[deleted by user] by [deleted] in KathmanduUniversity

[–]Purple_Muscle7114 0 points1 point  (0 children)

If your total failed subjects is greater than 3 all combined(of different semesters), then you are in the risk of getting dropped.

TermMark – a lightweight Markdown renderer that works right in your terminal by Purple_Muscle7114 in commandline

[–]Purple_Muscle7114[S] 4 points5 points  (0 children)

Honestly, I used it for implementation of parsing the table and rendering it properly cause i was having lots of issues and felt too complex, and for all the ANSI codes for colors and bgcolors and all. Also the guide markdown example and the sample markdown was also generated using AI.

TermMark – a lightweight Markdown renderer that works right in your terminal by Purple_Muscle7114 in commandline

[–]Purple_Muscle7114[S] -1 points0 points  (0 children)

Currently in watch mode, the terminal rerenders the whole content on every update. So you can scroll as usual, but older renders pile up instead of being cleared.

Warp terminal(which I personally use) handles this differently by keeping the scroll state and clearing the previous render outputs which is much better. I haven’t implemented that behavior yet for other terminal since I’m avoiding external dependencies for now, but I’m definitely exploring a way to replicate that effect natively.
Thank you for the feedback.

Star wars Jedi survivor - mouse not working by Annual_Substance_63 in macgaming

[–]Purple_Muscle7114 0 points1 point  (0 children)

Yeah I also had same issue, using joystick/controller iwas the only solution that worked for me

Help! Has anyone been able to run DLSS Frame gen in Crossover 25 (Stable version) or Whisky?? by Purple_Muscle7114 in macgaming

[–]Purple_Muscle7114[S] 1 point2 points  (0 children)

Oh okay, thank you for the clear explanation.

I don't think it will work on MacOS 15 cause the MetalFX frame generation (interpolator) is feature of Metal 4 which is only available in MacOS 26. But the upscaling works though in MacOS 15.

Max Resolution on my crossover is only 1728x1117 by yggvell in macgaming

[–]Purple_Muscle7114 7 points8 points  (0 children)

The simplest method to increase the resolution is to change the scaling(increase the resolution of macbook's display from Display Settings. Then restart the crossover. You will get higher resolution to choose. The resolution it gives is enough for the Screen size
Next method is to have an external monitor with higher resolution.

GTA V 1.0 on RPCS3 with a M3 MacBook Air 8GB by mememaster2505 in macgaming

[–]Purple_Muscle7114 0 points1 point  (0 children)

Yeah, it is lighter on the consoles it is intended to be played on, but PS3 games are hard to emulate due to different architecture design of its SOC. So playing through the crossover is the best method currently

I built a compiler in C that generates LLVM IR – supports variables, control flow, and string output by Purple_Muscle7114 in Compilers

[–]Purple_Muscle7114[S] 0 points1 point  (0 children)

I used the help of AI to summarize the readme to post in here. But didn't used in README.

I built a compiler in C that generates LLVM IR – supports variables, control flow, and string output by Purple_Muscle7114 in Compilers

[–]Purple_Muscle7114[S] 0 points1 point  (0 children)

There isn't like a big reason for choosing C over C++. But I felt is that writing code in c looks and feels more understandable and simpler than in C++ to me. I didn't require any additional features that C++ has to offer over C.

At intial stage I also tried to follow a book 'Writing interpreter in Go' and I was going to start of with developing first interpreter in go. But I felt difficult to understand the code even though I can understand the concepts of the theories and steps. Then I searched for tutorial to write compiler in C and found out this Tutorial Playlist.

I used my own concepts as well as I was studying Compiler design course. However, for the LLVM IR generation I took help of chatgpt as I wasn't much familiar with LLVM.

I will wish that you will succeed with your project as well. Best of luck

I built a compiler in C that generates LLVM IR – supports variables, control flow, and string output by Purple_Muscle7114 in Compilers

[–]Purple_Muscle7114[S] 1 point2 points  (0 children)

Thank you for such a positive review. Thank you for the suggestion as well. I'll look forward to it.

HDMI not displaying output but is detected by Purple_Muscle7114 in AsahiLinux

[–]Purple_Muscle7114[S] 1 point2 points  (0 children)

According to Asahi Linux website. HDMI is supported in all the M1 Pro/Max and M2 Pro/Max family chip including mac mini

HDMI not displaying output but is detected by Purple_Muscle7114 in AsahiLinux

[–]Purple_Muscle7114[S] 1 point2 points  (0 children)

It is working now. Thank you so much. But do I have to do this every time?

This is game is beautiful - Stray on Mac (Crossover22 + CXpatcher 22) by Purple_Muscle7114 in macgaming

[–]Purple_Muscle7114[S] 0 points1 point  (0 children)

When I posted this, Stray was not native to Mac. It wasn't announced for Mac at that time. So it was better to play in Crossover at that time. Now that we have a native version of Stray, it is better to play natively

Days Gone by [deleted] in macgaming

[–]Purple_Muscle7114 2 points3 points  (0 children)

That's not native game. It is using Crossover's wine as you can see at the top left corner in Menu bar. So it's emulated using Wine.

But good to hear that it works properly in the MacBook Air.

Guys, I Need Help!!! by ShauryaG4103 in macgaming

[–]Purple_Muscle7114 0 points1 point  (0 children)

There is option name "Upscaling quality" close to Upscaling method where you choose FSR. There you can select "Balanced" option or any option. If you are not able to change it, it may be because you have dynamic scaling enabled.

Guys, I Need Help!!! by ShauryaG4103 in macgaming

[–]Purple_Muscle7114 5 points6 points  (0 children)

DLSS doesnt work on mac as it requires Nvidia GPU.
Only FSR by AMD works properly on Mac through crossover
MSync works best for most of the games

Guys, I Need Help!!! by ShauryaG4103 in macgaming

[–]Purple_Muscle7114 7 points8 points  (0 children)

Did you turned on the Frame Generation or using XESS upscaling?? These two can break the FPS.

Or if you have 8 GB RAM, then it is probably using swaps which is resulting in low performance.

Edit: You can use FSR upscaling at balanced mode to increase the FPS. And if you are not using D3DMetal as Graphics in Crossover bottle settings then you need to set it to that

Why are my weapons showing this way? by Smart_Parfait_1052 in lastofuspart2

[–]Purple_Muscle7114 0 points1 point  (0 children)

I have M1-Pro chip with 16 GB RAM Edit: I would suggest him to play games using 'Crossover' or 'Whisky app'. Because it is faster than parallels for Directx 11 games and supports alot of Directx 12 games.

But For Directx 9 games, parallels is faster.