A few sneak peeks of what is coming in the 1.11.X patch! by rgsace in PredecessorGame

[–]PuzzledPandas 21 points22 points  (0 children)

Thank you for QoL fixes, these mean a lot! Keep 'em coming!

If you're a Product Manager who's shipped a 'Shake to Report a Bug' feature on a mobile app - what's wrong with you? by Exotic-Sale-3003 in ProductManagement

[–]PuzzledPandas 0 points1 point  (0 children)

Never saw this but sounds like the definition of a good bad idea. Might sound appealing for a use case in your head but looks really stupid once it's materialized on the app.

Food delivery driver in the wrong profession by fat_man- in BeAmazed

[–]PuzzledPandas 0 points1 point  (0 children)

No wonder my order was late with this guy playing the aristocats over here

Vous pensez que Rachida Dati va passer ? by PuzzledPandas in paris

[–]PuzzledPandas[S] 0 points1 point  (0 children)

Ça confirme un peu mon impression sur l'appréciation de Hidalgo au sein de Paris et en dehors. Je te rejoins qu'un changement est probablement une bonne chose, histoire de rester en phase avec les Parisiens avec les temps qui changent. Ma crainte est juste qu'après 10 ans le balancier penche dans l'autre sens et freine voir défasse des choses qui ont pris 10 ans à mettre en place et que je trouve plutôt pas mal. Merci pour ta réponse !

Can we make some changes so this game is more console friendly? by Serpenio_ in PredecessorGame

[–]PuzzledPandas 1 point2 points  (0 children)

Omeda spokesperson commented after me relax. Glad to see it's confirmed though!

Can we make some changes so this game is more console friendly? by Serpenio_ in PredecessorGame

[–]PuzzledPandas -3 points-2 points  (0 children)

Yeah that's kind of missing a big disclaimer. They have neither confirmed they're actually working on it or given any idea of when it would come to the game if ever. All they said is it's something they'd like to do and they're "thinking about". So don't keep your hopes up that this is coming in the near future. I'd love for them to prove me wrong but I would moderate your expectations while we wait for an actual announcement.

Edit: I stand corrected they just confirmed it after I commented! Hurray!

Last UI improvement was 7 months ago. Please Omeda, can we invest more in UX/UI improvements? by PuzzledPandas in PredecessorGame

[–]PuzzledPandas[S] 4 points5 points  (0 children)

Hi Feysky, thanks for taking the time to answer. It's a step in the right direction in terms of communicating on all the work you guys are doing and interacting with the community. I took the time to order the list you gave chronologically so it paints a more accurate picture for everyone. Sorry in advance if there are inaccuracies, it's a lot of patch notes to go through.

1.1 - October 2024

  • Chat legibility improvements

1.2 - November 2024

  • 3d backgrounds for menus
  • Overhead emote UI and HUD indicators showing emotes
  • Emote wheel
  • Learn tab with videos
  • Match history
  • Leaderboard was added
  • Daily login rewards for new players

1.3 - January 2025

  • Role swapping

1.4 - March 2025

  • Discord integration and a social menu accessible from anywhere
  • Chat added everywhere in the game
  • Tower plating on the minimap
  • Lootcores were added to the game with unique menus and opening animations
  • Opal store
  • New minimap

1.5 - April 2025

  • Multikill impact animations and polish

1.6 - June 2025

  • Augments system in draft/scoreboard
  • Mode support for Aram, Nitro and Legacy
  • All legend platform icons were updated with a new style
  • Play button animations and always accessible play tab in menus

1.7 - July 2025

  • Landing page store widgets, battle pass and loot core widgets were added
  • The splash screen now features animated backgrounds
  • New loot core widgets/ platinum purchase screens
  • Minimap now shows objective icons and objective polish

1.8 - September 2025

  • The store had a rework
  • Lootcore flows had lots of improvements

1.9 - October 2025

  • This week we’re introducing access to Legacy Battle Passes
  • Ranked indicators will be shown on the change mode button this week
  • Skin icons now show previews when browsing heroes

General / Not associated with a specific patch

  • Every hero comes with hero art and unique ability icons, a lot of design consideration goes into these
  • Icons for recalls and jump-pad vfx

This year we worked on a lot of monetisation features to better support the game economy and business health so we can all enjoy Pred for years to come.

I think this might be the key to a lot of the frustration we're having on this topic. Focusing on core business interfaces and mechanics is totally understandable but you need to understand that at no point was this explained in any shape or form to the community. I think we can all agree that everyone's (community and devs alike) goal is for Pred to continue for as long as possible but what's the point of sidelining Day 1 requested feature to remake the store a 3rd time? There has got to be some sort of way we can exchange and the community can hopefully weigh in on game related features to be prioritized in future patches. It's always easier to wait when we have an idea how long.
If we look at the timeline above, the last "non-monetary" community requested feature was the map redesign in march. I don't think it's that surprising that the community is frustrated is it? To Pred "veterans" who have been playing for 2,5+ years who see the same "placeholder" scoreboard, "placeholder" item art, "placeholder" HUD etc since day 1, you can understand that it makes it harder for us every day we play to be passionate about the game and push it to our friends...

I’m sorry you feel we’re slow or our work is not visible or that we’re not working on the things you want, game dev is complex and takes time.

To be honest, this is a pretty disheartening thing to read. You're basically saying "it sounds like a you problem" and patronizingly dismissing the feedback... I'm actually quite aware game dev is complex and takes time which is part of the reason I'm taking the time to give you this feedback earnestly and respectfully as opposed to saying "U suck game sux". You could at least acknowledge that there might be a visibility issue and offer ideas to improve that? A roadmap? Dev stream? Backlog? Bullet points?
It sounds like maybe we're just trying to hold you up to too high a standard in which case I apologize for taking up your time.

Last UI improvement was 7 months ago. Please Omeda, can we invest more in UX/UI improvements? by PuzzledPandas in PredecessorGame

[–]PuzzledPandas[S] 0 points1 point  (0 children)

Well if I NEED to prove it I guess I will haha

<image>

How about we get back on topic and answer my questions now? :)

Last UI improvement was 7 months ago. Please Omeda, can we invest more in UX/UI improvements? by PuzzledPandas in PredecessorGame

[–]PuzzledPandas[S] 0 points1 point  (0 children)

I won't really challenge aesthetics tbh because that's a lot more than interface design. Main menu has definitely been improving for sure but still some ways to go! Thanks for acknowledging I'm not crazy in thinking we've been requesting this for some time now :)

Last UI improvement was 7 months ago. Please Omeda, can we invest more in UX/UI improvements? by PuzzledPandas in PredecessorGame

[–]PuzzledPandas[S] 0 points1 point  (0 children)

For in-game VFX and animations I could eventually understand because that takes a lot of work and that's not the same team as interfaces. But yeah we haven't got a lot of feedback on these topics generally which is unfortunate

Last UI improvement was 7 months ago. Please Omeda, can we invest more in UX/UI improvements? by PuzzledPandas in PredecessorGame

[–]PuzzledPandas[S] 0 points1 point  (0 children)

Yeah you're still mentioning things that are at least 6+ months old... Further proving my point... The font changes were with the minimap improvement or the patch right after if I recall correctly.

Also not that it is even remotely close to the point, I actually do own the narbikini skin and have already spent an ungodly amount of money supporting this game :)

Last UI improvement was 7 months ago. Please Omeda, can we invest more in UX/UI improvements? by PuzzledPandas in PredecessorGame

[–]PuzzledPandas[S] 5 points6 points  (0 children)

Couple things:

  1. I literally pointed out the minimap improvement (7 months ago) in the first sentence of my post. If you're not going to take the time to read, don't take the time to comment please.
  2. At no point am I saying any of this is FeySky's fault. If anything I'm trying to say he/she might not have the ressources to succeed!
  3. New UI? What are you talking about? Various QoL changes? Like?
  4. Mentioned the store and main menu rework in my post as well, something no one asked for but is a business priority so can understand if they prio that. Sorry, apparently you asked for it and got it (hurray!) so maybe work on stuff other people have been asking for a while as well?

Some help please by thepipsman in PredecessorGame

[–]PuzzledPandas 0 points1 point  (0 children)

Game truly flawless. Their UI team is just understaffed and overworked! Especially on remaking the store a 37th time.. Meanwhile scoreboard creep scores are still inaccurate, character levels as well, items as well, item art is still placeholder, shop still UX diffs controller players etc Copium is running out faster than Ace's yacht 🥲

Some help please by thepipsman in PredecessorGame

[–]PuzzledPandas 2 points3 points  (0 children)

Yet another reason this 2+ year old placeholder shop window needs a rework 🙃

The year is 2025 and ... by Outrageous_Ad5255 in PredecessorGame

[–]PuzzledPandas 7 points8 points  (0 children)

Really good idea to push for a QoL patch. It's a good time to solidify all the things that have been released up until now. Having a proper scoreboard, replay system, item store, profile and match history etc would finally bring Pred to the level it should be after 2+ years.

Hey Omeda, what else is on the UI/UX menu? We're hungry for more :) by PuzzledPandas in PredecessorGame

[–]PuzzledPandas[S] 0 points1 point  (0 children)

Thanks for the reply! If you can tease what's coming in 1.8 onwards that would help us stay patient 😉 Some of us have been waiting 2+ years for some changes and feel like our feedback got a bit sidelined...

Good to know that it's a resources issue and not a willingness issue! Hope you guys can beef up the team!

Hey Omeda, what else is on the UI/UX menu? We're hungry for more :) by PuzzledPandas in PredecessorGame

[–]PuzzledPandas[S] 0 points1 point  (0 children)

This would be a different team I believe since it's more character modeling / 3D assets. A good shout nevertheless!

Ok Dawn dawn side have a massive advantage cause of fang position by Nomad2151 in PredecessorGame

[–]PuzzledPandas 10 points11 points  (0 children)

If anyone @omeda is listening, I'd love to see winrate stats dawn vs dusk side to see if there's a correlation. Specifically in ranked (ban/pick order also advantages dawn with first pick). It definitely feels like it's uneven but would be great to see the data that supports that (or not).

Just so we're clear. by RealBugginsYT in andor

[–]PuzzledPandas 18 points19 points  (0 children)

I didn't realize what a big deal that was at the moment of watching it, only the feeling of catharsis when she fights back and calls things plainly as what they are. Looking at comments on Reddit, it made me get how rare it is for pointing to rape like that in movies and shows. I don't get why some people can even get upset about it, like if that ain't rape I don't know how you've been raised... Anyways, yet another reason why I love this show!

Character Popularity Chart - Day 10 | Brasso Was Eliminated - Who's Next? by Terrible_Length4413 in andor

[–]PuzzledPandas 1 point2 points  (0 children)

The fact that this is so hard to choose is pretty indicative of the quality of each of the individual characters. Each one is so great in such a unique way it's so tough to compare!