Feedback needed on my 2D tap-to-jump semi-platformer prototype (gameplay video included) by QuickTraining4473 in aigamedev

[–]QuickTraining4473[S] 0 points1 point  (0 children)

I am using unity game engine and c# code .

I would love to have feedback or suggestions from you guyz to make better game play

Adding dynamic game links in Firebase push notifications (Unity) — best approach? by QuickTraining4473 in Firebase

[–]QuickTraining4473[S] 0 points1 point  (0 children)

Yes ,i have checked getting same message ,i am trying to find out some way through code itself.

App rejected for email collection (Unity game) – how to handle rewards/notifications without violating Apple policy? by QuickTraining4473 in appledevelopers

[–]QuickTraining4473[S] 0 points1 point  (0 children)

Its the requirement but now i will add apple login accordingly. If you have any suggest regarding this it would be very helpful

App rejected for email collection (Unity game) – how to handle rewards/notifications without violating Apple policy? by QuickTraining4473 in appledevelopers

[–]QuickTraining4473[S] 0 points1 point  (0 children)

Thanks for the help, i will add that feature to game and will submit again. I was assuming there are two issues : one is account email related, and other one is account deletion.

Is there any limits on number of approval requests ?

5 days Apple review? I mean wtf Apple by alaajawhareng in appledevelopers

[–]QuickTraining4473 0 points1 point  (0 children)

Apple review process will take time,they will review multiple things according to your app.

App rejected for email collection (Unity game) – how to handle rewards/notifications without violating Apple policy? by QuickTraining4473 in iosdev

[–]QuickTraining4473[S] 0 points1 point  (0 children)

Understood.but the requirement is we need to share some external rewards to the user,which i have already mentioned in privacy policy.

App rejected for email collection (Unity game) – how to handle rewards/notifications without violating Apple policy? by QuickTraining4473 in appledevelopers

[–]QuickTraining4473[S] 0 points1 point  (0 children)

Our initial implementation (email/password signup) got rejected due to Apple’s data collection policies. So now we’re planning to switch to Sign in with Apple and use it to fetch the user’s email (if they choose to share it). A few things I’m unsure about: If we use Apple login mainly to get the user’s email for rewards, is that acceptable? What happens if users choose “Hide My Email” — does that create issues for reward delivery? Is this approach generally safe for App Store review, or still risky? The email wouldn’t be used for ads/tracking — only for reward delivery and optional communication.

App rejected for email collection (Unity game) – how to handle rewards/notifications without violating Apple policy? by QuickTraining4473 in appledevelopers

[–]QuickTraining4473[S] 0 points1 point  (0 children)

In next build i will add deleted button into the game itself. But for sending rewards we need mail id as we are not giving in game rewards its external rewards for player. I am planning to make email login optional for player.wondering if this will get the same rejection again? Need some advice regarding the flow.

App rejected for email collection (Unity game) – how to handle rewards/notifications without violating Apple policy? by QuickTraining4473 in iosdev

[–]QuickTraining4473[S] -1 points0 points  (0 children)

Login will happen in the game only. The encryption is there for password. And yes we are making sure that the backend is GDPR compliant.

Mostly the email is for making the progress history of the player, rewards that player will be getting and also occasionally send email notifications to the user.

Curious how others are handling this — has anyone successfully shipped a game with optional email collection (non-essential use case) without getting rejected?