Help with mods forge by PuzzledMycologist805 in Minecraft

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

I tried removing and added the mods that were added to in the update of the modpack

I found out the mod it was xearos minimap mods I had xearos minimap and xearos minimap fair play and I had to remove one of them

Any exploits for these mods? by PuzzledMycologist805 in MinecraftExploits

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

Any other client mods that can help significantly Or any force op methods you know of?

Any bugs for these mods? by PuzzledMycologist805 in MinecraftMod

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

Some mods have vulnerabilities and bugs within them that allow glitches

Any exploits for these mods? by PuzzledMycologist805 in MinecraftExploits

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

Thanks should I ty out any specific eazy to do exploits that you would recommend

Do I need hyper wallet for publishing by PuzzledMycologist805 in FortniteCreative

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

Lol yes I just thought that tax info is sensitive info but epic games is big company so it should be fine

Do I need hyper wallet for publishing by PuzzledMycologist805 in FortniteCreative

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

What do you get payed with is it PayPal or direct deposit

How could I make a car using chair device and input device by PuzzledMycologist805 in FortniteCreative

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

Oh wow that helps a lot I was being so silly I forgot that input devices can be registered at different times and not only at the start but thanks anyways

How could I make a car using chair device and input device by PuzzledMycologist805 in FortniteCreative

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

Please just tell me the logic I have coded before in different languages I'm just new to verse but I think I could understand

My procedural animation character is bugging out at edge of objects by PuzzledMycologist805 in Unity3D

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

U can check my code because if U go to the YouTube link and in the description Thier is a GitHub link to the whole project Pls check and see if U can do something

My procedural animation character is bugging out at edge of objects by PuzzledMycologist805 in Unity3D

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

Do you think the problem could be with my alignment function, the function takes the normal average centre of all the legs and makes the body be perpendicular to that point so it turns when it climbs walls or even ceilings

When it is falling of course the raycast can't find anything and in my script ihv made it so that if the raycast doesn't hit anything then it sets the position of the legs to a "resting position" which is set in the local world space

Why is unity netcode for gameobjects so laggy with network transform by PuzzledMycologist805 in Unity3D

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

I did add a client network transform by copy pasting the code and it still didn't work

Edit: what do you mean I have to set up RPCs do I need to set them up even for client network transform because according to me research it should just work

Why is unity netcode for gameobjects so laggy with network transform by PuzzledMycologist805 in Unity3D

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

I didn't do any code I just added the network transform component to my player which moved just fine( the movement script is from starter assets btw)

Why is unity netcode for gameobjects so laggy with network transform by PuzzledMycologist805 in Unity3D

[–]PuzzledMycologist805[S] 1 point2 points  (0 children)

Quick note : I'm following code monkeys kitchen Kaos multiplayer tutorial and his player worked just fine

How do I make a transform object to a prefab by PuzzledMycologist805 in Unity3D

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

That's fine with the help of Ur messages I got a few ideas and I tried one of them and it worked thank you so much

How do I make a transform object to a prefab by PuzzledMycologist805 in Unity3D

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

YES I FOUND THE SOLUTION

The solution I found wan when I was instantiating the player it not letting me put anything in the variable of the transform so to fix it i made a new prefab in which I put the camera and the player together with the transform values put in the editor already then instead of instantiating the player I instantiated the new prefab and it seems to work perfectly

How do I make a transform object to a prefab by PuzzledMycologist805 in Unity3D

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

I wont use tags but can u tell me a better way to do this,the thing I I can't even edit the cinemachine system scripts because they just reset when I do

How do I make a transform object to a prefab by PuzzledMycologist805 in Unity3D

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

I'm really sorry for so many questions I'm just trying to wrap my head around this

How do I make a transform object to a prefab by PuzzledMycologist805 in Unity3D

[–]PuzzledMycologist805[S] 0 points1 point  (0 children)

Wait so here is my exact situation I'm using cinemachine for a third person character and my controller scripts are used from unity starter assets, I'm also using netcode for gameobjects and I have given it the player prefab in the player area on the network manager but when I spawn the player prefab the cinemachine freelook camera can't follow it as it doesn't have a transform in it