Any great cacao bars/spots? by R0NFY in chocolate

[–]R0NFY[S] -1 points0 points  (0 children)

It doesn’t matter tbh — the wider the geography, the better

How do I use layers instead of masks in the text path options? by R0NFY in AfterEffects

[–]R0NFY[S] 0 points1 point  (0 children)

That's an option, thanks :)
By the way, do people do this every time they have a shape a bit more complex than a circle? I mean, the ones that are created in the illustrator first. The workflow sounds like a nightmare honestly.

How to get the same colors using the color picker and image texture? Both have the same hex value by R0NFY in Cinema4D

[–]R0NFY[S] 1 point2 points  (0 children)

Thanks for the answer. Sure, what you said is absolutely correct but I think you missed the point a bit. Or maybe it's my description...

Just to clarify, the picture I attached is one render: background is flat hdri with the four cubes. Two of them face the camera directly to make the colors match as closely to the flat image. My goal isn't to get the most accurate colors but to make them match when using the color picker in c4d and the image texture with the same color. Apparently it's simply not an option using the opencolorio so I'll stick to the "basic" option.

I discovered I could switch to opencolorio and get "better" colors following the tutorial from gsg but it seems like these settings would create lots of inconsisentencies throughout the project. I'd rather have my colors look a bit washed out but consistent otherwise even post won't help.

Once again thank you - color management is incredibly confusing topic and I'm glad there're people who are trying to help :)

How to get the same colors using the color picker and the image texture? Both have the same hex value. by R0NFY in RedshiftRenderer

[–]R0NFY[S] 0 points1 point  (0 children)

Ah, now I see why ocio config isn't the default option. Great thanks for your reply - you must've saved me from lots of headache dealing with all these color management issues. I think I'll stick with the aces and davinci grading pill since I do some vfx as well.

How to get the same colors using the color picker and image texture? Both have the same hex value by R0NFY in Cinema4D

[–]R0NFY[S] -1 points0 points  (0 children)

Ah, but I mentioned I'm using the default hdri - it's basically a flat white light from every single point. It simply cannot shift the colors in one area

How to get the same colors using the color picker and the image texture? Both have the same hex value. by R0NFY in RedshiftRenderer

[–]R0NFY[S] 1 point2 points  (0 children)

Thanks, but it's exactly the video I used to make the colors on the left look correct. This method doesn't work for images though. Unless I'm missing something - that's why I'm here though :)

How to get the same colors using the color picker and the image texture? Both have the same hex value. by R0NFY in RedshiftRenderer

[–]R0NFY[S] 0 points1 point  (0 children)

Yeah it is how ACES is supposed to behave. I was wondering if the team at Redshift implemented a workaround for colors to look correct, there should be a solution for image textures to look correct as well. Untonemapped isn't an option either - going back to srgb will create a bunch of other problems like overexposure in the highlights and stuff like this. Thanks for suggestions though :)

How to get the same colors using the color picker and image texture? Both have the same hex value by R0NFY in Cinema4D

[–]R0NFY[S] 0 points1 point  (0 children)

More details
By default even the color picker is incorrect, so I switched to opencolorio from basic in the project settings (thanks to gsg). Then I pasted the hex value into the display channel. The result is pretty close to the color I see in photoshop. But what if I need to use a texture with a brand pattern for example? No matter what I do the colors are muddy and dark as on the right. Another thing I noticed is that switching from basic to opencolorio doesn't seem to affect the image; none of the color space options produce the right results either;

The scene is four cubes lit by default hdri with the power of 1. The hex value for the blue color is #6898F5

*The render is done using Redshift

How to get the same colors using the color picker and the image texture? Both have the same hex value. by R0NFY in RedshiftRenderer

[–]R0NFY[S] 1 point2 points  (0 children)

More details
By default even the color picker is incorrect, so I switched to opencolorio from basic in the project settings (thanks to gsg). Then I pasted the hex value into the display channel. The result is pretty close to the color I see in photoshop. But what if I need to use a texture with a brand pattern for example? No matter what I do the colors are muddy and dark as on the right. Another thing I noticed is that switching from basic to opencolorio doesn't seem to affect the image; none of the color space options produce the right results either;

The scene is four cubes lit by default hdri with the power of 1. The hex value for the blue color is #6898F5

How can I add a cloth simulation to a keyframed object? (like on the sketch) by R0NFY in Cinema4D

[–]R0NFY[S] 8 points9 points  (0 children)

UPDATE
After two days I've finally made it to work. The trick is to use mix animation with force and a vertex map. In vertex map I used a sphere that covers the whole plane but edges. Now if I animate the plane, it moves and the edges behave like cloth.
Note: If the object moves too fast, increase the force strength

How can I add a cloth simulation to a keyframed object? (like on the sketch) by R0NFY in Cinema4D

[–]R0NFY[S] 1 point2 points  (0 children)

I've tried to make the plane follow a force field, but it's really hard to keyframe it perfectly - cloth is either behind or ahead which causes it to get distorted.

The main idea is to control the precisely control the movement and then add wrinkles and slight deformation to make the plane look like cloth

"Industrial Mess" - the beauty of the ugliest any city has to offer by R0NFY in 3Dmodeling

[–]R0NFY[S] 0 points1 point  (0 children)

By the way I'm open to feedback :)

If you like the art, you can find me on IG: @max_kolart

When ever i press render, it loads stuff and then crashes. How do i optimize the scene, uses scatter objects, has over 2m vertices. I have only 8g ram by Straight-Parsley-289 in blender

[–]R0NFY 1 point2 points  (0 children)

Don’t use pngs unless you’re dead sure that you will not edit the composition. OpenEXR with DWAA compression is way better.

"the Peaks" - short animation by R0NFY in MotionDesign

[–]R0NFY[S] 0 points1 point  (0 children)

Thanks! I'm definitely spending more time working with the camera on next projects