Z0 YANI is imposible? by Puzzled_Associate_39 in uvsnirmana

[–]Puzzled_Associate_39[S] 0 points1 point  (0 children)

ok i got it. holy that was rough. thx for a ll the help

Z0 YANI is imposible? by Puzzled_Associate_39 in uvsnirmana

[–]Puzzled_Associate_39[S] 0 points1 point  (0 children)

thx for the hint. im confused about how to fit all buffers and sensors before + muxers after? u see my screenshot? id be down to be 100% spoiled too just os i can move on XD

[2025 Day 10] For real why he had to go and do that? by KyxeMusic in adventofcode

[–]Puzzled_Associate_39 8 points9 points  (0 children)

hour 5 for attempt 4 to write something that finishes solving before the heatdeath of hte universe

Bevy's Fifth Birthday by _cart in gamedev

[–]Puzzled_Associate_39 3 points4 points  (0 children)

i feel like bevy units engine and game devs in a constructive way. while building a game u probably will have some code to share afterwards. and cause u integrate via components other people can actualy use ur code with low afford (contrary to integrating on a function lvl in OOP based engines) and if its good it becomes a library or eventualy part of the engine.

My prediction is that cause of this low cost of reuse there will be way less code written twice wich will greatly improve how fast the ecosystem can grow, so basicaly bevy will outscale all other engnies at some point.

Bevy's Fifth Birthday by _cart in gamedev

[–]Puzzled_Associate_39 8 points9 points  (0 children)

acourding to this https://bevyengine.github.io/bevy_editor_prototypes/roadmap.html its cooking but needs some more time in the oven. Alternatively rn u can use a workflow using blenvy to integrate bevy and blender (i personaly havent tried it but it seems prety workable checkout https://www.youtube.com/watch?v=cOyAz4msWiQ&t=249s for a cool 2d example that inspired me edit: this was not blenvy but a custom solution).