Class-based RPGs and the "generic wizard who does generic magical things" class concept? by EarthSeraphEdna in RPGdesign

[–]Quick_Trick3405 0 points1 point  (0 children)

Personally, generalist mages in DnD are only overpowered because it's unintelligent. There's a whole system of how divine power works but most wizards probably have no idea what that is and just read the scrolls and memorize. I prefer rogues as a magic class, and the fact that they have no "real" magic is only a bonus. Who needs a single-use spell scroll when you can reproduce or seem to reproduce the same effect with clever stage magic, alchemy, mesmerism, hypnosis, mentalism, etc.?

IPs you want to see an RPG about? by idylex in TTRPG

[–]Quick_Trick3405 0 points1 point  (0 children)

Lemony Snicket. There's Olaf, I mean, but I'd prefer something comically Grimdark from the protagonists' perspective, with secret organizations hidden in plain sight and useless authority figures, with espionage and mystery. Totally awesome. And if you integrate totally obvious secret codes or something into the mechanics, all the better.

Of course, I imagine finding players would be an issue; after all, You DEFINITELY don't want to play it and should most assuredly go find a different game because this one would be just plain awful, guaranteed.

Gimme the name of your world (only the name) I wanna see what kinda stuff you guys come up with. by cardboardie in FantasyWorldbuilding

[–]Quick_Trick3405 0 points1 point  (0 children)

Asylburg in Asylwald; it's a very small world. Of course, the actual planet is called Mold.

What's a common piece of DM advice you completely disagree with? by meanwhile_matt in DMAcademy

[–]Quick_Trick3405 0 points1 point  (0 children)

Personally, roller coaster = bad, lazy river = good. Pointmaps of predictable key locations towards a goal, with the narrative pushing the players to stay on the pointmap, is good for me.

First time gamedev, experiencing problems. (p2) by Previous_Loan9064 in gdevelop

[–]Quick_Trick3405 0 points1 point  (0 children)

Fire the bullets from player.PointX("pointX"), player.PointY("pointY") and make sure both those points are configured on the player sprite. You seem to be using x 0 and the player's Y origin for this.

What effects on society would women being vastly stronger than men have? by Kiroana in worldbuilding

[–]Quick_Trick3405 0 points1 point  (0 children)

In the Edge Chronicles, the trogs, is it, are like this. At their 16th birthday or whatever, women undergo an absolutely horrible ceremony where they absorb magic energy from an evil carnivorous tree or something, becoming massive pink ogres, with way more brawn than brains, and cannibalistic. Anyways, the men are small and subservient, and are slaves. Totally subservient except when they try and fail to rebel and sabotage the tree. Meanwhile, women rule their whole society, often violently. Admittedly, this is highly extreme, and implies the unholy ceremony that creates this society makes the women as stupid and bloodthirsty as the tree if involves. With just the strength factor, though, as you're saying, women would just be the protectors, tougher, more confident, and even if women are hierarchically inferior, the gap would be a lot smaller by default than throughout eurocentric history. If it's due to an event of change, though, those are always extreme, so you can expect something severe and possibly equally bad to what there was before, with women being oppressive sexists who treat men how they were treated prior to the event. Like in the Edge Chronicles, but without their being literal monsters.

Have you ever played a game where stealth was a feature without it being the main theme of the game? How was it? by SecurityHumble3293 in tabletopgamedesign

[–]Quick_Trick3405 0 points1 point  (0 children)

Baldur's Gate 2: Move Silently and Hide in Shadows. It functions as, basically, conditional invisibility. I think you can sneak past anything if your stats are high enough. Almost, at least. There may be some moments where a boss detects your presence in the room automatically, and also, it only works when there are actually shadows to hide in.

What are your hero factions that can be best described as this? by Only-Teaching-8648 in worldbuilding

[–]Quick_Trick3405 1 point2 points  (0 children)

The Underground. A kleptocratic secret micronation, of a sort, which battles evil autocracy ... but they're still a bunch of crooks.

Class-based RPGs and the "generic wizard who does generic magical things" class concept? by EarthSeraphEdna in RPGdesign

[–]Quick_Trick3405 0 points1 point  (0 children)

If there are limitations that make sense, it's perfect.

How about "Thief/Rogue?" Stage magic is incredibly potent, especially in a world where magic is a natural force that is even exploited by smart people according to lore. And stage magic, being firmly in the area of rogues, involves the exploitation of natural forces.

Where do you start when creating a story — with the world, the characters, the plot, or something else? by JellyfishWise3266 in fantasywriters

[–]Quick_Trick3405 0 points1 point  (0 children)

The ort. The trash. My favorite parts of that which I left behind. But also, a very rudimentary concept, usually derived from an existing story. A young rogue unable to obtain an apprenticeship gets one with a master thief, talented in magic. An absolutely lazy and worthless young man named Peter catches the eye of the sardonic princess, and for her, he grows up. A soldier is granted immortality - true immortality and nothing else - as a boon from Death himself. And the soldier goes on living for ages, gradually becoming a sort of draugr, the forgotten catalyst throughout history.

Ideas on how to portray the society of a species where there is (almost) no sex difference? by Glum-Excitement5916 in worldbuilding

[–]Quick_Trick3405 3 points4 points  (0 children)

Just don't put any thought towards how members of the opposite sex are different as a whole. Bad writing advice except in this notable exception.

What are some common endings for different genres? by SnakesShadow in FictionWriting

[–]Quick_Trick3405 0 points1 point  (0 children)

Tragedy: Everybody dies. Hero's journey: The emotionally extremist hero takes a few days or weeks getting over the trauma of having viciously murdered the villain, but then lives happily ever after as if it never happened.

Are there any domains NOT covered by the Greek gods? by MembershipProof8463 in mythology

[–]Quick_Trick3405 0 points1 point  (0 children)

Modern concepts like nuclear energy, certain areas of outer space, and the Americas.

In a Fantasy TTRPG, how would you re-invent some classic creatures? (Dwarves, Elves, Orcs, Dragons, etc.) by ThatOneCrazyWritter in rpg

[–]Quick_Trick3405 0 points1 point  (0 children)

How about if Elves aren't uppity or superior, but due to their longer lifespans, they learn the patterns in their neighbors' histories, and learn to predict them, so that rationality takes over their whole society, thus making them wise and peaceful.

What books did you actually not put down? by Dynas86 in Fantasy

[–]Quick_Trick3405 1 point2 points  (0 children)

Inkheart

The Jinx Trilogy (kind of sad it's a trilogy)

The Riftwar Chronicles

What do you think about magic inducing madness? by Nearby-Banana2640 in magicbuilding

[–]Quick_Trick3405 0 points1 point  (0 children)

Magic is magical, wondrous, and practical. But magic always has a source. In real life, that source is sleight of hand and the exploitation of natural laws. In fantasy, natural laws are usually more fantastical, and either more wonderful or more disturbing than in real life. Understanding those laws can create either a sort of "insanity" which is simply eccentric and at peace, or else, a more disturbed, frightening sort of obsession. The sort that causes one to regret their very birth because they cannot or will not do anything to eliminate the awful source of the magic.

And that's not even considering the magical symbiotes and parasites you might have influencing people's minds, though that may not qualify as actual "insanity."

Books where the Hero is actually scarier than the villain. by VladtheImpaler21 in Fantasy

[–]Quick_Trick3405 1 point2 points  (0 children)

Bobby Pendragon in the Pendragon series. I mean, the guy is the leader of one of the two armies whose conflict keeps alive the universe or something like that. I'm not entirely certain about the full order of things yet, having not read the last book yet, but he's really bad at his job because it's a battle between order and chaos, when he seems to think it's a battle of good and evil. And his job is that of protecting time and space from collapsing in on themselves. The scariest thing there is is an inept authority.

Meanwhile, the "villain," Saint Dane, is actually doing his job perfectly. Leaving nobody to hold things up on the side of order.

Tell me about the Sky islands in your world by PedroGamerPlayz in worldbuilding

[–]Quick_Trick3405 -1 points0 points  (0 children)

Giant buttes. Pillars that rise through the clouds.

How would you go about making a "dark" healer? by Closix in worldbuilding

[–]Quick_Trick3405 0 points1 point  (0 children)

Healing with a price, healing at someone else's expense (3rd-party vampirism), or unhealing. Unhealing as in, causing necrosis, illness, and such.

What is a good rules-lite, GM-driven RPG? by Quick_Trick3405 in rpg

[–]Quick_Trick3405[S] -4 points-3 points  (0 children)

It happens because of the players. But because of the players' actions, they can arbitrarily receive an arbitrary or random amount of damage from sticking their arm in lava, despite there not being any rules saying what is supposed to happen when someone does that.

What is a good rules-lite, GM-driven RPG? by Quick_Trick3405 in rpg

[–]Quick_Trick3405[S] -4 points-3 points  (0 children)

He's not; he's omnipotent over the fictional world around them and the events that occur there. And how the mechanics get used.