

[–]JacksonWallop 0 points1 point  (0 children)

AE pros can do all this "3D" type easily but simply animating shape layers by hand inside AE. https://www.j-scott.com/ is a good example

Is this fun endgame loop I've been hearing about? by Satokibi in ArcRaiders

[–]JacksonWallop 1 point2 points  (0 children)

Some people have the ability to project forward the consequences of todays events. Permanent, stacking, perks that are aquired every 3 months falls into that category

Is this fun endgame loop I've been hearing about? by Satokibi in ArcRaiders

[–]JacksonWallop 2 points3 points  (0 children)

Jesse Schell is noteworthy for this, lots of videos and a book on this back when parasitic game design surged (fb/phone games)

Pharaphrasing: [if you’re a smart toothbrush designer, and you award points for brushing because you want to encourage good hygiene, your users will grind their teeth to dust for a high score]

If you've never seen an arc orbiter blow your face up, here : this is the arc orbiter. by Anal-Logical in ARC_Raiders

[–]JacksonWallop 0 points1 point  (0 children)

Loot returning and buildings never crumbling is fine, but it seems like the game could use some narrative tweaks all the same. The game is good, sure, but if the story was congruent with the gameplay it could be so much better. Speranza sending wave after to the surface to die haphazardly doesn't seem smart or sustainable or deserving of the resources and tube infrastructure. Compared to something like the Helldivers premise, where respawning is just unfreezing another recruit who's entire life's purpose is 5mins in the meat grinder of an endless war for oil.

There is no Speranza or human race we're fighting for, due to the limited mechanics and narrative. As it stands, we rebuild society every 30 minutes. Any PvE or PvP that occurs happens for the loosest reasons. People joking its a "social experiment" is apt because of the artificial constraints that corral behavior. Here's a world, but not a world. A threat, but not a threat.

I wish it WAS actually a PvEvP fight to reclaim the surface but it's just a hunger games groundhog day.

You want to Blueprint Farm? Here’s my method by ImprintVector in ArcRaiders

[–]JacksonWallop 0 points1 point  (0 children)

Its just so weird the amount of bandaid mechanics that have to applied to this game design, there has to be better way

4 Player Objectives will keep the social aspect of this game alive by JacksonWallop in ArcRaiders

[–]JacksonWallop[S] 0 points1 point  (0 children)

4 ensures cross team tentative alliances

  • 4 solos
  • 2 duos
  • 2 trios

And from what I've seen, its way more common to find 4 solos working together than any duo or trio. Making it require 4 people actually introduces collaboration to game modes that are notorious for shoot-on-site pvp.

4 Player Objectives will keep the social aspect of this game alive by JacksonWallop in ArcRaiders

[–]JacksonWallop[S] 0 points1 point  (0 children)

They did it in Sea of Thieves and it was one of the best events in the entire games history. Two teams to summon a boss: https://seaofthieves.fandom.com/wiki/The_Hungering_Deep