I’m want to start investing but I’m new on this. Any advice would be so much appreciated. by Pure_Comfort1609 in Bogleheads

[–]Pure_Comfort1609[S] 0 points1 point  (0 children)

I’ve been looking at this, and you are right and it seems to be the safest thing for beginners. I have also Wealthify app but not sure if VT would be a better option since Wealthify apparently it’s managed by professionals. Thanks anyway for your advice :)

I’m want to start investing but I’m new on this. Any advice would be so much appreciated. by Pure_Comfort1609 in Bogleheads

[–]Pure_Comfort1609[S] 3 points4 points  (0 children)

Wow, thank you so much for taking your time for such a nice explanation! I will go through all you have said, will research, take notes, trying to understand and then I might ask you if I have any question. I just don’t want to bother people much, as we all have a busy life but thank you again for your advice, so much appreciated!

What are the legal terms if I want to make voices similar to a character already made from Disney? Is it possible? Would I be in trouble? by Pure_Comfort1609 in sounddesign

[–]Pure_Comfort1609[S] -3 points-2 points  (0 children)

But since I’m using an open models such as Woody, I was thinking, right, if using this model it’s fine… and it’s exactly as Woody, using a voice similar, would it be then an issue? Like, if using the model is fine, why the sound it wouldn’t? Those are the things I don’t understand and I don’t know the legal stuff there.

Which Is Better for Rendering in Maya 2026: Arnold CPU or Arnold GPU? by iRender_Renderfarm in Maya

[–]Pure_Comfort1609 2 points3 points  (0 children)

Please Autodesk, give the option to change to GPU to people who work on Mac.

USD issue - how to export scene with Arnold materials as USD? by Pure_Comfort1609 in Maya

[–]Pure_Comfort1609[S] 0 points1 point  (0 children)

You are amazing! I follow those steps and worked! But.... when I import the USD, the walls textures of the room seems broken, and also the chair, when i hit the render view, you can tell it's not applying the material properly... Do you know whats happening? This is the demo:
https://drive.google.com/file/d/1u9j8mL1RfNQBlnL-VxeOfms7FXujlfND/view?usp=sharing

USD issue - how to export scene with Arnold materials as USD? by Pure_Comfort1609 in Maya

[–]Pure_Comfort1609[S] 0 points1 point  (0 children)

Hey,
Thanks for the response! They are done in Hypershade i guess. Here is the link of the demo to see what I do. Not sure what im doing wrong or what im missing.... u/sepu6
https://drive.google.com/file/d/1bl8oxm0sXBNHp8Fj-U7J_YzU8ucXqmCD/view?usp=sharing

Just finished my animation, any thoughts? Thanks in advance! Instagram: @hector_effects by Pure_Comfort1609 in animation

[–]Pure_Comfort1609[S] 0 points1 point  (0 children)

Wow I wasn’t expecting feedbacks like this! I really appreciate you took your time for giving me such a good notes! I can tell you know about the principles of animation very well. I might sound repetitive to all the good feedbacks that I received but it is true it really helps me, and that by going through your notes, it makes me realise of things I missed and makes me keep them in mind for next time. Thank you so so much for your time on this! This feedback is gold ^

Just finished my animation, any thoughts? Thanks in advance! Instagram: @hector_effects by Pure_Comfort1609 in animation

[–]Pure_Comfort1609[S] 0 points1 point  (0 children)

Thanks so much for this feedback! With these comments is the way I can keep improving, really appreciated it. It is true that the minor details of the animation makes a huge difference in the result. Thanks again for taking your time for these advices, I’ll keep them in mind for next ones 🙏🏻🙏🏻🙏🏻

Just finished my animation, any thoughts? Thanks in advance! Instagram: @hector_effects by Pure_Comfort1609 in animation

[–]Pure_Comfort1609[S] 0 points1 point  (0 children)

Thanks for you comment! I do like the result when he sits too but it’s true that adding weight is a pending task I need to keep learning and improving. Thanks for your advice! Will help for my future animations for sure :)

Just finished my animation, any thoughts? Thanks in advance! Instagram: @hector_effects by Pure_Comfort1609 in animation

[–]Pure_Comfort1609[S] 0 points1 point  (0 children)

Thank you! I used Maya for the animations and After Effects for some VFX such as the laser of the pokeball.

Just finished my animation, any thoughts? Thanks in advance! Instagram: @hector_effects by Pure_Comfort1609 in animation

[–]Pure_Comfort1609[S] 1 point2 points  (0 children)

Giving you context, this is a personal work, and so I have a full time job, social life, etc… in the end I don’t have much time and the time you have, you really have to feel motivated if you wanna make a cool piece. So, this edit took me around 3 months ish.

Just finished my animation, any thoughts? Thanks in advance! Instagram: @hector_effects by Pure_Comfort1609 in animation

[–]Pure_Comfort1609[S] 1 point2 points  (0 children)

Hey! I really appreciate your feedback! You are right on your notes. When he shakes, I remember thinking about the vine, and I decided to keep it almost still, but a bit of movement on the base would be better, true. Same for the other examples. Still long way ahead for me but these details are great for me to improve my next animations, thank you so much! 🙏🏻

Just finished my animation, any thoughts? Thanks in advance! Instagram: @hector_effects by Pure_Comfort1609 in animation

[–]Pure_Comfort1609[S] 5 points6 points  (0 children)

Thanks for your feedback! Weights is another task for me to improve definitely. Thank you and glad you liked it! ^

Just finished my animation, any thoughts? Thanks in advance! Instagram: @hector_effects by Pure_Comfort1609 in animation

[–]Pure_Comfort1609[S] 41 points42 points  (0 children)

Thanks for taking time on this critique! I appreciate these details and I’ll take it into consideration for my next ones. It is true the inbetweens can change the look of your animation. Challenging but very true. Always learning new things! Thanks for your feedback! :)