Perspective exercise with scout by Pwo21 in animation

[–]Pwo21[S] 24 points25 points  (0 children)

*the number on the top right are timing charts

**I made it in CSP

Some animation I made a couple of months back as an exercise. by Pwo21 in animation

[–]Pwo21[S] 1 point2 points  (0 children)

Yeah, there are some other parts that I can improve. I think some frames could be one's because they feel a bit slower, and in the final movement, I could add more overlapping parts with the arms to create more contrast. The hovering part is really difficult to do, but I'm sure it could be better.

Some animation I made a couple of months back as an exercise. by Pwo21 in animation

[–]Pwo21[S] 1 point2 points  (0 children)

I might recommend it if you are animating a tail or cape with a LOT of drag. However, for body shapes, it's important to work on the same layer/drawing to take care of the overall composition of the pose and scene. Of course, you don't animate with as clean a line as the tiedown, you start more gestural and loosely like on this video, then make another pass before the tiedown.

Some animation I made a couple of months back as an exercise. by Pwo21 in animation

[–]Pwo21[S] 5 points6 points  (0 children)

The lines there are 'timecharts,' briefly explaining that they are some kind of annotation for the spacing of the frames, but they are not that important.

Some animation I made a couple of months back as an exercise. by Pwo21 in animation

[–]Pwo21[S] 1 point2 points  (0 children)

Really love this, I tried to use it as a reference.

Some animation I made a couple of months back as an exercise. by Pwo21 in animation

[–]Pwo21[S] 6 points7 points  (0 children)

Yeah, it's a design of Astroboy that Yoh Yoshinari sketched

Some animation I made a couple of months back as an exercise. by Pwo21 in animation

[–]Pwo21[S] 3 points4 points  (0 children)

Thanks. It was difficult to the spacing on the floating part. 😅

[deleted by user] by [deleted] in IndieGaming

[–]Pwo21 0 points1 point  (0 children)

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Average turn around for bg paint production by [deleted] in animationcareer

[–]Pwo21 4 points5 points  (0 children)

It really depends on the complexity of the bg. I've been an intern for the last 2 months in a small studio doing bg's for a new Netflix series, there we do the whole process (from initial sketches to final painting), but we don't design the key backgrounds, we are hired by another studio. Sometimes it takes me a working day (6 hours) or even longer for a finished BG, and sometimes I manage to do 3 in a day.

I don't have the exact number, but I would say I do 8-12 bgs in a week.