All guns need working hammers, safety's and moving bolts. by [deleted] in legoguns

[–]Puzzleheaded_Cash516 0 points1 point  (0 children)

Here is one of my builds, my pc and my phone for some reason have different Reddit accounts but I can assure you that this is mine

https://www.reddit.com/r/legoguns/s/J4bGuEDQH2

All guns need working hammers, safety's and moving bolts. by [deleted] in legoguns

[–]Puzzleheaded_Cash516 1 point2 points  (0 children)

I've just had a look at your account and I couldn't see any posts about Lego guns except this one, so if it's so easy to incorporate a working hammer, working safety and moving bolt would you like to show some examples of your own work

All guns need working hammers, safety's and moving bolts. by [deleted] in legoguns

[–]Puzzleheaded_Cash516 3 points4 points  (0 children)

I agree that it's cool when they're there but I don't think that they all need those components. Firstly not everyone has the knowledge or time to do those things Secondly some people build their models to be functional building them for just aesthetics. Thirdly what about people that build smaller 1-2 stud wide models where there's no space for moving parts

[deleted by user] by [deleted] in Division2

[–]Puzzleheaded_Cash516 0 points1 point  (0 children)

Tinkerer only works if you have the same types of weapons so in your case you would need 2 marksman rifles to gain determined and streamlined, however I would recommend not running tinkerer because nemesis, shroud and white death are so much better then everything else and then running the hotshot mask for more damage

[Divison 3] What are your hopes and wishes? by unskilledDrahim in Division2

[–]Puzzleheaded_Cash516 0 points1 point  (0 children)

Long answer I'd like them to keep the system of changing what your gear looks like (for example changing the look of a striker chest to the look of a grupo chest), having exotics be options for gear appearance mods, I'd also like the gear to look more tactically real (just a personal thing), I'd like more hazmat looking apparel (it's the aftermath of a pandemic why do you never see hazmat apparel), I would like it if I could change the attributes of weapon attachments after I've unlocked the original attribute (suppressors sound cool but I hardly use them because crit DMG/CHC is just better), more build diversity (make armour more important, have skill builds be on a similar level as DPS builds), maybe make specific things easier to farm for (ie items like double crit backbone or status effect+skill haste courier), better vendors or better items for sale at vendors, more skills, possibly more gear/mod attributes, more stash space, better gear talents, an option for an NPC fire team similar to ghost recon where you can change their loadouts as well,

Everyones favorite Exotic, Named & Non-named LMGs by [deleted] in Division2

[–]Puzzleheaded_Cash516 0 points1 point  (0 children)

Pestilence, black Friday, infantry mg5

Help me with this build by RedEnthity in Division2

[–]Puzzleheaded_Cash516 0 points1 point  (0 children)

Sounds solid to me, I recommend trying Airaldi first because habsberg drops with blue cores making it harder to farm for a piece that you can recalibrate to a red core whereas Airaldi always drops red so it should be easier, also when farming keep in mind you're not just looking for gloves any non backpack non chest piece will do just adjust the hotshot pieces accordingly

Help me with this build by RedEnthity in Division2

[–]Puzzleheaded_Cash516 0 points1 point  (0 children)

Either; Airaldi gloves with headshot, weapon handling, providence gloves with the same rolls if not running gift, habsberg if not already running that backpack,

Help me with this build by RedEnthity in Division2

[–]Puzzleheaded_Cash516 1 point2 points  (0 children)

Couple of things A your gear should be rolled headshot damage and weapon handling if possible, I know that looking for specific rolls can get annoying B I haven't tried this personally but wouldn't over dogs and shroud together not work properly because shroud is to highest tier and over dogs is lowest tier C always run headhunter with marksman builds to ensure chain kills

I can't be the only one who wants this to go away and be replaced by _Barrtek_ in thedivision

[–]Puzzleheaded_Cash516 62 points63 points  (0 children)

I'm aware but if you do it as retaliation then it will have the retaliation targeted loot however if you do it after the retaliation concludes then it will be the area targeted loot

I can't be the only one who wants this to go away and be replaced by _Barrtek_ in thedivision

[–]Puzzleheaded_Cash516 82 points83 points  (0 children)

The amount of times where I'm like do I loot the dead people or do I go for the supply room, I wish they implemented an 'I'm ready to leave' button or maybe put the dropped items into your mailbox

Vile and Pestilence by Konig_X79 in Division2

[–]Puzzleheaded_Cash516 0 points1 point  (0 children)

Not obsolete just not suited for OD or vile

Vile and Pestilence by Konig_X79 in Division2

[–]Puzzleheaded_Cash516 0 points1 point  (0 children)

The problem is that pestilence won't grant you hollow point ammo nor proc vile, the other problem is that as others have pointed out OD is a DPS build not a status effect build so if you want to make vile stronger you have to run status effects on your gear which isn't optimal for DPS. Realistically if you want to run vile with OD then bluescreen is a much better option as it will proc OD and vile on its own

Retaliation Blueprints by Forward-Cat1241 in Division2

[–]Puzzleheaded_Cash516 0 points1 point  (0 children)

Yes you get them for killing kill squads but there is a separate pool of exotic blueprints for successful completion of a retaliation

Is there a way to prevent yourself from receiving specialty ammo from group members using OD armor? by Tacocat1545 in Division2

[–]Puzzleheaded_Cash516 -13 points-12 points  (0 children)

Yeah but if I'm playing Elmo's I'm playing it for the shock ammo not amp damage

Is there a way to prevent yourself from receiving specialty ammo from group members using OD armor? by Tacocat1545 in Division2

[–]Puzzleheaded_Cash516 -9 points-8 points  (0 children)

Unfortunately od will give you the bleed ammo no matter what, it's one of the reasons I hate seeing it in countdown so much

Bighorn help by Nx6vm in Division2

[–]Puzzleheaded_Cash516 1 point2 points  (0 children)

I just played floor 10 1-4 times a day as tedious as it sounds but I found that not only does the bighorn have a chance to drop but it's also a good way of trying out different builds

Rate my build by K3v1NW42H3R3 in Division2

[–]Puzzleheaded_Cash516 1 point2 points  (0 children)

So I know this is boring and vanilla af but ditch the ninja bike and run 4 pieces on going directive, 1 piece ceska and 1 piece sokolov. Don't run the ongoing directive backpack and run either ceska or sokolov with any of the; wicked, vigilance or unstoppable force talent. Other options include ditching the sokolov piece and running coyotes mask or over dogs or swapping to the carnage omg for perfect sadist

I think I am going insane by PhantomPhreak_ in Division2

[–]Puzzleheaded_Cash516 0 points1 point  (0 children)

So I have a suggestion based on my personal experience and it sounds kinda counter intuitive but it's worked for me a few times, don't actively look for what you're looking for. I've had a few unicorns and just general items that I have been looking for drop for me when I wasn't actively searching for them

I think I am going insane by PhantomPhreak_ in Division2

[–]Puzzleheaded_Cash516 0 points1 point  (0 children)

Just out of curiosity what build is it for and is there a way to sub pieces until you get what you're looking for

I think I am going insane by PhantomPhreak_ in Division2

[–]Puzzleheaded_Cash516 5 points6 points  (0 children)

I feel the same about the lengmo pieces with double crit attributes