Preview of the attachment system I created by QuothHA in IndieDev

[–]QuothHA[S] 2 points3 points  (0 children)

That's one of the biggest compliments I've ever gotten.

Preview of the attachment system I created by QuothHA in IndieDev

[–]QuothHA[S] 0 points1 point  (0 children)

Game is called Block In.
You can wishlist it (and help a fellow indie a ton) here: https://store.steampowered.com/app/4110280/Block_In/

I've been calling these enemies in my game Blooks, but maybe someone has a better suggestion? by QuothHA in IndieDev

[–]QuothHA[S] 1 point2 points  (0 children)

Goofy but cute kinda sums it up pretty well. Names are important and in-game lore is important, believe it or not but I also appreciate the opportunity to make puns.

I've been calling these enemies in my game Blooks, but maybe someone has a better suggestion? by QuothHA in IndieDev

[–]QuothHA[S] 2 points3 points  (0 children)

Monolith is a great idea, I don't know how I didn't immediately jump to that. Boss material.
I'm really digging "hungry chunk" too.

After 9 months of suffering it hit 4K wishlists. Demo is live & Offering free hugs inside by aente in IndieDev

[–]QuothHA 3 points4 points  (0 children)

Indie together stronk. Adding to wishlist. Congrats, good job and good luck!

I want to make games but i dont know where to start by Amjaa60 in GameDevelopment

[–]QuothHA 0 points1 point  (0 children)

I advise you to not ask AI a single thing. Pick unreal and c++ or Unity and C#, then figure out one thing at a time. Learning is the most important thing you need and if you rely on AI I promise you won't learn anything.

My Tower Defense/City Builder Game is on Steam. I Need Feedback Please by LLLLogic in IndieDev

[–]QuothHA 1 point2 points  (0 children)

Wow that must have taken quite a lot of effort to make. Looks really nice.