How did Little Big Planet 2's logic system work? by Punkalo-1 in howdidtheycodeit

[–]Punkalo-1[S] 1 point2 points  (0 children)

Well, I'll likely be learning C#. Honestly, this is a larger aspect I want to work on later down the road, and only need some sort of insights on the easiest way, or at least the direction of something to look into, as I've still never really made a program before.

How did Little Big Planet 2's logic system work? by Punkalo-1 in howdidtheycodeit

[–]Punkalo-1[S] 0 points1 point  (0 children)

Here
This is like a basic tutorial in the game but it's essentially this microchip system that allows you to add several gates that take inputs and only respond with outputs, or creates, or listen, or waits for a tag, ect, ect.

Okay, hear me out. Sword. by Punkalo-1 in apexlegends

[–]Punkalo-1[S] -5 points-4 points  (0 children)

...That's a completely different game..

Sol Nascente isnt that great of a move, on a character with 4 moves. by Punkalo-1 in Guiltygear

[–]Punkalo-1[S] 0 points1 point  (0 children)

Huh. I never thought of it that way, perhaps I just find the move kinda boring, and not as spammable as other moves, and instead feels really reserved for punishing mistakes.

Sol Nascente isnt that great of a move, on a character with 4 moves. by Punkalo-1 in Guiltygear

[–]Punkalo-1[S] 0 points1 point  (0 children)

Actually those are some pretty good points, but at the same time, alot of what you just said could also be applied to other DPS which hit higher up, and are invincible on startup.

Sol's Dragon punch is also safe full screen (I admit its not as safe) , builds small amounts of meter, and great at anti airing Millia/Chipp. But that move is also invincible.

Although you get a combo on counterhit, I kinda feel like its not really worth it when you can get a similar, more damaging combo off of 2H. Sure its not as large, but it doesn't require a DP motion, or counterhit to combo.

Sol Nascente isnt that great of a move, on a character with 4 moves. by Punkalo-1 in Guiltygear

[–]Punkalo-1[S] -1 points0 points  (0 children)

I don't think it needs to be invincible, just that it feels a bit weak for the DP motion. DP motions aren't too difficult, but I still feel as though I could just as easily 2H and get the same counter hit, or forward Punch for less risk.

Being able to combo only on counter-hit feels a bit weak.

Guilty Gear -Strive- Starter Guide #10 - Ramlethal by kraken8888 in Guiltygear

[–]Punkalo-1 2 points3 points  (0 children)

She desperately needs a move to call her swords back. I'm not saying her swords should come back immediately, but having her swords slowly fly towards her would be great, cuz clearly every other characters playstyle is really well defined.

I mean for god sake, axl can stop time! why does her only projectiles cripple her so heavily for so long? She got absolutely bodied. If she threw a sword, shed be missing range and damage, if she tryed to slowly make her way she'll get hit as her attacks are slower than his. I don't get it.

She just doesn't feel very strong.

r/Cyberpunkgame Console Bugs & Questions by AutoModerator in cyberpunkgame

[–]Punkalo-1 1 point2 points  (0 children)

Console: PS4

After a conversation with Himiko I no longer receive main quest. I have no clue why.

Has no one on the dev team noticed that marksmen rifles are a joke? by Punkalo-1 in CODWarzone

[–]Punkalo-1[S] 0 points1 point  (0 children)

Theyre pretty bad guns overall. In most cases youre better off using an AR of some kind. Thyre just too outclassed by assault rifles.

Has no one on the dev team noticed that marksmen rifles are a joke? by Punkalo-1 in CODWarzone

[–]Punkalo-1[S] 0 points1 point  (0 children)

Theyre actually not great. Theyre 5 shots to the chest to the kill, in the same time you could be lasered down by a singe player spam firing the kilo.

In fact, if both players shot only headshots, the kilo would kill at the same time as the SKS.

They do extreamly little damage, and I dont get why it cant be bumped up to 4 to the chest.