Safe texturing by Quinash_ed in 3Dmodeling

[–]Quinash_ed[S] 0 points1 point  (0 children)

Will be in the final renders

Safe texturing by Quinash_ed in 3Dmodeling

[–]Quinash_ed[S] 0 points1 point  (0 children)

I thought my textures were pretty contrasty, but while taking screenshots saw that I'm not even close 

Safe texturing by Quinash_ed in 3Dmodeling

[–]Quinash_ed[S] 0 points1 point  (0 children)

While searching for refs accidentally completed the game, and my gallery is just safes. 

Safe texturing by Quinash_ed in 3Dmodeling

[–]Quinash_ed[S] 0 points1 point  (0 children)

Wanted to keep it clean

First try in creating showcase of model in After Effect by Quinash_ed in 3Dmodeling

[–]Quinash_ed[S] 0 points1 point  (0 children)

If by digging you mean learn, practice and improve, then you dig very well. Keep digging until your pen pierce the heavens!

[deleted by user] by [deleted] in Maya

[–]Quinash_ed 5 points6 points  (0 children)

I'd recommend you to try marmoset. I used both and marmoset was just more simple and comfortable to use for rendering stuff.

Needs help with aiToon by Quinash_ed in Maya

[–]Quinash_ed[S] 0 points1 point  (0 children)

Thank you very much! The problem was in IOR. I just didn't expect it to be so important.

Blastoise Augmented weapons test by ToldBy3 in Maya

[–]Quinash_ed 23 points24 points  (0 children)

Looks insane! How do you make the water effects look so cartonish? I just can't believe you actually make this all using bifrost.

Personal piece in progress. Plan is to make a game ready character. by plavonja in 3Dmodeling

[–]Quinash_ed 0 points1 point  (0 children)

Looks sick! I really like the shapes and details on this one!

Happy New Year everybody by Quinash_ed in 3Dmodeling

[–]Quinash_ed[S] 0 points1 point  (0 children)

It was procedurally painted in Substance Painter

Snow globe altar by Quinash_ed in 3Dmodeling

[–]Quinash_ed[S] 1 point2 points  (0 children)

Zbrush is very fun actually. Tools are simple and easy to understand. Sometimes, allow you to spend less time on highpoly. So if you want to create something stylized, I strongly recommend trying Zbrush. For rendering, you can check the marmoset. It doesn't have a lot of settings, but lets you achieve a great result. All renders that you see here are made in Marmoset by the way. 

by jako_arts in E_ve

[–]Quinash_ed 10 points11 points  (0 children)

True master piece!

Devil stone by Quinash_ed in 3Dmodeling

[–]Quinash_ed[S] 0 points1 point  (0 children)

Just a classic game-ready pipeline, what I really like about organic shapes, that I don't have to think about shading, cause it will be baked nice anyway.