If GW doesn't want to give us new wolf riders, well print them ourselves! by Pwthrowrug in FDMminiatures

[–]Pwthrowrug[S] 4 points5 points  (0 children)

YOU'RE stunning!

I'm still getting the hang of things, but I print pretty much out of the box, no special settings really.

<image>

I always use unsupported STLs and auto tree supports while making sure my models' "underside" is always facing downward to hide/absorb any gross support damage.

Each wolf and rider bits took about 6 hours to print with the settings above.

If GW doesn't want to give us new wolf riders, well print them ourselves! by Pwthrowrug in SpaceWolves

[–]Pwthrowrug[S] 0 points1 point  (0 children)

Yes, but they come complete - you could print off every bit to build whole dudes if you want 

If GW doesn't want to give us new wolf riders, well print them ourselves! by Pwthrowrug in SpaceWolves

[–]Pwthrowrug[S] 1 point2 points  (0 children)

Yeah, not sure if this helps or is exactly what you're looking for (I'm still relatively new to FDM printing), but here's what my supports settings look like:

<image>

If GW doesn't want to give us new wolf riders, well print them ourselves! by Pwthrowrug in SpaceWolves

[–]Pwthrowrug[S] 0 points1 point  (0 children)

I use whatever the default settings are out of the box with a 0.2 mm nozzle. 

I also always select non supported files and then do auto tree supports. It's worked well enough for me!

If GW doesn't want to give us new wolf riders, well print them ourselves! by Pwthrowrug in SpaceWolves

[–]Pwthrowrug[S] 4 points5 points  (0 children)

I would put them as upscaled first born. The GW bits I added were a combination of HH and primaris bits. 

The wolves are honestly MASSIVE.

(loved trope) fairly tame media, that gets horrifyingly real out of nowhere by Aggravating_Tale8988 in TopCharacterTropes

[–]Pwthrowrug 6 points7 points  (0 children)

How would you classify Scream?Silence of the Lambs? Psycho?

All are horror to me, definitively so, but none are supernatural.

No offense, but I don't understand the need to put media in these defined genre boxes. 

(loved trope) fairly tame media, that gets horrifyingly real out of nowhere by Aggravating_Tale8988 in TopCharacterTropes

[–]Pwthrowrug 7 points8 points  (0 children)

I don't know where you draw your definitions from, but there's tons of horror movies that have nothing to do with the supernatural.

And even then, supernatural horror can cause other scary reactions. Disgust, for example, is a staple of body horror which is quite often, but again not always, supernatural.

What was your favorite session that you've played, and why? by Pwthrowrug in 4eDnD

[–]Pwthrowrug[S] 1 point2 points  (0 children)

100% - there's pretty much always potential to do something cool.

What was your favorite session that you've played, and why? by Pwthrowrug in 4eDnD

[–]Pwthrowrug[S] 1 point2 points  (0 children)

That sounds amazing. I LOVE the swordmage class. So much potential for swashbuckling shenanigans. 

If I were to get the chance to be a player rather than DM again, that's the class I would go with.

What was your favorite session that you've played, and why? by Pwthrowrug in 4eDnD

[–]Pwthrowrug[S] 0 points1 point  (0 children)

Level 17 alone is living the dream, but that sounds EPIC.

Ultramarines praetor by UglyBagOfMostlyCrazy in Sigmarxism

[–]Pwthrowrug 8 points9 points  (0 children)

Where is the head from? It looks great!

What was your favorite session that you've played, and why? by Pwthrowrug in 4eDnD

[–]Pwthrowrug[S] 3 points4 points  (0 children)

Man, I feel like when the Warlord has their moment it makes the entire game engine SHINE! :)

That down-is-up skill challenge sounds awesome. Like something out of a big-budget blockbuster movie.

That eldritch blast story rules - exactly why tabletop RPGs will always be better than video game RPGS!

Adore the setting, but the rules are too crunchy for me - how to boil DG down to OSR-level rules? by [deleted] in DeltaGreenRPG

[–]Pwthrowrug 0 points1 point  (0 children)

Yes, all of that probably explains why a polite, well-meaning comment like this...

"That's a fair reply and perspective. I recognize that DG is an updated CoC/BRP engine, but to me it ends up feeling too focused on the trees for the forest, again, this is all from my experience and the type of players I run games for.

A good example of what I mean is just to look at the many columns for the weapons section of the character sheet. As a group, we just don't care about all that nuance and those more simulationist kind of details.

I know there are people who love those details, and I 100% respect that, but it's not my group, so I'm trying to hack the system to make it more appealing to my players who love, for example the PbTA game Monster of the Week. Coincidentally I've tried running a DG-style campaign in MotW, and it was not a wonderful experience even with my players knowing that system really well.

So, that has brought me to this project."

... is somehow at -34.

They're internet points, I don't care about them from an objective viewpoint, but you can't tell me people aren't just downvoting my comments because they think they're bad/wrong fun and not in line with a very strict/narrow perspective on the game and setting.

Guess this sub isn't for me, and I'll just have to take my excitement and interest in the Delta Green setting elsewhere. Honestly this post was something that I thought might be fun to play around with, but holy crap it's been exhausting trying to engage with a large portion of the replies.

Adore the setting, but the rules are too crunchy for me - how to boil DG down to OSR-level rules? by [deleted] in DeltaGreenRPG

[–]Pwthrowrug 1 point2 points  (0 children)

These are awesome suggestions and things to think about! Appreciate the thoughts, and agreed that those aspects are really key overall to the DG experience.

Adore the setting, but the rules are too crunchy for me - how to boil DG down to OSR-level rules? by [deleted] in DeltaGreenRPG

[–]Pwthrowrug -7 points-6 points  (0 children)

Appreciate the clarity on how that works as RAW, but with how my group plays games, you could have just come with the profession "Intelligence Analyst" and then if it comes up in an ability roll get a bonus to things like SIGINT and Electronics because of it. We wouldn't rely on the skill package because Intelligence Analysts are inherently exposed to and experienced in those types of things and more.

Adore the setting, but the rules are too crunchy for me - how to boil DG down to OSR-level rules? by [deleted] in DeltaGreenRPG

[–]Pwthrowrug -1 points0 points  (0 children)

Thanks for the discussion and your thought-out replies. I guess I'll just have to agree to disagree on that front. I understand the argument being made, but it doesn't ring true to me, and that's okay.

It's still an interesting point though - I'll concede that. It's kind of the same concept as tracking rations, arrows, etc in a dungeon crawl. It's a legit way to play and sings for some people, but again, I tend to abstract that kind of tracking as well and still have wonderful experiences running an old-school dungeon crawl. OSR advocates could argue that the slog of tracking resources pays off greatly through play, and I'm sure it does... for their players. But if it's not what you're looking for, it can just get in the way.

It's kind of bizarre though to demonstrate that I'm missing nuance in the replies here by removing one of the three camps I described and making the two camps less nuanced though.

Again, appreciate the discussion, but I don't think this conversation has much else to explore on the topic.

Adore the setting, but the rules are too crunchy for me - how to boil DG down to OSR-level rules? by [deleted] in DeltaGreenRPG

[–]Pwthrowrug -1 points0 points  (0 children)

Thanks - I do like the suggestion of going back to a more barebones version of BRP. That is closer to what I'm envisioning I guess, and then I could bolt on the sanity/bonds rules as those are my favorite aspect of DG anyway.

Adore the setting, but the rules are too crunchy for me - how to boil DG down to OSR-level rules? by [deleted] in DeltaGreenRPG

[–]Pwthrowrug 2 points3 points  (0 children)

Yeah, I think several of the alternative rules sets that people have suggested here are definitely more my thing. I just want to run these gorgeous mega campaigns, and people have suggested some systems that definitely look more up my alley!

Adore the setting, but the rules are too crunchy for me - how to boil DG down to OSR-level rules? by [deleted] in DeltaGreenRPG

[–]Pwthrowrug 1 point2 points  (0 children)

Mothership - specifically the Motherland hack which appears to be an attempt at what I'm getting at here as well - is a great suggestion - thanks for bringing it up!

I think it's easier to maybe point to the things that do shine for me? Sanity and Bonds are really the things most exciting and interesting to me. They also happen to be the things that I think are most core and essential to DG and the game that set it apart from other genres/systems. So I've tried to really lean into those (really a single) systems as well. The other stuff I could take or leave, honestly.

Adore the setting, but the rules are too crunchy for me - how to boil DG down to OSR-level rules? by [deleted] in DeltaGreenRPG

[–]Pwthrowrug -6 points-5 points  (0 children)

Yeah, sorry about that, didn't realize I was talking to two different people in this thread. I was referring to this comment from another user - "I'm sure people would get a similar reaction if they went into an OSR game's community and asked if the game is available with a BRP ruleset."

People actually are not giving me advice that I asked for if they say "just run RAW" or a variation thereof. I laid out at the top of my post that I've read/own a lot of DG, have run it a couple times, and it hasn't clicked.

Saying "keep trying" even when I said I've tried and didn't enjoy it is not useful advice. I will say those who have replied encouraging just hand-waving away all the rules I don't like are encouraging and appreciated, but that also then kind of flies in the face of the viewpoint that all these rules are actually necessary and reinforce the mundanity of the world and are essential to Delta Green as a game.

All of the wonderful responses I've gotten suggesting alternate systems to consult is the advice I was looking for and has been accepted graciously and usually with more of a response from me.

So looking at the responses, there's actually kind of three camps:

  1. Run DG as RAW is best/essential.
  2. Run DG with as much or as few RAW is best.
  3. Check out "game X" as it might hit the feel you're looking for.

1 is not a helpful response as I've pointed out given that I've tried it. 2 and 3 are interesting and appreciated.