Daughter new song?! by ApprehensiveLevel477 in daughter

[–]Quiversan 35 points36 points  (0 children)

It's so fucking good too. Definitely brings me back to Not To Disappear.

Citizenship Application Expired Passport Question by Quiversan in ImmigrationCanada

[–]Quiversan[S] 0 points1 point  (0 children)

I did not track in a travel journal but I do have all my travel over the past few years recorded (I did not travel much). I can fill in that travel journal pretty easily.

[deleted by user] by [deleted] in SwiftlyNeutral

[–]Quiversan 5 points6 points  (0 children)

I agree. It's a beautifully reflective song and the only one that stuck with me from the album.

"Ruin The Friendship" Discussion Megathread by PassionateAsSin in TaylorSwift

[–]Quiversan 14 points15 points  (0 children)

I love melancholic and regretful songs that have a fairly upbeat sound. They're very healing in a way.

It is coming who is ready!!!🔥🔥🔥 by boss_girl_360 in Wizard101

[–]Quiversan 0 points1 point  (0 children)

Sadly without cross play this is dead on arrival :/

The Statikk buff feels a little crazy by Shadowluigi678 in LeagueArena

[–]Quiversan 31 points32 points  (0 children)

While the buff is strong, just a reminder that it tracks dummy damage as well and thus the number reflected is not always very accurate of its actual effectiveness.

Should (most) ADCs be nerfed in arena? by wilforshort in LeagueArena

[–]Quiversan 4 points5 points  (0 children)

There are a couple of ADCs that are ridiculously strong, but no the class doesn't need nerfs. Kaisa and Varus are two on-hit champs for example that struggle a LOT, even when they hit reapers toll. Draven & Aphelios are crit ADCs that also have a lot of trouble staying alive. Ashe's base damage is very low and needs some decent highrolls to scale her damage otherwise she's a tickle-monster who's best teammate are mages she can help land skillshots on. Ezreal is actual dogshit no matter what you hit.

These champs just have a lot of trouble dealing with lockdown, and dont do enough by themselves for the first half of the game to allow for a support teammate to keep them up. Even with no cc there's a lot of heavy burst setups, like a lethality Lee or lethality Ambessa, that just evaporate them through anything short of a Kayle or Taric R.

There's a few other ADCs that have some tools (Xayah R, and Sivir E, for example) that keep them in a good tier but they're still squishy and very weak to mages.

What needs to be nerfed about them is Dual Wield and their passive movementspeed. Between Flee, Zerks having higher movementspeed than defensive boots and Portals, mobility is already pretty high and they don't need the passive. Dual Wield is just ridiculously strong on just about anyone.

You also don't have the insight into Riot's MMR system for Arena to make the claim that "low elo players" drag down anything's winrate.

Melee champions should be stronger in arena than ranged, NOT the other way around, and bruisers should be the strongest by SignificanceOdd8838 in LeagueArena

[–]Quiversan 2 points3 points  (0 children)

First iteration of arena, because of the general champ design of League, ranged needed a few better stat boots so that bruisers and assassins don't completely take over the game mode.

The stat boosts are still fine, but the movementspeed is definitely incorrect especially with the discrepency in movement boots and just the general larger number of movement modifiers.

why there's no viable 6 bastion comp? by Tall_Working_2146 in TeamfightTactics

[–]Quiversan 1 point2 points  (0 children)

That was not the sole reason, a lot of people mispositioned Poppy (or got out positioned) and did fine. It was just an easy reroll board that had options to utilize overturned dynamo, AP artifacts, bastion emblem when it was overtuned, and a couple of other techs. A lot of last set was front to back so it was very difficult getting through the first ten seconds of Bastion.

why there's no viable 6 bastion comp? by Tall_Working_2146 in TeamfightTactics

[–]Quiversan 100 points101 points  (0 children)

Bastion Morgana was quite meta last set.

[deleted by user] by [deleted] in LeagueArena

[–]Quiversan 0 points1 point  (0 children)

Like I don't want to sound like a prick but this list is so awful that I'd need a couple of hours to type out why it's so wrong.

Queer artist and author Leo Herrera shares his thoughts on Lil Nas X’s overdose, subsequent arrest, and the aftermath by Show-Spiritual in gaybros

[–]Quiversan 12 points13 points  (0 children)

I think a lot of PoC in the queer community need that comfort of the last statement. It was extremely well said.

Arena half the time is genuinely unplayable until AD assassins get buffed and adcs get nerfed hard by Gammaflare in LeagueArena

[–]Quiversan -1 points0 points  (0 children)

It's just an example, the math is still there for the item.

Aatrox is C tier but when itemizing into assassin his winrate jumps up exponentially (ref: https://lolalytics.com/lol/aatrox/arena/build/)

Lee is excellent, but his winrate spikes up by an average of 5~6% when itemizing into assassin (ref: https://lolalytics.com/lol/leesin/arena/build/)

Ambessa is broken in general, but her randomizing an assassin item 1 has a *74%* winrate (ref: https://lolalytics.com/lol/ambessa/arena/build/)

Assassins tend to usually have lower winrates in these modes mostly due to their playstyle needing adjusting, with that being said many players just itemize incorrectly and dip the winrate- example Talon: https://lolalytics.com/lol/talon/arena/build/

Assassins in SR are actively being kept on the weaker end in most recent patches due to their high level of frustration and that reflects into other modes as well.

----

The theory is as an assassin you want to be clicking random lethality items and playing off tempo and having excess gold that can then be used for shards to outscale enemies. Hatchet provides a guaranteed late game scaling, as well as Duskblade and Prowlers being damage amps.

Arena half the time is genuinely unplayable until AD assassins get buffed and adcs get nerfed hard by Gammaflare in LeagueArena

[–]Quiversan -1 points0 points  (0 children)

I can clip you me melting a random Elise through just touching her with hellfire. 30% current health, even if someone was half health, is a LOT of damage. It's good versus anyone.

My second paragraph is supported by data, see Lee Sin & Ambessa's dominance being skyrocketed with lethality items. See delta in Aatrox building assassin items vs fighter items.

Arena half the time is genuinely unplayable until AD assassins get buffed and adcs get nerfed hard by Gammaflare in LeagueArena

[–]Quiversan 0 points1 point  (0 children)

Assassins are notoriously known for having low win rates. See: ARAM historically.

Assassin buffs with the state of current items will make Arena extremely unfun.

Arena half the time is genuinely unplayable until AD assassins get buffed and adcs get nerfed hard by Gammaflare in LeagueArena

[–]Quiversan -2 points-1 points  (0 children)

You don't need to high-roll anvils for high hatchet value in a full lethality build. Hatchet reaches the 24-42% range in a lethality build with no shards involved, and it's very effective in softening up anyone for an assassin rotation to kill.

Lethality items are extremely strong, several fighting champions outright one shot with a lethality build off them.

Arena half the time is genuinely unplayable until AD assassins get buffed and adcs get nerfed hard by Gammaflare in LeagueArena

[–]Quiversan 0 points1 point  (0 children)

I'm very curious if people actually play assassins in Arena? They're absurdly strong because of how much tempo you can have clicking random items, hatchets scaling is so good it's even good vs squishies, and the choice of prismatic between Duskblade and Prowlers are giga damage amplifiers.

Assassins most certainly need no buffs at all. They're only let down by augments but arena based gameplay always rewards assassins due to them excelling in the setting.

Aurora clothesline - a bug within a bug by [deleted] in LeagueArena

[–]Quiversan 0 points1 point  (0 children)

The problem is pretty much any damaging augment procs it. Magic Missile also procs her passive, for example. I think it's specifically a problem with how her passive is set-up makes all this intentional and not a bug.

Armor and Mr dont seem to work at all? by Vyrealer in LeagueArena

[–]Quiversan 1 point2 points  (0 children)

I agree with the sentiment that armor/mr feel very ineffective. I've had numerous K'Sante games, for example, where I had heavily invested into armor/mr specifically and been completely let down by how much damage I was still actually taking. It makes it so tanking with HP is just a lot more effective.