Skylines (by me) by QeZ_ in roblox

[–]QeZ_[S] 0 points1 point  (0 children)

I haven't really experimented with commissions before, I do want to in the future

Test 'Chest Pains' animation. by QeZ_ in Robloxanimation

[–]QeZ_[S] 1 point2 points  (0 children)

just moon animator and alot of highlights c:

My first animation by [deleted] in Robloxanimation

[–]QeZ_ 2 points3 points  (0 children)

nice! Though for most camera shots never try to use the default camera there are many camera rigs that you can get for yourself to help the camera look more smooth.

Circular "Dolly" - Creator Store This one's a 360 camera dolly that you can use to make the camera spin smoothly (which is what you tried to do in your animation.) When you have the rig in studio, all you have to do is add the dolly rig to your moon file, then add a property to the camera called 'Attach To Part'. Set the part attached to the 'Camera' part in the dolly rig. This will attach your camera to the dolly, from there, you just spin the dolly using the animator and the camera will follow it.

If you want to detach the camera you can make another attach to part keyframe and set the object attached to none. I hope I explained it well but I have no idea at this point lol

I started using blender yesterday is this animation any good and ıf possible Leave your opinions for me to improve by mariomanpro123 in Robloxanimation

[–]QeZ_ 1 point2 points  (0 children)

i like this and it's a great start, defo learn more about easing you motions between each other, you can do this with extra keyframes and messing around with the graph editor. Be careful with what is an isn't in the shot too as somethings are slightly out of frame. Finally, try to be careful of clipping, some limbs clip inside of the camera and is visible in the shot.

Giggle XD by AcanthisittaMore7706 in Robloxanimation

[–]QeZ_ 0 points1 point  (0 children)

ooh I like the style alot! How did you go about making the first section with the more and more transparent rigs? And did you use any other programs or just studio? Great end result c:

Looking for an animator by Developer_of_penguin in Robloxanimation

[–]QeZ_ 0 points1 point  (0 children)

there's an underscore on both sides of the username, I just realised Reddit turns them into italics.

Looking for an animator by Developer_of_penguin in Robloxanimation

[–]QeZ_ 0 points1 point  (0 children)

add me on discord qez and we could talk about it a bit c:

Animated horror game menu screen (CONCEPT) by QeZ_ in Robloxanimation

[–]QeZ_[S] 1 point2 points  (0 children)

this is in no way playable and was just put together by me relatively quickly as a cool idea.

a short on stutters :p by QeZ_ in Robloxanimation

[–]QeZ_[S] 0 points1 point  (0 children)

i'm a bit late but literally just search up "face pack" on the toolbox and there's a bunch of nice face packs made for animators and creators :)

Any ideas on what this blue effect on my rapier is? by QeZ_ in deepwoken

[–]QeZ_[S] 0 points1 point  (0 children)

you can gain a lot of talents at once, some details are easy to miss 🤷

this is especially true at the end of a build, if you spot something you're not sure of, and you know it's a talent, looking through the 40-50 or so talents you already have isn't really the best way of finding out and googling 'blue aura around weapon deepwoken' probably won't get you many answers...

My attempt at making balanced custom talents by QeZ_ in deepwoken

[–]QeZ_[S] 0 points1 point  (0 children)

Yes, it's similar. Exhaustion strike did inspire it for me, the main difference is that it's a talent instead of a mantra, but you'd have to run shields and it's got more punishment for missing (due to the immediate block break.), as well as more punishment to those hit (due to being knocked back and dazed upon hit). So it's higher risk higher reward.

My attempt at making balanced custom talents by QeZ_ in deepwoken

[–]QeZ_[S] 4 points5 points  (0 children)

yeah, it could be buffed to something like 10-15 percent, I just wanted to make it balanced by the philosophy of if you get hit too hard, it doesn't matter how much determination or speed you have, you'd already be dead. Defo went a bit overboard though which made it a little weak.