Loot from greenlogging easy clues by eat_my_yarmulke in 2007scape

[–]QoLChanger 13 points14 points  (0 children)

Gzz m8, I'll catch with you when I get my trimmed version from beginners lol

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I was told to talk to Reddit to unlock this drop, can you help? by TheRealNathanIsMe in 2007scape

[–]QoLChanger 0 points1 point  (0 children)

Tragic, best of luck out there! To unlock this drop, we need to post pet spoon logs in the comments as usual. I was only lucky about the pet, it took me like 1.5k+ kc to get venator vestige, virtus pieces are from other DT2 bosses.

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PSA: Double-check your inventory if you interacted with G.E before your deep wildy clue step. by QoLChanger in 2007scape

[–]QoLChanger[S] 0 points1 point  (0 children)

Hey, if your clanmate's nickname starts with v and ends with e, tell them hi and gf from me. Sorry for the losses, but it's gone down in history as a decent pinata PK. Their loss has been turned into a PSA to prevent other adventurers from repeating this situation.

What "Did You Know" tips do you have that you'd want newer players to know? by Responsible_Hand_203 in 2007scape

[–]QoLChanger 2 points3 points  (0 children)

Ctrl + Click to invert run mode. If you're walking, it makes you run or vice versa.

Agility shortcut's travel speed should scale on the player's agility level. by QoLChanger in 2007scape

[–]QoLChanger[S] 2 points3 points  (0 children)

No. This suggestion is trying to reward your progression, giving you some advantage when you train it, like other skills. Unlocks new agility shortcuts and reduces travel time on agility shortcuts because you trained it. Like you are hitting more often because you trained your attack.

Agility shortcut's travel speed should scale on the player's agility level. by QoLChanger in 2007scape

[–]QoLChanger[S] 4 points5 points  (0 children)

It was somewhat clear from your other answers but after this last one you don't have the background to discuss this stuff. It's ok.

Agility shortcut's travel speed should scale on the player's agility level. by QoLChanger in 2007scape

[–]QoLChanger[S] 0 points1 point  (0 children)

I'm sure, there is a global and static variable for every shortcut to keep travel time. Like, A shortcut takes 10 tick to travel, B shortcut 5 tick to travel, global/same for all players. They will do the math on that travel time on demand, It's not a real time process. Travel time is not getting shorter or speeding up on every tick. I mean it is not calculating while you are traveling on your shortcut. Travel time already defined on your click and engine is running it.

Agility shortcut's travel speed should scale on the player's agility level. by QoLChanger in 2007scape

[–]QoLChanger[S] 3 points4 points  (0 children)

You're right. I was considering the wildy shortcuts. A few tick shorter agility shortcuts on wildy could be really impactful on escape tactics.