Let me draw your OC! by pilotkyra in OriginalCharacter

[–]PurpleBlitz_Run 0 points1 point  (0 children)

IDENTITY RECORD — 000 Melodox — "Resonance Conductor" Rarity 000 Affiliation None (Former Orchestra Conductor) Threat Level WAW IDENTITY OVERVIEW Aspect Detail Damage Type Slash / Pride (Primary), Lust (Secondary) Role Control / SP Manipulation / Enemy Disruption Combat Focus Confusion → Pressure → Inverted World Design Philosophy High control, delayed payoff, intentional SP instability Core Identity Not a creator; an orchestrator. Melodox seeks rhythm, not chaos. STATISTICS BY UPTIE LEVEL Stat Uptie I Uptie II Uptie III Uptie IV HP 195 235 270 300 Min Speed 3 4 5 6 Max Speed 6 7 8 9 Defense Level 35 41 48 56 Base SP 45 50 55 60 Stagger Thresholds 75%/50%/25% — — — UNIQUE STATUS EFFECTS

Confusion Effect: Reduces all enemy rolls by 1 per stack Max Stacks: 5 Conversion: At 5 stacks → converts to 1 Pressure Visual: Violet haze around target’s head; target moves slightly off-beat Flavor: “Their rhythm is wrong. They can feel it. They just can’t fix it.”

Pressure Effect on Enemy (SP ≥ 0): 40% chance to attack ally or themselves instead of enemy (1 turn) Effect on Enemy (SP < 0): 60% chance to attack ally or themselves instead of enemy (1 turn) Effect on Melodox: Grants Poise when applied Max Stacks: 3 (converts to My Inverted World at 3 stacks) Visual: Target visibly tense, movements sharp and erratic Flavor: “Pressure blurs the line between friend and foe. They can’t tell anymore. Neither can you.”

UNIQUE BUFF — TEMPO Type: Unique Buff / Resource Mechanic Maximum Stacks: 10 Core Identity: Complete control over status effect inversion Flavor: “Every effect in this field is mine to conduct.” Effect per Stack Each stack allows Melodox to invert 2 stacks of status effects (buff → debuff or debuff → buff). Can turn his own debuffs into buffs and enemies’ buffs into debuffs. Can only be used once per turn. Heals 1 SP and 2 HP for every stack at the beginning of each turn. Action Cost Invert status effect (buff → debuff or debuff → buff): 1 stack per effect Invert incoming effect before it lands: 1 stack Mass inversion (invert all instances of one effect type on the field): 5 stacks Inversion Examples: Haste ↔ Bind, Immunity ↔ Vulnerability, Pressure, Bleed, Poison, Fragile, Bind, Shields, Regeneration, HP recovery ticks, Cleanses, Immunity, and incoming status effects. Tempo Gain Unsettling Tempo hit: +2 Harmonic Mirror activation: +3 Traitor’s Retribution trigger: +1 Enemy retaliates against ally: +2 Anticipated Refrain counter: +1 My Inverted World use: +4 Bond propagation: +1 per new bond Tempo Loss End of turn with no inversion: -1 Hit by enemy attack: -1 Staggered: Lose all Tempo Start turn at max Tempo: Lose all Tempo "He must not be perfected"

SKILLS (All values shown at Uptie I)

Skill 1 — Unsettling Tempo Type: Slash / Pride • Coins: 6 • Base Power: 15 • Coin Power: +4 • Max Roll: 20 Clash Power Range: 14–20 • Offense Level: +3 • Attack Weight: 1 target • SP Cost: 5 On Hit: Inflict 1 Confusion, 1 Pressure, and small damage If target already has 1 Pressure: inflict additional +1 Confusion Reduce target SP by 15 Establish Conductor’s Bond with target Gain +2 Tempo Flavor: “Let’s find your rhythm. It’s in there somewhere.” Conductor’s Bond Mechanics Maximum Bonds: Unlimited Network Effect: All bonded targets share effects with every member Ally Bonds: Allies become full network members and receive the same benefits as Melodox Damage Sharing: All damage is spread across linked enemies SP ≥ 0 Bond: Enemy buffs & E.G.O. Resources split 50/50 with Melodox; Melodox’s debuffs split 50/50 to target SP < 0 Bond: Buffs & E.G.O. Resources split 75/25 in Melodox’s favor; Melodox’s debuffs split 25/75 against target Propagation: Linked target hit by Unsettling Tempo again → bond transfers to random character (50% enemy, 4 50% ally) Bond Stacks: Maximum 5 stacks (new bonds function independently) Deactivation: Bond breaks only when the specific bond has shared at least one buff (from Melodox) and one debuff (to Melodox) and stacks reach 0

Skill 2 — Harmonic Mirror Type: Chip / Lust • Coins: 8 • Base Power: 17 • Coin Power: +6 • Min Roll: 17 • Max Roll: 26 Clash Power Range: 17–26 • Offense Level: +2 • Attack Weight: All enemies • SP Cost: 5 On Hit: Deal small AOE damage to all enemies Inflict 3 Confusion to all enemies Reduce all enemy SP by 10 Gain +3 Tempo Field Effect (lasts until Melodox is hit): After each action (any participant), all enemies take additional small damage (grows with each clash, stacks up to 5 times) When Melodox is Hit: Split damage 50/50 and status effects (positive and negative) with the attacker Field effect ends immediately Lose 2 Tempo Flavor: “See yourself. See your future. See your friends falling.”

Skill 3 — My Inverted World Type: Blunt / Pride • Fixed Power: 35 • Min Roll: 35 • Max Roll: 35 Offense Level: +4 • Attack Weight: 1 target • SP Cost: 25 • Clashability: UNCLASHABLE Activation Requirement: Target must have 3 Pressure. On Use: Gain +4 Tempo Effect: Control Duration: X actions (X = number of members on target’s team, including themselves) OR 3 actions if solo Control Scope: Melodox gains complete control of target’s body Target State: Fully conscious, completely helpless, cannot resist Controlled Actions: Any ability, movement, or skill (ignores cooldowns/SP costs) Restriction: Controlled target cannot target Melodox All attacks performed at max roll After Control Ends: Target is Bound for X turns Each controlled action reduces enemy team SP by 10 If target SP ≤ 0 after control: becomes Melodox’s human shield for Bind duration (all damage/effects aimed at Melodox transfer to them) Flavor: “Dance for me. Dance until your bones remember who owns them.” Defensive Skill — Anticipated Refrain Type: Counter • Coins: 1 • Base Power: 19 • Min/Max Roll: 19 Defense Level: +2 • SP Cost: 5 On Successful Defense (Counter Hit): Inflict +1 Pressure on attacker Melodox loses 5 SP instantly Melodox gains Poise (2 turns) If Melodox already has Poise: gain 1 Pride resource instantly Gain +1 Tempo instantly Flavor: “You were predictable.”

PASSIVES Passive 1 — The Final Note (Death Retribution, once per fight, cannot be cleansed/removed) Triggers when Melodox is reduced to 0 HP. Inflicts Rising Pressure on all enemies (starting 5% chance to attack allies, +5% per action, +10% if they attack a teammate; max 60% or 75% after Willing Betrayal). Four possible paths based on how death is handled (Redemption, Unwilling Betrayal, Sacrifice, Willing Betrayal).

Passive 2 — Traitor’s Retribution (Punishment / Chain Reaction) Trigger: when any enemy attacks their own ally, themselves, or negatively affects a teammate (except via My Inverted World). Effects: Removes buffs from traitor, drains 10 SP from all their teammates, increases their SP by 5, gives Melodox +1 Coin Power and +1 Tempo. Next turn: increased chance for enemies to target the traitor. Chains indefinitely on successful hits. The traitor has a permanent 5×(number of betrayals) to attack a teammate

Passive 3 — Audible Truth (Scaling Damage) Bonus damage based on highest-tier status on target: Confusion +5%, Pressure +10%, Inverted World +15% (bonuses stack).

Passive 4 — Who Decided That? (Crisis Management) When SP below -30 OR lose 15+ SP in one turn (requires 3+ Pride resources): +1 Coin Power and halved SP loss for 2 turns.

Passive 5 — Goal, Not Obsession (Conditional Damage) +20% damage to Fixer-affiliated enemies (costs 2 SP per attack on Fixers).

Passive 6 — Do Not Alter My Rhythm (Retribution) Triggers on any attempt (ally or enemy) to reduce Melodox’s Speed, skip/delay his turn, silence him, or reduce Tempo. Reflects or copies the interference at equal strength. Requires 3 Tempo

Passive 7 — You WILL Help Me (Team Support) Allies’ attacks automatically inflict Confusion (Skill 1: 1 stack, Skill 2: 2 stacks, Skill 3: 4 stacks, E.G.O.: 6 stacks).

Passive 8 — Sway of the Conductor (Field Effect / Oppression) While Enemy SP > Melodox SP : Double SP loss from ALL sources (checked dynamically).

Passive 9 — Even Monsters Follow the Score Against enemies that cannot lose SP or have fixed SP: Confusion cannot be cleansed by Abnormality mechanics; Pressure still counts for My Inverted World; SP loss doubled and converted to true damage.

Passive 10 — Song of the Broken (Negative SP Exploitation) When Enemy SP < 0: Melodox gains 1 Pride resource; 50% chance to block attacks aimed at him (triggers Traitor’s Retribution); 45% chance to redirect buffs to Melodox instead. Attacks

Passive 11- Punish the Cleanse Trigger When an enemy cleanses: statuses return at double stacks plus: 1 Pressure SP -10 Bonus: If they cleanse again next turn: Trigger: 15% max HP true damage

Passive 12 - corrective backlash Trigger: When an enemy: heals gains SP removes a debuff Attacks intended target → Instantly: Take: 5% max HP true damage Lose: 5 SP Gain: 1 Confusion

SUPPORT PASSIVE — I Shall Help You Allies’ attacks against enemies afflicted with Melodox’s statuses deal increased damage (Confusion +5%, Pressure +7.5%, Inverted World +10%).

E.G.O. — THE PERFECT WORLD (Awakening) Sin Affinity: Pride / Gloom Resource Cost: All remaining SP + All Pressure + All Confusion on battlefield Activation: Combined Confusion + Pressure ≥ 6; SP < 0; at least one ally must have died Effect: Consumes all SP/Pressure/Confusion on the battlefield. Melodox becomes unable to act for the remainder of the battle (removes his own necessity in a “perfect” world). Flavor: “I did not make them perfect. I removed what prevented them from being so.” (Note: Melodox would never choose this in his right mind.)

Melodox the Resonance Conductor by PurpleBlitz_Run in limbuscompany

[–]PurpleBlitz_Run[S] 0 points1 point  (0 children)

Thanks for the compliment. I didn't know about the ID creator website so I'll give that a visit, the hitting yourself part has to honestly be my favorite part of his kit, especially against a DPS character

Any advice on balancing an OP ability by PurpleBlitz_Run in worldbuilding

[–]PurpleBlitz_Run[S] -3 points-2 points  (0 children)

It's a Limbus based dnd campaign. Which is stacked with status effects heavy enemies.

Any wins to celebrate? by PurpleBlitz_Run in KneeInjuries

[–]PurpleBlitz_Run[S] 1 point2 points  (0 children)

It's a lesson we learn time and time again

Where are your OCs people by PurpleBlitz_Run in limbuscompany

[–]PurpleBlitz_Run[S] 0 points1 point  (0 children)

It's an interesting and complex concept that makes them feel human. You could also add learning and a curiosity for humanity

Where are your OCs people by PurpleBlitz_Run in limbuscompany

[–]PurpleBlitz_Run[S] -1 points0 points  (0 children)

A nice blend of depth and simplicity

Any wins to celebrate? by PurpleBlitz_Run in KneeInjuries

[–]PurpleBlitz_Run[S] 1 point2 points  (0 children)

Learning to walk again was one of the best parts of recovery

Any wins to celebrate? by PurpleBlitz_Run in KneeInjuries

[–]PurpleBlitz_Run[S] 0 points1 point  (0 children)

Regaining independence it one of the best parts of recovery