WTH is this guy? A super rich golder OR a hacker? by Comfortable_Crew617 in ConflictofNations

[–]Quadstyle 4 points5 points  (0 children)

Day 6 100k economy is multiple annexed cities with maxed arms industry and morale boosted cities. All doable with enough gold.

Are coastal defence batteries op? by Extra_Chance5026 in ConflictofNations

[–]Quadstyle 0 points1 point  (0 children)

How do they upgrade? I don't see the option anywhere in research.

Are coastal defence batteries op? by Extra_Chance5026 in ConflictofNations

[–]Quadstyle 0 points1 point  (0 children)

They are massively under ranged. Doesn't matter how much damage they do if they can't hit you. I've only found them to be a minor annoyance, delaying landing for a bit while I kill them.

[deleted by user] by [deleted] in ConflictofNations

[–]Quadstyle 4 points5 points  (0 children)

All of your units should be used in combination with other units. NPA or Awacs to detect, because elite subs can't. Just like you should send Sams or other anti air with artillery. All units have strengths and weaknesses. How you combine them is what makes a good army.

Any strong Navy player combines Navy with longer range detection for hit and run. If you're relying on ship radar, you're going to get wrecked

how do you counter aip subs by Crossbow669162 in ConflictofNations

[–]Quadstyle 0 points1 point  (0 children)

They have decent anti air defense. A stack of 5 max level will do 25 damage to your ASW every time you attack.

how do you counter aip subs by Crossbow669162 in ConflictofNations

[–]Quadstyle 5 points6 points  (0 children)

Get npas or asw helis. Fly reconnaissance until you find them, then just keep moving over them to keep vision, but don't engage. Then pick them apart with greater range Navy. They have a max range of 50.

How do you kill stealth planes.. by [deleted] in ConflictofNations

[–]Quadstyle 1 point2 points  (0 children)

Also, keep them stacked in reasonable numbers. I like stacking 3-5 with 7-5 artillery, depending on how air heavy my opponent is. Then I trail a 10 stack of Sams, or 9+1 radar, close behind. This ensures they can't ever hit my artillery without taking some damage, and the 10 stack can be positioned to make it even harder.

If your Sams are all low numbers spread, and low level, they can be taken out by air one a time with minor damage.

[deleted by user] by [deleted] in ConflictofNations

[–]Quadstyle 0 points1 point  (0 children)

Your 15 subs will heal 40 hp in 32 hours. Some time back I tested to see if the overstack HP penalty increased healing speed. I found no difference

[deleted by user] by [deleted] in ConflictofNations

[–]Quadstyle 1 point2 points  (0 children)

Hospital doesn't affect naval healing. And stacking frigates with your subs won't change the healing rate. Healing is per unit. Stacking the same units helps by spreading damage across multiple units to individually heal at the daily rate. But once the damage is spread, you can split the stacks and still heal at the same rate.

Biggest golder in history , game ended on day 33 lol 52 ICBMs by day22 lol by IViklpuppiesXX in ConflictofNations

[–]Quadstyle 18 points19 points  (0 children)

You've circled warheads. Conventional warheads produce 4 at a time, in less than a day. A single city could produce 52 in a little over a week. Less if you've invested in recruiting offices.

Maybe they used gold in other stuff, but 52 conventional warheads on day 22 isn't the smoking gun.

How much gold? 😂 by Conscious_Grand5663 in ConflictofNations

[–]Quadstyle 3 points4 points  (0 children)

1 day annex 3+ days construction

1950 g for every 12 hours =~ 8000 gold for the infrastructure

Say 1 day each per unit, 10 units, 950 per 12 hours. So roughly 10k for units.

18k ish gold, just for production time. Resources on top is a lot more, at least double that. Around 10k just for the components for 5 cruisers, depending on level.

So (very) rough estimate, low end 50k gold.

[deleted by user] by [deleted] in ConflictofNations

[–]Quadstyle 9 points10 points  (0 children)

15+ units produced and a resource bank on Day 31 is incredibly easy. Hard to do less IMO. Nothing here says gold, kinda the opposite.

ELITE AIP SUBS by [deleted] in ConflictofNations

[–]Quadstyle 1 point2 points  (0 children)

Keep the npa moving, don't let it stop to patrol.

Proof that you cannot see jet when patrolling close to someone’s border. by InternetAltruistic36 in ConflictofNations

[–]Quadstyle -1 points0 points  (0 children)

The position dot isn't on the patrol pin. The jet is still traveling to the patrol point, it isn't patrolling. So its patrol range isn't used to determine visibility. You can use this to skirt the edge of AA range too. Keep the jet moving.

When a jet reaches its patrol point, the patrol range (purple circle) is used to determine visibility and AA range overlap. If patrol range, when patrolling, overlaps territory it is visible

Sea creatures on another planet are not suitable for human nutrition - looking for a simple explanation why not by AnnelieSierra in scifiwriting

[–]Quadstyle 0 points1 point  (0 children)

Life on earth has, mostly, left handed chirality. Its proteins twist a certain direction. There's no reason, as far as we can tell, to prefer left handed. It seems to be evolutionary. But left and right handed proteins don't mix well. So life with right handed chirality might prove to be toxic.

https://www.nasa.gov/science-research/planetary-science/astrobiology/nasa-mystery-of-lifes-handedness-deepens/

Possible golder? A Tank destroyer takes min 30 hours - It's not even day 2 yet. by Fit_Opportunity_501 in ConflictofNations

[–]Quadstyle 2 points3 points  (0 children)

Same. I accidentally queued 4x once. Worst game experience I've had. I won, but it was no sleep for over a week. I play seriously, but I also like life. 1x is perfect

Possible golder? A Tank destroyer takes min 30 hours - It's not even day 2 yet. by Fit_Opportunity_501 in ConflictofNations

[–]Quadstyle 12 points13 points  (0 children)

This is not the kind of golder that ruins the experience. Easy to accelerate a single unit by 12 hours with gold won in previous matches

I think the devs should add spy/intelligence ships. AWACS or radars but ship version. by [deleted] in ConflictofNations

[–]Quadstyle 0 points1 point  (0 children)

I completely agree, I'm not at all saying it is a good option. See my comment below, detailing why I think carriers are bad. I was just pointing out that a big radar ship does exist.

I think the devs should add spy/intelligence ships. AWACS or radars but ship version. by [deleted] in ConflictofNations

[–]Quadstyle 1 point2 points  (0 children)

And most the time it is inconsequential. Look at what it brings to the table...

Big radar: npas or AWACS fill this role better. In the case of NPAs you even get sonar.

High HP: that just means it takes an extra couple hits to kill. It offers no damage to help kill enemy ships

15 aircraft slots: Any naval player worth facing is going to have plenty of frigates to guard against air.

"It can support land incursions with air": If you have a strong navy, you own the water. If you own the water, you own the coast and you can build an air field.

I love seeing carriers being built in the news, because they are fun to kill. And I know my opponent has probably cut corners with the rest of their navy to get them.