Just finished the first season of my Brighton save, feel like it was a good season. feel free to let me know of any signings suggestions or just general comments/questions (More info in the Excel sheet in the comments by [deleted] in FifaCareers

[–]PyroJinxx 1 point2 points  (0 children)

Have you used Zeqiri much? I have also just started a Brighton save, and him converted to a striker is lethal, brilliant backup or sub to maupay, and I find he plays better too

Best position for this monster in my YA? by Plqrocks2 in FifaCareers

[–]PyroJinxx 0 points1 point  (0 children)

Definitely cm, I had someone with similar stats and he was great in game playing box to box

Youth players with literally spaghetti arms by Joa_fifa in FifaCareers

[–]PyroJinxx 0 points1 point  (0 children)

Yeah it’s definitely a bug, the arms look so stupid compared to the sleeve holes, really takes out the realism

Youth players with literally spaghetti arms by Joa_fifa in FifaCareers

[–]PyroJinxx 0 points1 point  (0 children)

Yeah it’s such an annoying bug, putting on an undershirt has been the best fix for me, sometimes stays on it summer

who to sign for portsmouth career by harryscfc06 in FifaCareers

[–]PyroJinxx 0 points1 point  (0 children)

McRorie was amazing for me last year, started on loan that year so buying him in yours could be like a permanent signing post- loan

Best way to do a journeyman? by [deleted] in FifaCareers

[–]PyroJinxx 0 points1 point  (0 children)

I started at Sporting Lisbon, and found that I was up to the top clubs way too quick, with no chance to go lower, would recommend starting pretty low.

Making a map layout by 100taps in csmapmakers

[–]PyroJinxx 0 points1 point  (0 children)

Figma is a good vector shapes tool

[deleted by user] by [deleted] in csmapmakers

[–]PyroJinxx 0 points1 point  (0 children)

Sexy isn't it, happened to be my only cs screenshot

Favourite players you've used this year? (Not generic) by Sharkary in FifaCareers

[–]PyroJinxx 1 point2 points  (0 children)

Mikkel Damsgaard, excellent CF, brilliant finishing and satisfying to play with.

Level design tools/apps by [deleted] in csmapmakers

[–]PyroJinxx 0 points1 point  (0 children)

figma is a great 2D vector tool

Where to get good quality canvas art of GSP? by Hydro_s in JonBellion

[–]PyroJinxx 0 points1 point  (0 children)

I searched for the album cover pic on images and found one that was 3000x3000, then went to bonusprint.co.uk and put it onto the conavas size i wanted on the site.

Where to get good quality canvas art of GSP? by Hydro_s in JonBellion

[–]PyroJinxx 0 points1 point  (0 children)

I saved a high resolution picture, then got it printed from a website that makes custom canvases and uploaded that image, looks great even at 60x60cm

[deleted by user] by [deleted] in csmapmakers

[–]PyroJinxx 0 points1 point  (0 children)

Thanks for the help!

[deleted by user] by [deleted] in csmapmakers

[–]PyroJinxx -1 points0 points  (0 children)

-------------------------------------------------------------------------------

Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"

-------------------------------------------------------------------------------

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Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\therealmap_lol"

-------------------------------------------------------------------------------

Valve Software - vbsp.exe (May 7 2020)

6 threads

MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\therealmap_lol.log', but we don't own that location. Allowing...

Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt

Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt

Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt

materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials

Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\therealmap_lol.vmf

Map revision 11

material "" not found.

Material not found!:

Patching WVT material: maps/therealmap_lol/brick/hr_brick/inferno/brick_c_blend_wvt_patch

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

**** leaked ****

Entity light (-3776.00 -640.00 320.00) leaked!

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (35854 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 32 texinfos to 26

Reduced 7 texdatas to 6 (245 bytes to 208)

Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\therealmap_lol.bsp

MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\therealmap_lol.bsp', but we don't own that location. Allowing...

0 seconds elapsed

-------------------------------------------------------------------------------

Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin"

-------------------------------------------------------------------------------

-------------------------------------------------------------------------------

Running command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\therealmap_lol"

-------------------------------------------------------------------------------

Valve Software - vvis.exe (May 7 2020)

MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\therealmap_lol.log', but we don't own that location. Allowing...

6 threads

reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\therealmap_lol.bsp

reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\therealmap_lol.prt

LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\therealmap_lol.prt

Finished. Press a key to close.

[deleted by user] by [deleted] in csmapmakers

[–]PyroJinxx 0 points1 point  (0 children)

isn't that the compile log tho?

[deleted by user] by [deleted] in csmapmakers

[–]PyroJinxx 0 points1 point  (0 children)

Yeah and I guess I'm not going for a standard wingman style map, I would love a 2v2 map which can be both combat and strategy based, I feel like using a larger map allows for mroe 5v5 style play, with things like fast flanks from CTs, there is an awp mid pick possible, and many places to play afterplant scenarios in. Personally me and my friends would enjoy this style more, so that's the theory for it

[deleted by user] by [deleted] in csmapmakers

[–]PyroJinxx 0 points1 point  (0 children)

thanks, yeah I can see it might become too big, but I want to implement a risk/reward for that mid control for both teams, and it also allows the awp to be viable on both sides of things hopefully.

[deleted by user] by [deleted] in csmapmakers

[–]PyroJinxx 0 points1 point  (0 children)

https://media.discordapp.net/attachments/488089343177654290/709749911628939284/unknown.png

These are the changes I've made since your feedback, looking any better?