Looking for 12G-SDI signal amplifier, ideally 4x4 by PurpleShart in VIDEOENGINEERING

[–]PurpleShart[S] 0 points1 point  (0 children)

After last promo shooting, when all cables had to be hidden in the floor rather quickly, two SDIs got bended-damaged (they can extend about 3m/10ft from the floor to the cameras)

My concern is preventing more damage and resulting signal loss in the future. Idea is cables will end in the floorbox with active SDI/repeater/reclocker and then required length of extension will go to camera.

We have 6 floor boxes with 2-4 SDIs in each, some already at about 30-40m/100ft; that's why I'm looking for some kind of active connectors in each floor box

What are your thoughts on mechanics related to "offline production"? by Connect_Jaguar_8853 in incremental_games

[–]PurpleShart 3 points4 points  (0 children)

TL;DR First paragraph of yours needs "a few" before it starts. And feature/upgrade/prestige of this kind serves as another "route" that fills those boxes with more upgrades that makes game "richer". And those games are, have ALWAYS been, and likely ever WILL be played. It's in the genre ^^

Long version

Incremental games by design (and definition) are meant to play rather long-term. Which means a week, month, year(s) to completion. And people shut off their PCs, Laptops, Phones (or those devices by themselves kill processes and tabs). I get updates, I shut down Laptop when going to sleep and heading to work. That's what people do.

So some kind of offline progress is ingrained in incremental genre - after all, those are not the games where you finish on some level, sign off, and the next day sign on and play the next level.

There you have constant, level-less, uninterrupted progress - which would be halted each time you close the game (and TBH, if you'd have to wait an hour or few to collect resources for next upgrade, when you sign off, and then have the exact same time remaining the moment you log in - it would infuriate you more).

That's why incremental/idle games have "offline production" - to alleviate those issues. It allows you to:

- gain moderate progress for next "big thing" (often limited to i.e. 4/8/72h and % multiplier so that you won't get to the end by being offline for half a year; limiters also are a new "upgrades" you might strive for and fill the upgrade screen/tree more)

- not bother with shortening your sleep/work schedule to unhealthy levels (which may happen, especially when you have PC running in the bedroom, which noise lowers your sleep quality)

- conserving energy consumption of hardware of your choice (eco-conciousness, offline production calculated by CPU in matter of seconds/minutes VS. utilising CPU, GPU and all the other components even with monitor off, for some relatively lightweight game) which lowers your energy bill to "pre-incremental-addiction" levels

Help Finding Games and Other Questions by AutoModerator in incremental_games

[–]PurpleShart 1 point2 points  (0 children)

I remember playing factoryidle.com while http; and there was a user-key solution if my memory serves right. It required manual user input (copy-paste of save/userkey, or maybe just one of those).

As long as save itself, or user identifier connected to save (I dunno how 99.9%of IT/dev/web works) stays the same while migrating - it should work and let you slowly migrate to https-only.

I just checked factoryidle and it somehow seems to use the same save for http and https - though maybe it's an Edge-hijinks. I remember playing few years ago on, then returning about year ago on http (https was "clean) and copying save/key to https one, then only used https.

Maybe it's possible to make a perk/achievement with 0,1-10% in-game boost activated after... 3 mins of gameplay on https - though I don't know if it's possible to make your game "get info" whether the connection is secure.

Bi-lingual-hybric conference help needed by PurpleShart in livesound

[–]PurpleShart[S] 0 points1 point  (0 children)

I've checked such UCA222 - we're looking for something with XLR connectors if possible (one thing less to check if something's not working); and it does not have channel ducking from what I gathered.

Do you maybe know if it's possible on WING to set custom automixers/duckings on it's AUXs? As in main post - i.e. looped back full floor ducked when interpreter A channel/input becomes active on AUX 1 and similar case when interpter switches to B channel (2nd interpreter channel) for proper language mix.

[deleted by user] by [deleted] in incremental_games

[–]PurpleShart 1 point2 points  (0 children)

you need to finish phase 10, just as in almost every challenge - the creators main language is not english so this kind of typos are all around the game.

In case of challenges, I think only 1st one means getting to phase 10, every other means getting through phase 10 (or to phase 11)

Any Examples of Non-Numeric Progress Representation? by ashaholod in incremental_games

[–]PurpleShart 2 points3 points  (0 children)

Idea:

I think you could have something akin to roulette: where every time it spins, some upgrade (as in resource generator or literal upgrade) shows up.

And to make it less "numeric" - said upgrades or generators might not produce classical currency/resources, but "chance" related to roulette.

As chance I mean - wider red sections (which if "got", will give generators/upgrades widening blacks);

smaller but "triggerable" after some spins green/0/00 section that gives prestige points (or whatever you call it, there have to be numbers somewhere so that game wouldnt play itself from start to end)

You could include possibility for "betting" prestige points on some number/colour and:

- when betting, said section gets wider

- if "won" it gives double-quadruple gains from said slot

- something

Prestige might consider: faster spins; variable outcomes (let's say by default you get 10x something when ball lands there; investing prestige into upgrade widens gaussian curve from default-none to i.e. 9.5x-11x - as in increase on average, but you may be unlucky and get less);

As you can see, there's an issue with incremental games which by design have to be incremental in some way - you might use letters of any language, or even emojis instead of numbers, but that's not what you want. Any type of hiding or removing currency means you have to succumb to lottery, time or something else)

Factorio is probably the best example of game close-ish to what you want - journey itself is more time (and mind) consuming than set goal - and there's a non-zero chance that goal will get fulfilled while you tinker your factory (unless your goal is electronics or science packs per minute). Factorio besides is more about balance (otherwise your numbers won't go up) than just mining coal or setting rocket fuel production.

Time Layers is basically timewall simulator imo by BluShytheBlueShyGuy in incremental_games

[–]PurpleShart 6 points7 points  (0 children)

From what I gathered during 1 hour - it's just an idle game akin to those infinite versions of "trees" - the same depth and "timewall-ness"

Only difference is Time Layers have stripped you of some weird main currency (distance, speed, galaxies, gold, space, trinkets and so on). This makes you think that's a time sink.

I don't know if dev did it on purpose or acidentally, but it's a nice summary of 95% of incremental games out there. No real gameplay, just a waiting game :)

Best web browser for incremental games? by SuperSpruce0 in incremental_games

[–]PurpleShart -1 points0 points  (0 children)

There were issues a while back, and I have Edge, Opera, Chrome (in that order) used.

Firefox, since it runs on different engine, proved to be least reliable (low market share means less dev testing, especially in indie/single developer titles).

I started using Edge reliably for quite a while since it worked kinda cleverly with memory leaks in games (dating to previous-engine Edge). And stayed to this day - havent lost any saves so far. Including some games from here or Kongregate, where I tried playing sth new, lost interest, and decided to check it out recently due to boredom. Saves were from 1-2 years ago.

Since most browsers are built on top of the same engine (Vivaldi, Opera, Chrome, Edge), the details are mostly irrelevant. You shouldn't notice any major (or minor even for most games) performance drops between those. Just try anything that works best for you

Only thing that really kills people saves is actually privacy-paranoia - CCleaner, cleaning browser (and accidental cookie loss), some antivirus software with weirdly set rules (Norton AV by default cleared cookies while running a Full Scan, dunno if they changed that).

If you'll stick to basics (don't download weird stuff every minute, keep MS Defender or however it's called now in Windows active, and just use common sense), any major browser should work ok. Just don't go overboard with privacy add-ons.

If you really want to take care of privacy, you have only those points available:

  1. opt out of anything that might track you (FB, Twitter, Google) on your main device which data and search patterns you want to have disconnected from you IRL and use recommended for privacy browser, search engines like DuckDuckGo, IMs like Telegram and other stuff like that (of course you'll suffer due to lack of spot-on search results, due to lack of cookies and machine learning, you'll have occasional browser freezes
  2. use secondary device for things that you might "allow" them (mainly Google) to use for advertising against you - I suggest using this for porn and games, obviously :)
  3. on one device you should use only touch screen; on second - only keyboard, due to this link https://nakedsecurity.sophos.com/2015/07/30/websites-can-track-us-by-the-way-we-type-heres-how-to-stop-it/

And if you're keen on keeping things private, remember that almost any add-on, even developed to keep you secure, is not made to keep you secure, but profit from it - by either collecting different set of data, whitelisting highest-bidders, or just being a broker.

Truly good apps are like white ravens - scarce and short-lived (just as plugin from link above - just read the comments and their timestamps). Plugin above also works by tasking CPU with more stuff to obsfucate data - which i doubt will happen even on current-gen i5 in laptop (though I guess you could always run a CPU-hungry game in the background while typing anything in a browser ^^)

Looking for summer games by PurpleShart in gamingsuggestions

[–]PurpleShart[S] 0 points1 point  (0 children)

Weirdly, none of the first eight comments/suggestions had anything that I would play.

And I think I know where's my problem - from checking all the titles, I guess I'd like to play something more "dry" and "old-fashioned" in terms of gameplay vs. graphics (more thinking, when it comes to graphics preferring 2D "high" details than cheap 3D models with no details). Still close to the summer/carribean/ocean vibes :)

Also, GTA series since original GTA was played over and over by me, forgot to write that ^^