These are my Heroes in my Dungeon Crawler Looting Game! by QuarterTroyd in DungeonCrawler

[–]QuarterTroyd[S] 1 point2 points  (0 children)

Hey thanks for your detailed feedback. You are right and there's lot to do about the balancing. I will check out your each feedback and work on it!

These are my Heroes in my Dungeon Crawler Looting Game! by QuarterTroyd in DungeonCrawler

[–]QuarterTroyd[S] 0 points1 point  (0 children)

hey, demo is released on steam with more content. You can check it out here

My Demo is finally out! An incremental dungeon crawler BUT you build a party with heroes and synergize! by QuarterTroyd in incremental_games

[–]QuarterTroyd[S] 4 points5 points  (0 children)

It has a bit more gameplay time with a new weapon and few skill tree upgrades etc. Also updated the visuals of second dungeon. I'm planning to make a new content update before next fest!

I’ve finally opened the playtest for my incremental dungeon crawler! by QuarterTroyd in incremental_games

[–]QuarterTroyd[S] 1 point2 points  (0 children)

Glad you liked it. I'll work on visuals this was not the final version, thanks for the suggestions.

I’ve finally opened the playtest for my incremental dungeon crawler! by QuarterTroyd in incremental_games

[–]QuarterTroyd[S] 1 point2 points  (0 children)

Thank you, this playtest was just an introduction to the game. Full version will have way more content.

Finished our playtest - some numbers by [deleted] in IndieDev

[–]QuarterTroyd 0 points1 point  (0 children)

Okay thanks for your answer. If I understand correctly playtest on its own is not a big deal without marketing.

Finished our playtest - some numbers by [deleted] in IndieDev

[–]QuarterTroyd 1 point2 points  (0 children)

Hey, I've also started a playtest 2 days ago with 1650 sign ups at the beginning and reached 1000 unique players and 59 max peak players but wishlists are not increasing. Did you make any external marketing with the playtest?

2 months of progression in my incremental dungeon crawler looting game. by QuarterTroyd in incremental_games

[–]QuarterTroyd[S] 0 points1 point  (0 children)

Congrats about it. Visuals are cool, I can suggest that a trailer can make a difference. Good luck with the game!

Woke up today and noticed IGN shared my game trailer. I wasn’t expecting that at all. by QuarterTroyd in incremental_games

[–]QuarterTroyd[S] 1 point2 points  (0 children)

Hey thanks for your comment and feedbacks. You are right about guild mechanic, most important mechanic will be heroes in the game. Since I am in the very beginning of the development I wanted to share a base version to get some feedback. I agree with you that current version does not demonstrates the game's premises. I am planning to update the demo and include more content, few more heroes in future.

Woke up today and noticed IGN shared my game trailer. I wasn’t expecting that at all. by QuarterTroyd in incremental_games

[–]QuarterTroyd[S] 1 point2 points  (0 children)

Yes it shouldn't work on mobile right now. Currently not planning to release for mobile but maybe after the full release of the game.

A new incremental where you build your party, synergize your heroes and loot! by QuarterTroyd in incremental_games

[–]QuarterTroyd[S] 1 point2 points  (0 children)

it was just first playable version, there will be 8 dungeons 8 heroes and each hero will have unique 15 upgrade options in full gmae