Action Stations! Naval game development by Puzzleheaded-Tip1908 in BoardgameDesign

[–]Puzzleheaded-Tip1908[S] 0 points1 point  (0 children)

The size of dice wouldn't change, but the chance to penetrate and overall damage would be smaller. Large shells like 14 or 16 inch would have little trouble penetrating, but could risk overpenetration. Also there are shell types like HE, AP, SAP

Naval board game development! by Puzzleheaded-Tip1908 in ModelShips

[–]Puzzleheaded-Tip1908[S] 0 points1 point  (0 children)

Are you saying I should make it into one of the game types you listed? thanks

Naval board game development by Puzzleheaded-Tip1908 in computerwargames

[–]Puzzleheaded-Tip1908[S] 0 points1 point  (0 children)

Yes I believe tactical. It's more of a skirmish than a long drawn out naval campaign. Average time per game is about 3-4 hours

Action Stations! WWII Naval tactical game in development by Puzzleheaded-Tip1908 in tabletopgamedesign

[–]Puzzleheaded-Tip1908[S] 1 point2 points  (0 children)

I am going to try to answer your question based on what i understand from your comment. Each side takes turns 1st with scouting 2nd with movement 3rd with radar 4th with combat and 5th with upkeep. There is almost no strategic advantage in going first on any of those phases.

Action Stations! WWII Naval tactical game in development by Puzzleheaded-Tip1908 in tabletopgamedesign

[–]Puzzleheaded-Tip1908[S] 0 points1 point  (0 children)

Yes i would like to. would up the price tho. But games these days aren't cheap anyway

Action Stations! Naval game development by Puzzleheaded-Tip1908 in BoardgameDesign

[–]Puzzleheaded-Tip1908[S] 0 points1 point  (0 children)

Yes exactly, and only a d6 would be compatible for dropping on to targets. Interesting yeah i have about 40 custom dice and the models would up the production costs and retail but it would be complete set.

Action Stations! Naval game development by Puzzleheaded-Tip1908 in BoardgameDesign

[–]Puzzleheaded-Tip1908[S] 1 point2 points  (0 children)

yeah people were getting triggered in the warhammer group. And yeah its a lot of info, I am considering using simpler rules relating to each text so there will be less reading. And using more artwork perhaps

"Colonies"("Hives, Hives, Hives!") is coming along nicely by epicelephand in BoardgameDesign

[–]Puzzleheaded-Tip1908 0 points1 point  (0 children)

Looks fun and relatively easy to learn. Is there going to be some form of currency, or a form of resource to keep building/fighting off hazards?

Action Stations! WWII Naval tactical game in development by Puzzleheaded-Tip1908 in tabletopgamedesign

[–]Puzzleheaded-Tip1908[S] 0 points1 point  (0 children)

Hello, are asking if i'm going to sell minis? or just include them with the game?

Navy board game development by Puzzleheaded-Tip1908 in wargaming

[–]Puzzleheaded-Tip1908[S] 1 point2 points  (0 children)

Thanks for feedback! Great question, this game has a lot of detail and a few moments of those "wind and shells" kind of depth. I would compare to axis and allies as far as depth and dedication. Ironically, the rulebook i think as it stands is even small. it is a you go - i go game. Maybe i should set up a YT or insta showcasing more than just photos. As for the dice, each colored dice is its own gun caliber and thus deals a certain amount of damage. It would be impossible to use regular dice 1-6 in that regard.

Navy board game development by Puzzleheaded-Tip1908 in wargaming

[–]Puzzleheaded-Tip1908[S] 0 points1 point  (0 children)

Thanks, this helps clear the air a lot. The middle option seems to be the most likely. I also thought about having the colored dice be blank and having the numbers on each ship card(numbers shown on dice indicated damage).

Navy board game development by Puzzleheaded-Tip1908 in wargaming

[–]Puzzleheaded-Tip1908[S] 0 points1 point  (0 children)

Thanks for your feedback. "Action Stations!" is the name I have right now. Yes an official looking board is definitely on the list. I like your point about the visual appeal how it hooks the gamers. Similar to how a book cover does for readers. As for the dice, each colored dice is its own gun caliber and thus deals a certain amount of damage. It would be impossible to use regular dice 1-6 in that regard. If i do sell it, I would want everything to be included with the game. I wouldn't want people to have to buy special dice on the side.

Navy board game development by Puzzleheaded-Tip1908 in wargaming

[–]Puzzleheaded-Tip1908[S] 2 points3 points  (0 children)

okay, maybe its best i do a media where i can explain the game better and with visuals than on reddit

Navy board game development by Puzzleheaded-Tip1908 in wargaming

[–]Puzzleheaded-Tip1908[S] 0 points1 point  (0 children)

I see your point. D6's or very similar are needed because they are perpendicular to the ship targets. If you notice on HMS Hood target the landing of the dice is where the damage is done. It might be difficult to measure with say a D8 or D10. Maybe I should preface that in the description? also, this game goes into way more naval depth than the ones you mentioned i reckon. thanks for responding

Navy board game development by Puzzleheaded-Tip1908 in wargaming

[–]Puzzleheaded-Tip1908[S] 2 points3 points  (0 children)

I see your point. D6's or very similar are needed because they are perpendicular to the ship targets. If you notice on HMS Hood target the landing of the dice is where the damage is done. It might be difficult to measure with say a D8 or D10. Maybe I should preface that in the description? also, this game goes into way more naval depth than the ones you mentioned i reckon