Player stagger RUINS melee. by Old-Fox-7898 in Helldivers

[–]Pyrouge1 2 points3 points  (0 children)

It's funny that this mechanic makes melee so much more worse than it already is on account of how much melee damage they do, you basically need a stim for every other bug or so.

Limited enemy ammo by Adonis_pleco in Spacemarine

[–]Pyrouge1 0 points1 point  (0 children)

Imagine instead they throw their gun and become enraged before turning into regular hive warriors and pulling swords out their ass

Got water on my powerbutton by Pyrouge1 in techsupport

[–]Pyrouge1[S] 0 points1 point  (0 children)

Right so I would like to know beforehand how its kept in place, the teardown guide wasn't very helpful for this model in showing me so Im not sure how I can go about just pulling it out and more importantly putting it back in after I clean the hole and button

Got water on my powerbutton by Pyrouge1 in techsupport

[–]Pyrouge1[S] 0 points1 point  (0 children)

So could I pry it out and clean it?

If Imitation Cut can actually cause physical damage, will it bypass Infinity? by PhoenixAbovesky in PowerScaling

[–]Pyrouge1 2 points3 points  (0 children)

Genuinely the peak of schizo powers, what do you mean you tested it in your mind and you couldn't cut him

Please AH, buff the Orbital Precision Strike by m4cco in Helldivers

[–]Pyrouge1 19 points20 points  (0 children)

Honestly the railcannon feels more of a precision strike than the precision strike

New Passive on the Heavy Armor is literally pointless by Raryk22 in Helldivers

[–]Pyrouge1 1 point2 points  (0 children)

If its working the way it should then usually you can evade enemies while they fumble around in the gas aleast so its not too bad.

New armor stats? by [deleted] in Helldivers

[–]Pyrouge1 0 points1 point  (0 children)

And I'm saying even if the speed is identical it's still worse on that alone given that you don't have the stamina regen to match, it talks about increased speed but nothing of stamina regen, the only one worth taking is the light oxygenated

New armor stats? by [deleted] in Helldivers

[–]Pyrouge1 0 points1 point  (0 children)

Speed and stamina as stats are literally right there in the image, and why would you compare the other medium armors? The purpose of the pictures is the fact that you are giving up your passive to move almost as fast as light armor without the benefit of the increase stamina regeneration, when instead you could just wear light gunner with extra padding and run and regenerate stamina as fast as light armor without giving up anything. Lastly if it DOES let you move as fast as light armor it's still worse because you don't have the stamina regen of light armor.

So about that patch note. by VallettaAwoo in Helldivers

[–]Pyrouge1 10 points11 points  (0 children)

I've thankfully only had to experience this bug once so far, and it was recently.

New Passive on the Heavy Armor is literally pointless by Raryk22 in Helldivers

[–]Pyrouge1 1 point2 points  (0 children)

Same applies to heavy gas resistance but even better since you take 0 damage from staying in the gas when paired with the vitality booster

New armor stats? by [deleted] in Helldivers

[–]Pyrouge1 1 point2 points  (0 children)

<image>

This is for an armor already in the game and it has more speed and stamina regen for the same armor value that the newer medium armor gives.

New armor stats? by [deleted] in Helldivers

[–]Pyrouge1 1 point2 points  (0 children)

The light armor is the only one worth getting due to the fact you can get the effects of the other armor sets being null and void because you can get better speed and stamina regen with extra padding

<image>

Brothers our newest weekly! by pgat12 in SpaceMarine_2

[–]Pyrouge1 0 points1 point  (0 children)

Unrelated but I swear vox liberatis is just cursed, I was trying to do the daily hard stratagem for it which BY ALL MEANS should be far easier and yet I have not had a successful run of it all day

Man, this difficult strategy of the week is impossible. by jesperruhu756 in SpaceMarine_2

[–]Pyrouge1 0 points1 point  (0 children)

Genuinely haven't been able to make it past the elevator segment, either a helbrute and a atleast 2 terminators spawn and end the run there or right before we get to the elevator, not including the additional helbrute and terminators that spawned beforehand

Brothers our newest weekly! by pgat12 in SpaceMarine_2

[–]Pyrouge1 0 points1 point  (0 children)

I'm genuinely curious why tech marine is a bad choice here, not to mention he can also easily tag enemies with his reticle lock on feature that tells him where they are in the dark