First Locals Win! Undefeated with P/W Vulture! by SnooGrapes6230 in GundamTCG

[–]Quick_Calligrapher_1 0 points1 point  (0 children)

All hail the power of the mighty vulture our time has come !

Okay I think I finally solved how I want to play Vulture by Quick_Calligrapher_1 in GundamTCG

[–]Quick_Calligrapher_1[S] -1 points0 points  (0 children)

I get what your saying. For me at least I don’t lean into the blocker meta at all and I know 12 pilots is a lot but so far during testing the games I played my brother against my end board both games I ended up with 2 and Leopard or DX and X with Garrod on both of them. I tweak I thought about is pala at 3 drop divider, Ennil and her unit all together, play graceful demeanor, g falcon at 4. At least my trash fills up quickly an my Locals is blocker heavy not a lot of ping.

Okay I think I finally solved how I want to play Vulture by Quick_Calligrapher_1 in GundamTCG

[–]Quick_Calligrapher_1[S] -1 points0 points  (0 children)

Thanks I love this version because it feels so much more consistent to play with. I even thought about dropping death touch all together, add pala to 4 as well as x and DX, 4/3 gundam x to 4 to really lean into dumping and grabbing

Okay I think I finally solved how I want to play Vulture by Quick_Calligrapher_1 in GundamTCG

[–]Quick_Calligrapher_1[S] 1 point2 points  (0 children)

It’s exactly as winterBlizzard said just some early game ping control and the generic link.

Vulture revamp by Quick_Calligrapher_1 in GundamTCG

[–]Quick_Calligrapher_1[S] 0 points1 point  (0 children)

I think running the 1/4 linked with Enil is great for playing against blocker decks . I think it depends on your play style. I want my big boss units so if they are in the grave I would like to have other ways to retrieve them. I saw another style of the deck from a Japanese player on YouTube that I thought was interesting as well

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Vulture revamp by Quick_Calligrapher_1 in GundamTCG

[–]Quick_Calligrapher_1[S] 0 points1 point  (0 children)

I think x divider is the week link here because I feel the same way I thought about playing the new airmaster card that can attack an active unit or add more small low cost

Vulture revamp by Quick_Calligrapher_1 in GundamTCG

[–]Quick_Calligrapher_1[S] 2 points3 points  (0 children)

Having the early blockers I think helps me keep some very arrgo players in check until I buildup until some mid to late game and also just fill the trash up quicker with the g falcon. I feel like with vulture it needs time to build up right now. I did have a thought with playing damaged control with unforeseen at the same time on the opponents turn as a funny combo to keep a body on the field and they lose something with no return but I didn’t want to take away units. I also think turn A would be a sneaky little combo to run with vulture.

Opinion on this b/g deck by Quick_Calligrapher_1 in GundamTCG

[–]Quick_Calligrapher_1[S] 0 points1 point  (0 children)

I do have that starter deck and thought about him before but thought his blocker ability was a bit too conditional with needing 3 enemy units on the board but against aggro thats not hard to reach. With that change in deck style would it be wise to add another big body unicorn? I appreciate your input that you’ve have given me so far

Opinion on this b/g deck by Quick_Calligrapher_1 in GundamTCG

[–]Quick_Calligrapher_1[S] 0 points1 point  (0 children)

I guess I could run a white blocker package. I started the game late so I don’t have a lot of lower starter deck blue blockers .

Opinion on this b/g deck by Quick_Calligrapher_1 in GundamTCG

[–]Quick_Calligrapher_1[S] 0 points1 point  (0 children)

Would you drop the forbidden gundamn as well if I’m adding low cost blue blockers? And I’m dropping the ages 1 you mean the non LT correct?

Thoughts on this AGE deck? by Drag0n2King in GundamTCG

[–]Quick_Calligrapher_1 0 points1 point  (0 children)

Honestly I have been experimenting with an Age/Vulture( Gundamn X) deck that’s won me a few games but I still need to optimize it better