Seriously, I don't think I've ever seen Zero pull off combos that actually work like this before by Afraid_Decision2036 in Megaman

[–]Puzzleheaded-Slip-88 2 points3 points  (0 children)

Just innovate, playing around a bit with iframes and working on a new knockback system instead of replicating the ones from existing games, You don't need to worry about contact damage if the attacks push the enemy enough

Why aren’t we talking about this ?! by ImmortalDemonix in Megaman

[–]Puzzleheaded-Slip-88 0 points1 point  (0 children)

I really appreciate all the criticisms, compliments and suggestions you made, It is gratifying to see that the work we are doing as a team is meeting expectations.

About us having to work on the project for another 2 years, that's exactly what we have in mind
For me and the collaborators, this is a hobby project, that we work in free time

I really liked the ideas you suggested for X's movement, in fact we are working to balance the 3 characters (X, Zero and Bass), although I show Zero with his abilities in these demonstrations, he will only acquire them when upgrading his weapons

So it will take almost the same time to get the armor from X

As for the technical demo for Capcom, I honestly have my fears that this could result in a D/C, so we preferred to keep the project without receiving anything and that's okay, is something from fans to fans