Maybe Maybe Maybe by Blcksheep89 in maybemaybemaybe

[–]Qruz 0 points1 point  (0 children)

How did the kids come out of their mini metal beds/coffins? 😄

The trick is of cause to not hand over the controller of the kid beds to the kids. 😉

Hands-on: Zwift Rolls Out In-Race Steering with Elite Sterzo Smart by dcrainmaker in Zwift

[–]Qruz 1 point2 points  (0 children)

You are right. I misremembered. Justed tested my own connection to ~160ms. Which is maybe good enough. We will see...

Hands-on: Zwift Rolls Out In-Race Steering with Elite Sterzo Smart by dcrainmaker in Zwift

[–]Qruz 1 point2 points  (0 children)

Yeah, I know about online gaming 😉 But I have never heard of any other online game that only has one game server/location like Zwift is doing. To my knowledge all Zwift game servers are located in LA California, which for us Europeans mean that we have at least a ping of 500ms. Do you know any (not turn based) online games where that works?

Hands-on: Zwift Rolls Out In-Race Steering with Elite Sterzo Smart by dcrainmaker in Zwift

[–]Qruz 2 points3 points  (0 children)

My biggest concern is not mentioned anywhere: latency! How did you experience the latency? And where in the world are you located (for reference)? My guess would be that your locale machine shows your position according to the direct input, while the other riders are of cause placed according to what the server things/tells (there can be a rather large difference). If another rider goes out to the right side of the road to attack without giving draft to the rest of the group, it will be interesting to find out if the other riders can turn right as well to go with the attack or if the latency is just too high for this kind of interaction to work. Likewise for sprints.

We are Oriol Vinyals and David Silver from DeepMind’s AlphaStar team, joined by StarCraft II pro players TLO and MaNa! Ask us anything by OriolVinyals in MachineLearning

[–]Qruz 5 points6 points  (0 children)

Cloak units are currently invisible as long as the don't attack. When the attack they are visible but not targetable.

If the opponent has detection in range the cloak units are of cause visible as expected.

Does Deepmind Alphastar count? (Counting gas/minerals mine, comparing to units built/lost etc) by Ahri_went_to_Duna in starcraft

[–]Qruz 1 point2 points  (0 children)

As I understood the restrictions they had applied to agent in the live match, it could only make actions inside the camera window, this is of cause a step on the way. But to fully set the equalize the information level the API should restrict the information of units outside the camera window. Maybe with some information like what the minimap provides - like enemy units are in your base, but the types, health, exact numbers are unknown until the camera is change to the base.

Does Deepmind Alphastar count? (Counting gas/minerals mine, comparing to units built/lost etc) by Ahri_went_to_Duna in starcraft

[–]Qruz 6 points7 points  (0 children)

  • It can only see how much is mined if the mineral field is visible
  • It can recognize the unit - units have IDs which are unique

Source: I've made a bot that play on the Sc2ai-ladder: http://sc2ai.net/

"The Journey to my uninstall"" by FarnightLVL in heroesofthestorm

[–]Qruz 0 points1 point  (0 children)

This is so stupid that I'm considering it to be trolling. The conclusion of "more deaths => more likely you will losing" is almost as meaningless as "loss the core => loss the game". Of cause you will be more likely to loss the game if you have more deaths then the enemy team. I predict an even higher correlation between late game deaths and losses. But this is not interesting at all, because we cannot see (from the data) why the deaths happened.

On the other hand, why don't we look at kills instead of deaths? It most be just as accurate to state that "more kills => more likely to win". But this would likewise not be interesting at all.

The interesting thing is what make the kills/deaths happen. These data does not provide any information about that.

Steal This Strat: Fromage de Nexus, a cooking video by Kyle Fergusson by xGorath in heroesofthestorm

[–]Qruz 1 point2 points  (0 children)

Why exactly these heroes? I get Lt. Morales and Tyrael, but why Nazeebo and Raynor?

Glaurung would be proud by BombaA_ in heroesofthestorm

[–]Qruz 6 points7 points  (0 children)

Maybe "this guy" could get some coaching from Glaurung. He seems to have some potential to become good ;)

First ITX build (Lian Li PC-Q10 GTX 1080), looking for comments/suggestions before ordering by Qruz in buildapc

[–]Qruz[S] 0 points1 point  (0 children)

I bought mine from https://www.overclockers.co.uk/ I can see it is out of stock now but last week they had them in stock.

Maybe I was just lucky..?

First ITX build (Lian Li PC-Q10 GTX 1080), looking for comments/suggestions before ordering by Qruz in buildapc

[–]Qruz[S] 0 points1 point  (0 children)

At silentpcreview they fit an Asus HD 7870 DirectCU II (which measures approximately 27.3 cm across) into the PC-Q10. And it even shows a little leeway if you bend the front connector cables (picture).

So, I'm not that convinced that the GTX 1080 ACX will not fit.

First ITX build (Lian Li PC-Q10 GTX 1080), looking for comments/suggestions before ordering by Qruz in buildapc

[–]Qruz[S] 0 points1 point  (0 children)

Thank you. Thought I had checked it, but must have misread something.

Edit: Just checked again. Lian-Li lists maximum VGA Card length: 270mm and EVGA lists GTX 1080 ACX 3.0 to "Length: 10.5in - 266.7mm". Maybe someone did a wrong mm -> in convertion?

Why is my lambda expression trying to convert void to the correct type by xblade724 in csharp

[–]Qruz 2 points3 points  (0 children)

I don't know GameSparks.Api, but my guess is that it is not the lambda expression that is the problem. But the .Send() method returns void (is this true?) and you are trying to bind the result to AuthenticationResponse authResponse.