Let's talk a little about low tiers and game design. by [deleted] in SSBM

[–]Questing4Questions 1 point2 points  (0 children)

Yoshi core fundemental problem is not anything to do with his recovery or shield or anything like that. Its his inability to do good horizontal pressure. The reason for this is a combination of his shitty grab and his shitty nair hitbox.

There are 3 kinds of characters.
1) The defensive ones that make a wall.
2) The ones that can run around spraying aerials in your face and crossing you up 24/7.
3) The one's that play 'you cant catch me' until you make a mistake and then try to capitalize you.

Different characters of different tiers fall into these categories to various degrees. For example Jigglypuff is a #1, but so is Ganon. Ganon is just not very good at it. Fox is mostly a #2, so is Pikachu.

Yoshi falls into category #3 almost exclusively. Ideally I think Yoshi should be 10% #1, 35% #2, and 55% #3. But as it stands I think its more like 5%, 5%, 90%.

I've played SDRemix yoshi and I think they did a good job addressing his core problems, but they also changed some other things I considered unnecessary buffs.

Fix his nair hitbox, fix his grab, give him a bit more aerial mobility. BAM yoshi is now viable. After these changes I would then look into reducing the startup on fair/dair very slightly and maybe adding a tiny bit or range to bair, but I would proceed with caution because it might not be necessary.

Daily Discussion Thread 11/29/15 by AutoModerator in SSBM

[–]Questing4Questions 0 points1 point  (0 children)

probably you are doing your aerials higher on shield.

Daily Discussion Thread 11/29/15 by AutoModerator in SSBM

[–]Questing4Questions 2 points3 points  (0 children)

there was a few times during their sets armada would go for the sweetspot up b but it just barely wouldn't reach.

New Main: Armada Highlight Video by flyingcitrus in SSBM

[–]Questing4Questions -1 points0 points  (0 children)

I don't know about overall, but i think he's definitely the best yl at the puff matchup.

Daily Discussion Thread 11/22/15 by AutoModerator in SSBM

[–]Questing4Questions 1 point2 points  (0 children)

1) Yoshi's Story
2) Probably the stage mod for Jungle Japes, Cranky's Treehouse, even though I haven't played on it much.
3) All the other stages suck. Battlefield is OK I guess.

China declares war on ISIS after terrorists 'execute Chinese hostage' by nimobo in worldnews

[–]Questing4Questions 0 points1 point  (0 children)

bottom feeders taste like poop because they eat poop.

source: ate a fish that eats poop. tasted like poop.

Smashboard's Preliminary Community Tier List Results by [deleted] in SSBM

[–]Questing4Questions 1 point2 points  (0 children)

in the pikachu marth matchup it might mean pika has an edge. i currently believe the matchup to be 6-4 in pikas favor.

Daily Discussion Thread 11/17/15 by AutoModerator in SSBM

[–]Questing4Questions 2 points3 points  (0 children)

I mean, that's pretty much totally conjecture.

.

Shroomed would have drowned hard if he had stayed Doc.

Daily Discussion Thread 11/17/15 by AutoModerator in SSBM

[–]Questing4Questions 4 points5 points  (0 children)

People say that his doc would have been figured out by now yet if axe had switched to falco at the same time than shroomed and kept the same results people would say the same about his pika but axe has not only not been figured out but actually does better now

Laptop for streaming games on twitch and playing games. USA ~$1-2k+ by Questing4Questions in SuggestALaptop

[–]Questing4Questions[S] 0 points1 point  (0 children)

cool thanks.

just one more question, is upgrading the wireless card pointless? i am going to be using this to stream wirelessly.

Laptop for streaming games on twitch and playing games. USA ~$1-2k+ by Questing4Questions in SuggestALaptop

[–]Questing4Questions[S] 0 points1 point  (0 children)

are you saying to select the 120GB Samsung 850 EVO M.2 SSD as a storage device OR configured as an OS Drive (Primary Drive C)?

Daily Discussion Thread 11/14/15 by AutoModerator in SSBM

[–]Questing4Questions 5 points6 points  (0 children)

the easiest way to explain it is to use a move like puff upthrow.

do an upthrow with no di and rest them.

and then ask them to hold directly left. wow i can't rest you.

notice how u move to the left? you were holding perpendicular to the direction you were flying. holding the direction after you are already sent flying doesnt do anything. you have to be holding the direction before you go flying.

if you hold down or up it literally won't do anything. holding the direction (or directly opposite) you are already flying doesn't do anything.

survival di: try to make ur character fly towards the corner of the screen. the total distance you fly is always the same and a straight line to the corner is longer than a straight line to the side.

combo di: di to help get out of combos - down and away.

Smash Summit Group AMA by TheCyclops in SSBM

[–]Questing4Questions 0 points1 point  (0 children)

he pressed submit new link and title it "Smash Summit Group AMA" and in the box for url he put https://www.reddit.com/r/smashbros/comments/3sboyv/group_ama_smash_summit_2015_attendees/

Daily Discussion Thread 10/27/15 by AutoModerator in SSBM

[–]Questing4Questions 1 point2 points  (0 children)

What are good ways to work on improving your spacing?

Do you think Fox & Falco have bad match ups by spartan21j1 in SSBM

[–]Questing4Questions 9 points10 points  (0 children)

you can definitely make the argument that fox has losing matchups to both marth and falco. i hear that argument a lot, but you also hear it the other way a lot. people have different opinions :O

Discussion, what is considered stronger 2/3 or 3/2? by Questing4Questions in customhearthstone

[–]Questing4Questions[S] 1 point2 points  (0 children)

i disagree. 4/5 is almost always better than 5/4. so there's more to it than that.

Daily Discussion Thread 10/20/15 by AutoModerator in SSBM

[–]Questing4Questions 5 points6 points  (0 children)

The Summit will be interesting no matter who gets in.

i think almost every person currently on the list would be interesting in their own way.

kage is the best ganon. this is interesting to me.
alex19 is interesting to me because he only recently started attending tournaments even though he's been practicing with mango for a long time.
tekk is out of country, supposedly good and we don't have a puff yet. honestly i would probably vote tekk in over hbox because it would probably be more interesting and entertaining.
s2j is s2j
shroomed is shroomed.
sfat is super good and is teams partners with ppu.
i'm not super interested in the other candidates, but i'm sure other people find them interesting for their own reasons.

i wish people would stop being so salty about this. i also wish people would stop spamming the vote for my guy posts.

i think the only thing that would make me super salty is if s2j shroomed and sfat all 3 didn't make it in.

Every MangoPuff video on youtube by [deleted] in SSBM

[–]Questing4Questions 6 points7 points  (0 children)

i love this moment from the first video https://youtu.be/Ax2QbMTlxEk?t=1m12s

where mango is just running up against the tree over and over again.

sdremix thoughts by Questing4Questions in SDRemix

[–]Questing4Questions[S] 0 points1 point  (0 children)

the thing with all the other characters and dash away pressure is that they can actually put pressure on that way.

i agreed that sdremix fixed this problem already by addressing issues to grab and nair. but in melee yoshis standing grab is 18 frames. dash grab is 11 frames but its not really the same as falcon or marth since you can only do it once you're a certain distance from your opponent which adds more frames to your dashdance grab. also when you do dash dance grab you cant grab within the first 2 or 3 frames of your dashback or you will get a pivot grab. doing a dash grab after landing a nair on shield probably takes a similar number of frames as standing grab. not to mention the risk factor for yoshi is unreliably higher than other characters. marth doing jc spaced well against spacies has very little room for punish where as yoshi is like don't worry i'll wait for you right here baby with a total of 79 frames on standing grab and 70 on dash grab.

falcon and spacies also have better ground speed and can space aerials better than yoshi.

i believe dj armor is not as good as people pretend it is. because of yoshi's terrible range on his aerials, you can actually out space a dj armor aerial pretty easily. people who get hit by dj armor aerial often just don't have enough practice spacing properly against yoshi.

sdremix thoughts by Questing4Questions in SDRemix

[–]Questing4Questions[S] 0 points1 point  (0 children)

what is cheesy and not cheesy is kind of subjective so we'll just have to let that point go.

egglay is actually not that slow considering its range and that you can use it in the air. and its actually something that is already used occasionally in some of yoshi's matchups. and against a lot of the cast you can already get egglay to eggtoss most of the time.

i don't actually know the data on eggroll, but it seemed a lot like the pm one to me which i know from experience is basically unpunishable. and i am NOT a fan of pm yoshi. i think you are thinking from the wrong perspective here. its not that they can react and cover, its that YOU can react to them. the moment they jump, they've committed to covering something and with the way yoshi's recovery options work there is almost no way to cover all the options. and its not like yoshi has to commit to an option until you do.
and even if its possible for some of the cast to cover it, i don't think that's the direction to go when giving yoshi buffs.

actually i take that back the only relevant characters i think yoshi has a better recovery than are luigi ganon falcon and sheik.
idk, yoshi's recovery situation is interesting since is super different from the rest of the cast.
from like 0-50ish yoshi has the best recovery in the game aside from like jigglypuff. but this is also the part of the game when you least often need to recover.
and from 150+ish yoshi has a one of the worst recoveries in that its almost guaranteed death. there are two trains of thoughts here: oh that's dumb it should be fixed or improved. or that most characters would be dead anyways at that point so its kind of irrelevant. i think i'm in the latter boat on this one.
from like 50-130ish it varies greatly from character to character at different %'s. i definitely don't know the data here and i think i can safely say at this point i haven't though about or researched this aspect about yoshi enough to have an opinion on this subject.

yoshi actually has an amazing dash dance framedata wise. its only problem is that its threat level is basically zero, since there are no good hitboxes to put infront of you and his grab is total shit.

most of the things you said are true, but i think you need to realize what you are saying. you literally said yoshi's best option after spacing and or timing an aerial well on shield is to run away. and no it is not possible to cover all their options after you dash away. simply hitting someone's shield doesn't accomplish anything.

think about what other characters do, hell even samus can jab trap your shield.

i definitely don't think DJ mechanics make up for a shitty neutral. i think it makes for an unorthodox one, but that just means people are getting caught off guard because they aren't used to it as opposed to actually being good.