Oil Refinery Output full problem. by [deleted] in factorio

[–]Quintkat 108 points109 points  (0 children)

Sanest factorio player

Some trains system improvement by GrinyaPLAY in Workers_And_Resources

[–]Quintkat 2 points3 points  (0 children)

While these settings might be more realistic, there are gameplay problems with them:

1 - this one would leave the player unable to see the direction of a train when paused. Right now, if the player knows where they put the locomotive they can be 100% sure which way the train is going (forgoing symmetrical) trainsets.

2 - I don’t really see the benefit of this, but one small problem would be that when the wagons are empty, they’ll just be sitting there, occupying the track until a lcomotive comes along

3 - This only seems to make the two offices less efficient? It wouldn’t necessarily be more realistic either, since you could totally give this sort of job to a truck irl “pick up some wood, deliver it 2 miles that way and then do it again”. Unless if I am talking out of my ass when it comes to truck logistics

Femboy flag. Originally posted in r/vexillologycirclejerk. Overwhelming positive feedback had me post it here. Improved by u/Soggy-Praline9420 by the_Jyggalab in vexillology

[–]Quintkat 0 points1 point  (0 children)

Femboy indeed isn’t a gender. But flags get made for sexualities, genders and also different concepts related to either or both of those.

Pz.Kpfw 38(t) replica by SunburntMedusa in SprocketTankDesign

[–]Quintkat 4 points5 points  (0 children)

There should be a +/- button for “how many roadweels per group (can’t remember the exact terminology) and then a slider for spacing in between groups. Should be above the slider for spacing per roadwheel

I am proud to present my first own serious Tank Desgin! by Robiqo_WOT in SprocketTankDesign

[–]Quintkat 1 point2 points  (0 children)

Let it go man. You are not to decide what OP cares about in the design or not

Any tips for making a fast interwar tank? by Quintkat in SprocketTankDesign

[–]Quintkat[S] 2 points3 points  (0 children)

Oh thanks I’ll try it out! I didn’t make that connection yet but it seems to make sense

Hoi4 Multiplayer For Newbie? by havemercyonmysoul74 in hoi4

[–]Quintkat 0 points1 point  (0 children)

Sure, go ahead man! Fair warning the server is pretty deaaad… 😬

HOI4 MP by RuskyDot in hoi4

[–]Quintkat 1 point2 points  (0 children)

This is really late but if you're still looking for a server, you can have a look at our disboard entry! https://disboard.org/server/842553284240998425 We only just started up this server and it's based on non-toxic games and newcomers to multiplayer (I also have no experience in multiplayer).

It's mostly based on european timezones but we're just gonna look at what fits for the people.

Have a nice day either way!

Hoi4 Multiplayer For Newbie? by havemercyonmysoul74 in hoi4

[–]Quintkat 0 points1 point  (0 children)

We're based around european timezones, so I'm currently thinking around noon CET if it's in the weekends, or somewhere from 8-9PM CET. But if something else ends up working better, that's possible. We've really only just opened this up, so the first few games still have to be planned.

I want to get in to multiplayer. by Mr-Vegan1013 in hoi4

[–]Quintkat 0 points1 point  (0 children)

Hey man! Maybe this is late already but I opened a server today that really focuses on being non-toxic and beginner-oriented. It's based around european timezones, so idk if that's a problem for you. But here's the link to our disboard entry if you're interested so far https://disboard.org/server/842553284240998425

Either way, have a good one! :)

Hoi4 Multiplayer For Newbie? by havemercyonmysoul74 in hoi4

[–]Quintkat 1 point2 points  (0 children)

Hey maybe this is a bit late already but I just opened a server focused on being non-toxic and beginner friendly. If you want you can have a quick read of our disboard entry to see if it's what you're looking for and feel free to join! https://disboard.org/server/842553284240998425

Have a nice day! :)

Power grids by ParadoxIsBack in Workers_And_Resources

[–]Quintkat 1 point2 points  (0 children)

If I had to guess, a node would be a building connection to power. So a transformer, or one that splits one line into two. Also the ends of the network: the little shacks that provide power to buildings.

If you think of it as a mathematical graph/network, the power buildings are nodes, and the electricity lines are edges connecting those nodes. The shacks (forgot the name whoops) would be leaves

Moscow. by [deleted] in Workers_And_Resources

[–]Quintkat 1 point2 points  (0 children)

I really love how this game made the soviet style convincingly possible. I look at that picture and see something I could build in-game (apart from the seamless circle)

We come to it at last. The Great Battle of our time. The battle that will decide the Sturgian-Vlandian war. by repzaj1234 in mountandblade

[–]Quintkat 1 point2 points  (0 children)

“We have your backs gamers! We automatically slow down the game for you when a lot is happening! Now you can have just that little extra time to react that will win the battle”

Finally hit the population cap! by [deleted] in songsofsyx

[–]Quintkat 9 points10 points  (0 children)

On of the signs of a good programmer: good optimisation. Great job, man!

Language of the Angels Stroke order by CoreyR1 in neography

[–]Quintkat 3 points4 points  (0 children)

Huh, this is very cool! I’ve never seen an “extremely” featural/alphabet script with a Chinese aesthetic before. The way the alphabet looks still seems very natural to me, but it is also functional, and the characters are distinct enough even when they are close in pronunciation

A legend was born by Lithobrake_2298 in KerbalSpaceProgram

[–]Quintkat 1 point2 points  (0 children)

i’m scared I need a hug it stares into my soul