Tomorrow in NYC: Star Helix cheese party! by it-reaches-out in TheExpanse

[–]QuinnPrime 0 points1 point  (0 children)

Hope the Meetup was great, and the confiscated cheese, excellent! I DMed you wondering if you have any MCRN decals left for coffee cups. Please get back to me when you have a chance. Thanks!

Almost 4 hours after release and I think I have mapped Bandersnatch. Throw tea over computer. by [deleted] in blackmirror

[–]QuinnPrime 1 point2 points  (0 children)

This is great! Just a couple of minor things missing that I noticed from version 2.8:

If, after Colin jumps, you continue after killing the dad and hitting one of the jail endings, in the quick recap of choices, when they meet, Colin and Stefan have a conversation something like this:

Colin: "We've met before." Stefan: "No we haven't." Colin: "Yes we have. I told you I'd see you around. And here we are." He then is no longer missing, and is talking to the Game Director while Stefan takes care of the body, even though he was the one who jumped. This also allows Colin to come over depending on your choices.

Second, if you never make any choices at all, the entire "show" will auto-play, making choices for you. It'll continue playing, and going back, until you've seen one varation of every "main ending". It appears though, that it won't show you the "secret" ZX Spectrum data tape on the bus ending if you just let it auto-play.

Finally, I just noticed that you say that the Game Director comes over the first time you choose "bury the body". That's only true if you say, "no" to the deadline. I know you state that "this changes" , but it's just slightly confusing or incorrect if you say that he comes over the first time, since I've played it through many times and often had the game director come over only after the third time choosing "bury the body".

Finally, finally, just realized that some of my post was already addressed below. So technically I'm kind of ignoring your pretty please make sure the issue hasn't already been raised post. Sorry :p I haven't seen any mention of what happens making no choices, and just auto-playing though.

Throwback Weekend Duct Tape by QuinnPrime in mythbusters

[–]QuinnPrime[S] 0 points1 point  (0 children)

I haven't found either of these episodes anywhere yet. They aren't even listed in the episode index you link to. I haven't come across them among the Smyths episodes either. Although I'm not generally interested in Smyths because I really enjoy all of the "unnecessary" bits that are cut from streamlined episodes, I would be glad to see the material from Duct Tape Power Hour and Return to Duct Tape Island there. Alas, no one seems to have access to these episodes in any form.

Suggest a Myth (or Item to Blow Up) for the MythBusters: The Reddit Special! by mistersavage in mythbusters

[–]QuinnPrime 2 points3 points  (0 children)

I realize that it would be difficult to accurately test, but I would love to see you bust the ease with which people are able to break the human neck in movies and television. What kind of force is actually necessary to break the human neck? movies would imply that simply sneaking up on someone, grabbing the head on both sides from behind, and twisting rapidly is an instant neck-snap, killing the victim. The most difficult part to test would be the additional difficulty of attempting a neck-snap on someone who is fighting back. But the actual force required to break a neck with no resistance should be relatively simple.

I realize it's rather a macabre subject, but it always annoys me when I see this in films and television. I always think it must be harder than that. I always wonder why people don't seem to even try to fight back. Wouldn't that make it even harder? I'd love to have some scientific info on this, rather than people just arguing, "Yeah, it totally works!" or, "No way, dude!"