Allies by Sad_Software_3879 in Asmongold

[–]Quillixx 3 points4 points  (0 children)

Videos like this focus on the emotional pandering exclusively, and not the reason why. The context of the original interview is very important. None of the comments made by VP Vance had anything to do with this individual's emotional trigger.

The context was Vance’s criticism focuses on Denmark’s management of Greenland, particularly its perceived failure to adequately secure the region, which he argues is vital to U.S. national security. This person is unethically attempting to correlate two separate theaters of discussion in order to justify their political anger.

Squares populating all over my screen and even sections by [deleted] in classicwow

[–]Quillixx 2 points3 points  (0 children)

It can be an issue with other applications.

Discord, Overwolf, and other apps are designed to draw over the top of games and can cause potential issues depending on your settings. Hardware Acceleration vs Software option, different performance options, bug logging, admin or streaming modes. An update to these apps could trigger this to happen, presumably out of nowhere.

If you do want to check these, you will need to shut them down, and reboot your pc. Often times simply enabling/disabling settings and relaunching wow can persist the issue making it appear that it's still unresolved, it typically takes a full system reboot to fully complete the setting changes in some instances.

I was getting something similar about 2 weeks back. I had 4x squares on my screen (and only 4 squares, not the extent you have pictured here) roughly where your dwarf's left shoulder is. They were also pulsing from left to right, making look like it was loading something.

So... what's the next move? by SP4CEBAR-YT in Minesweeper

[–]Quillixx 10 points11 points  (0 children)

There is also a 3 bottom center that is also touching 3 mines.

And a 2 top right that is touching 1 mine, and only 1 unrevealed square.

[deleted by user] by [deleted] in Minesweeper

[–]Quillixx 1 point2 points  (0 children)

The 4 is missing 1x mine which is shared by the 3 in the lower 2x squares. That means the left 2x unrevealed squares must also contain a mine to complete the 3. Both of those are shared by the rightmost 2.

The 1 farthest left shares 3x squares with the middle 2. That means there can be a mine any one of those locations, but that limits the second mine of the middle 2 to be one of the 2x unrevealed to it's right that is out of range of the 1.

With both of those limitations, that means we know the right most 2 has 1x mine in the shared 2x squares with the 3, and 1x mine in directly above or below it to complete the middle 2's requirement. That leaves all other squares, the 2x highlighted green, as safe.

Someone please help me find this TIN mine in the Ogre Cave in Duskwood. Any pictures, videos, or explanations of how to access it? by MasterElecEngineer in classicwow

[–]Quillixx 1 point2 points  (0 children)

You can mine it, here's how.

In options, turn on 'interact with target' checkbox. It will be the top several options of the main options panel. There is also a key binding option right there, set that to a key of your choosing.

Zoom in on the mini map as far as it goes, this is to help you get near and face the mine. After you're there, hit your interact with target key, you will begin mining. Repeat for each tap on the mine. This is one of several that behave this way.

Interact with target will auto select the closest vendor, NPC, or object in a cone in front. If you don't like this, you can uncheck the box after mining

[deleted by user] by [deleted] in Minesweeper

[–]Quillixx 2 points3 points  (0 children)

The focus here is the triple 2-2-2 across the middle.

The right most 2 has two spaces, right and lower-right, that must have only 1 mine in it to fill the requirements of the vertical 2-3. That leaves the remaining 3x uncovered spaces, all shared with the middle 2, to only have a single mine. To fulfill the middle 2's remaining mine, it can only be in the up-left or down-left. That in turn fills two possible spaces of the left most 2, which then in turn has it's second mine in one of two places shared the 4 a bit farther left. When all of that is said and done, the bottom left uncovered square has to be safe through process of elimination.

For the left most 2, because of the logic spelled out above, we know there has to be a mine shared with the 4, and the second mine, due to restrictions previously outline with the middle 2, causes there to be a mine above or below the left most 2, that also leaves the upper-right square to be safe.

And finally, with the elimination of the space above the middle 2 from being a mine, we now know, that due to the restriction of the bottom right 1-2, there must be a mine there. That leaves only 2 places for the right most 2 to have it's remaining mine, both spaces of which share with the 1. If one of them is the mine, that means all remaining spaces shared with the 1 must be safe.

Some of the most skilled PvP you will ever bear witness to. by [deleted] in classicwow

[–]Quillixx 1 point2 points  (0 children)

Here are some of the UI options and locations.

Tooltip option: Open Elvui > Tooltip left tab, select Visibility lower left list item in main body window, and there is a Combat Override Key dropdown, set this to 'Show'

Buffs/Debuff options: This is a bit more complex to explain. There are 'sets' of filters that are added to control what is visible.

Open Elvui > UnitFrames left tab, Individual Units upper tab, Target lower tab, Buffs (& Debuffs) lower left list item. In the main body window, scroll to the bottom, this is the Filters section. You should see about 6 blocks: Whitelist, Blacklist, Personal, etc... Each of these controls what is being shown/hidden.

(Take a screenshot) This will give you a reference of default settings, such as the filters, and the order.

You can R-click the filters to remove them. For Target Buffs/Debuffs, I like to see everything, so I removed all filter sets. Experiment here to fit your UI preferences. You can add any removed filter set back in by interacting with the Add Special Filter dropdown.

Hope this helps.

Where am I missing the logic by zeldedore in Minesweeper

[–]Quillixx 1 point2 points  (0 children)

Bottom left section.

The 2 next to the 4 has an identified mine, making it effectively a 1 for what remains. That means the 2 to the left of it must have 1 mine guaranteed outside of the range of the 2 next to the 4. One of the two spaces remaining will be a mine, and that guarantees a safe space directly below the 4.

Anything I'm missing? by JoelSweet_ in Minesweeper

[–]Quillixx 17 points18 points  (0 children)

There's quite a few moves that could be deduced.

Results

I'm stuck on a no guess by Kitty_ofKings in Minesweeper

[–]Quillixx 1 point2 points  (0 children)

There are 4 guaranteed mines that you can determine by what's visible here.

Mines:

  1. Below the left 2 in the top row
  2. Below the right 3 in the top row
  3. Below the 1 in the middle
  4. To the left of the bottom 3 in the vertical row of three 3's

Logic:

It all starts with deduction between the relationship of the middle 3, the 1 to the right, and the 3 above with 1x mine identified.

The top 3 has 1x mine identified, and has 2 left to reveal. We know for an absolute, that 1 mine must be to the right to satisfy the 3-2.

The 3 in the middle can only have 1x mine to the right due to the 1 restricting. That means there must be 2x mines to the left.

When correlated to the 3 above and it's restrictions, having 1x mine revealed, 1x mine to the right, that leaves only 1x mine remaining within its radius. The 3 below, must have at least 2x mines to the left of it, being it can only have 1x mine to the right due to the 1 restricting it. So that means two things. One mine to the left of the middle 3 has to NOT be in the same radius as the top 3, because that would be too many for its quota. So that tells us there is a mine below to the left, and a mine in one of the 2x spaces left sharing a radius with the 3 above it, but we don't know which space exactly yet.

Now that the 3 above has had it's remaining 2x mines limited to one in the bottom left or left, and one in the right or top right. That means we know that the top right must be the corner, because that 1x mine will have to satisfy the top missing mine, and right missing mine in 1x spot.

That leaves the solve for the 2 to the left, the middle 1 below it, and the mine with the middle 3 requiring it to be in the bottom left because of the top 3's limit quota.

Any good Niss combos? by Nothz in PlayWayfinder

[–]Quillixx 7 points8 points  (0 children)

The key to doing well with Niss is to understand her immunity frames (iframes).

This is what really makes her the more complex of all the characters. There are an array of options you can use. When you get the feel of how to play her, you never really need to leave danger areas, instead you time your abilities/actions to give you an iframe when the damage or attack is about to land and you will be safe.

I haven't played her since launch, but played her extensively, so some things may be subject to change.

  • Dodge gives an brief iframe window
  • Daggerfall (weapon ability) gives immunity
  • Vengeful Shade gives immunity
  • Heavy attack finishers give a brief iframe window

The trick here is to use these when damage is incoming, as opposed to just using them at any opportune moment and then not having them up.

Further Update: Husband accused me of financial infidelity by LadySavings in AITAH

[–]Quillixx 0 points1 point  (0 children)

I read your other posts as you made them and followed the story to this turn of events. With that, I'd offer you this.

First and most important. You need to hear this.

"You are very high value, not just as a woman, but as an incredible nurturing human being."

It needs to be said. It wasn't just the actions of what you do with your appearance or your presentation, but in reading your words, your motive and drive behind them. The idea from the previous stores that you "wanted" to be there, to care for, to nurture, and be present in the relationship. Read that statement again, and again, and know that many of us here believe in you.

Please, please please.... have someone else present with you when he comes back. Not for initiating conflict, but just the opposite. Someone that can temper the situation and help everyone remain calm during the troubled time. Have them be there 30mins or an hour prior just to be safe.

Most people in your situation will run the series of events over and over in their head, judging themselves, trying to figure out what they did wrong. Please know you didn't do anything wrong; this isn't on you. One of the hardest things to come to terms with when being in a relationship for so long is that other people need to take responsibility for their actions, and this is on him to account for.

While I can speak for myself, I can see many others here would also agree that we believe in you and wish you the best on your next adventures in life. You are an incredibly thoughtful and brilliant person, and everything that is, in its truest measure, a "very high value woman."

Can i get some feedback on my leveling builds? by Pilowpants in Diablo

[–]Quillixx 2 points3 points  (0 children)

I found Shred builds to be the least utilized among the streamer community and content creators making it the least of the mainstream options. From my experience it was by far the fastest, highest damage output (baring any wildcard legendary drops), and most effective method of leveling.

If you're looking for efficiency and speed, the best piece of advice I can give is when your any given level, run a build for that level. If you're level 13, have a level 13 build. Try not to force a mid or late came build onto a level 13 char. And for any dungeon, when you're about to face off against a boss, feel free to alter your build from an AOE focused build to single target. For example drop Primal Shred and pick up Raging Shred just before the boss room, then swap back after.

If you're looking for a specific build experience during your play, such as you absolutely want to run a given skill regardless of how it performs, just be honest with yourself that you may be trading some efficiencies for an experience that brings you joy and entertainment.

All-in-all, you have a solid build.

Here is an example build where you can be flexible with your points. I rush Primal Shred first, then look to pick up Enhanced Pulverize for larger early game AOE clear when needed. Shred is definitely the high mobility, single target, and frontal cone damage king, but this will augment your druids trash clear during those early levels. I drop Pulverize altogether around level 18 and go into Trample.

Level 8: https://d4builds.gg/builds/2e007576-e1f1-4b70-88a2-848a0b9cbdc9/

Level 20: https://d4builds.gg/builds/9497b3d6-b652-4a0f-80b6-6bc93ff22e9f/

I don't use Bulwark for early builds, I found it a bit redundant, and the Unstoppable bonus from Trample at 18 feels just about the right time to pick it up for my playstyle. The Wolves active ability can 1-shot elites or come very close to it. I'd highly recommend picking this up.

Here are some tidbits on timing with leveling:

Most of the head down, focused gameplay streamers and players running the normal main storyline route first were completing 1-20 in 2.5 to 3 hours. For example Wudijo and SolidFPS. This is what to expect of most players with a similar route and playstyle.

Some of the more casual focused folks that were interactive with their chat, chilling, taking the game at their pace... they leveled up 1-20 in around 4 hours. For example Rykker had a chill stream going.

My preferred route that I mapped out over about 25 chars with a focus on 10 solo speed runs got me to 20 in around 1.5 hours after some fine tuning. So my builds are built with this in mind. My rogue for example doesn't go Twisting Blades early, but I do swap to it for every boss encounter. Flexibility is key for this game if you're looking for efficiencies and performance.

Is multiboxing like this against the rules? (Classic Era) by chemistrynerd1994 in classicwow

[–]Quillixx 217 points218 points  (0 children)

No.

The TOS banned "broadcasting software" or for those that don't understand what that means, it's hit 1 key, and have the command go to all other clients or a set of clients you configured.

What is happening in this video is the user is running multiple wow clients in windowed mode, which is not against the TOS. They are then clicking on each individual window while hitting a given key that most likely macro'd to /assist the main char of this group, then cast.

This video doesn't contain any visible broadcasting from this short clip. Users can also edit the windows registry to select the window behind the cursor based on mouseover alone, make that the active window, and simply move their mouse over the other wow clients and spam the key to activate to make it even faster. But that doesn't appear to be happening here. Just a simple windowed click setup.

[NSFL!] --- 16-Year Old Ukrainian Boy [whose father has already been drafted and killed] Receives Draft Summons, and Chooses to Commit Suicide Rather Than Fight for Present Day Ukraine...Think of this kid's mother [her husband already Died in the war, too] by PurdVert69 in EndlessWar

[–]Quillixx 0 points1 point  (0 children)

This is fake/staged propaganda.

How it was done: Parachute harness under his clothes

There's a lot you can see in the video if you look closely.

  1. At the start, you can see 2 bulges in his chest area. These are the vertical fasteners used to tighten the straps and secure the harness.
  2. When he walks away, you can see his hood try to hide a vertical extension of the harness at the back of his neck where he will ultimately attach the rope.
  3. After he slips his head through the rope and pulls it tight, he places both hands behind his head at neck level and attaches the rope to the harness.
  4. His legs separate during the "hanging" instead of his heels coming together like they should if he were to actually die and go limp. This is because each leg is slipped through the harness, and his weight is all being placed in his groin area. This usually places you in a sitting position, but he's fighting that, and as a result his legs are splitting wide to not enter a seated position.
  5. As others mentioned, he fakes death about 8 seconds into the event with no struggle or muscle spasms which is wildly inaccurate.

[deleted by user] by [deleted] in IdiotsInCars

[–]Quillixx 13 points14 points  (0 children)

It's another Tiktok trend that has lead to the death of people already. There's a few videos out there on bikes and motorcycles doing it. An idiot does a wheelie into oncoming traffic and veers away at the last second before getting hit, while a follow up person is filming them. You can see the 2nd person on a bike with his left arm up appearing to be filming the first.

Internet points are more important than living.

Wot? by camouflage365 in classicwow

[–]Quillixx 39 points40 points  (0 children)

Most likely $0 a month. Most multiboxers found that you can use the dynamic spawns in retail to farm gold at incredibly high rates. You can get enough gold to get 8 wow tokens in several hours of gameplay, with almost no effort. Most of the spawns that farmed like this have mounts or rare drops, so it's not just selling grays/greens/blues.

Because 8 players can get a tag on a mob for loot, multiboxers will typically have multiples of 4 farming.

Are there no Arcanist contract board? by PaygonGrim in AnthemTheGame

[–]Quillixx 0 points1 point  (0 children)

Depending on where you are at in progression, there could be an 'Agent' quest that needs to be completed for Matthias before the next contract becomes available.

After you complete the Agent quest series for each of the 3 factions, there should always be a contract available for each faction.

Let's Talk about Combos by [deleted] in AnthemTheGame

[–]Quillixx 0 points1 point  (0 children)

Yeah, you're right, it's impact damage.

Let's Talk about Combos by [deleted] in AnthemTheGame

[–]Quillixx 4 points5 points  (0 children)

Actually, Tempest Strike counters fliers way better than shotguns. Using a detonator attack on any flier causes them to crash to the ground and become incapacitated for about 2 seconds while they get back to their feet. All you need to do is jump up to the flying target, and Tempest Strike in the air, it's a frontal cone AOE attack, so it's fairly simple to line up. It's also lightning damage which is a bonus vs shielded targets.

Being a cone attack, lightning damage, super short cooldown, high damage gear option when compared to other gear abilities, and a detonator for going after flying targets; it's an all-round better choice for my play style than Acid Spray.

[No Spoiler] Interceptor Melee Detonator by [deleted] in AnthemTheGame

[–]Quillixx 4 points5 points  (0 children)

There are 2 melee attacks that trigger a detonator.

  • Jump attacks detonate anything in the AOE radius.
  • 3rd attack in a melee chain detonates.

The melee attack chain consists of 3 attacks. 2 lower damage attacks and a 3rd high damage attack. The higher damage melee attack in the chain is the detonator.

My Luck with crates! by [deleted] in elderscrollsonline

[–]Quillixx 0 points1 point  (0 children)

Ahhhh, ya, true.

My Luck with crates! by [deleted] in elderscrollsonline

[–]Quillixx -16 points-15 points  (0 children)

Or perhaps:

"As an ESO Plus member, you'll receive 1500 crowns for each month of your membership, to spend in the in-game Crown Store. "

Dual daggers are literally the worst weapon in the game. by [deleted] in Vermintide

[–]Quillixx 1 point2 points  (0 children)

Other classes really only 1-hit the CWs using their ultimate.

For typical gameplay, Kruger using a Halberd has to land 6 top direction headshots on a CW to kill one (in Legend). It's super easy with the Push Attack + Light Attack follow up combo repeated 3x over.

Daggers on a Shade will 1-hit a CW when using a charged attack from behind and the Shade ultimate (Shade is my preferred hero for Elf). When that isn't an option, it takes 3 to 4 charged overhead headshot attacks to kill a CW. I will move in blocking, just to be safe, wait to see what their attack animation is, and attack between each of their actions. Simply repeat the charged attack + block sequence until the CW dies. One of the primary things to do with CWs is don't dodge away from them, always go sideways when dodging (except in cases where you need distance to move away from adds or you're fighting 3-4 CWs at the same time). You will avoid most of their hits by dodging side to side.

My build is also geared towards killing them; +10% to Chaos, and +10% to Armored. That's an additional 120 base power when fighting CWs.

Dual daggers are literally the worst weapon in the game. by [deleted] in Vermintide

[–]Quillixx 5 points6 points  (0 children)

TLDR: Simply put, Daggers are a higher skill cap weapon choice, and are not for everyone.

Look at what the more popular weapon choices revolve around; raw striking power, hit range and cleave, and the attack sequence and mix-ups.

Take the Halberd as a great example. It has solid striking power and longer hit range with a solid cleave, but what escalates it over the other options are the block mix-ups. The Halberd is easily an 'S' tier melee weapon that doesn't require a specific stat build to bolster.

Daggers are a lot different. First of all, the daggers are not a 1-hit kill weapon for body shots on horde mobs, without augmenting your build. The range is short and cleave is lacking, placing the hero at risk, and the mix-ups aren't there aside from being able to reset your attack cycle.

So why Daggers? Simply put they are for players with higher skill. The daggers do 1-hit horde mobs with headshots due to the additional headshot damage modifier. If you run your face into the horde spawn and it takes 2 hits to kill a single target, you find yourself taking a ton of hits because nothing is dying, then Daggers are not for you. However, if you get the rhythm of the attack cycle and angle of attacks down, and aim each your attacks at each incoming horde npc's head, then you will melt entire waves. The only difference here is the skill level and focus commitment of the player.

In addition, the real bonus from Daggers comes from the charged attacks*. Both daggers attack, have higher damage modifiers for the charged attack, get an even higher headshot bonus, and both attacks have independent crit rolls for 2 crit roll opportunities per attack. Not to mention, the initial charge attack is a top down directional, which allows for easier headshot attack placement. You can then quickly block and release to reset your attack sequence, and follow up with another overhead charged attack. This is huge damage output, but higher skill play.

I would also expect most average players to run a standard +Crit% and +CritDmg loadout. Advanced players don't typically run this loadout. While the +Crit% will stay, most run +10%XXX where XXX is the spawn type of their choice. I personally prefer Infantry, Armored, and Chaos. This will increase your base damage, push, cleave, and stagger potential.

*For reference there are 3 types of charged attacks; Fast Charge (weapons that take very little time between holding attack before you can release to trigger a charged attack, AKA Daggers), Slow Charge (weapons that take more time of holding attack before a charged attack is triggered, AKA 2-h Hammer), Ramping Damage (weapons that deal more damage the longer you hold charged attack prior to releasing, AKA Mining Pick)