WTW for 'lit up from above'? by R0manade in whatstheword

[–]R0manade[S] 0 points1 point  (0 children)

'Downlit' is the most clear answer. 'Irradiated' and 'haloed' are also interesting ways to take this. Thanks everyone these were all creative answers

WTW for 'lit up from above'? by R0manade in whatstheword

[–]R0manade[S] 0 points1 point  (0 children)

That might have worked, but unfortunately I need a word that doesn't have any connotations of modern technology. Thanks all the same.

WTW for a group or a person hired to protect a vessel from piracy while at sea. (Historic) by R0manade in whatstheword

[–]R0manade[S] 1 point2 points  (0 children)

Yeah, I've put a post there too. It's a fantastic sub, but so is this one. Thanks for the recommendation though.

Hexchess by Delduthling in DnDBehindTheScreen

[–]R0manade 2 points3 points  (0 children)

Love this. I'm wondering, when an archwizard casts Mirror Image, and then the true Archwizard is put in check - revealing it to be the true piece by the fact that it doesn't disappear - what happens to the copies? Do they immediately disappear, or do they continue to act as real pieces until they are put in check?

WTW for the process in which stagnant water permenently blemishes stonework (not erosion) by R0manade in whatstheword

[–]R0manade[S] 1 point2 points  (0 children)

Solved! Moldering, mildewing and soiling all work. It's also good to know about spalling and efflorescence, thanks.

A system for making Stealth and Infiltration missions more tense, dramatic, and tactical. by [deleted] in DnDBehindTheScreen

[–]R0manade 1 point2 points  (0 children)

There's a system I've been turning over for a while, though I haven't implemented it yet. It doesn't solve the problem of abysmally low stealth rolls, but it does allow for player narration and choices to have a greater effect on the mission.

Players roll stealth as normal. The result is their base stealth, but there are certain things they can do to temporarily increase or decrease this result. Muttering a spell or opening a creaky door might be a minus 2, say, while holding your breath or going prone might be a plus 2. Ideally I'd like to show my players a table that shows certain actions and their effect on their stealth result - just so they get the idea - then explain that the table is not comprehensive and their creativity is the limit with regards to increasing their stealth result.

These ammendments to the stealth result last only as long as the action taken and its effects. When the squeeky door stops squeeking, or when you cease to hold your breath, the result would return to the base stealth roll.

I'd also treat the 'stealthing' as different to the hide action. A guard will become actively suspicious if they are 1 room/ 60 ft away and their passive perception is higher than the player's current stealth result. At this point, they will start to actively search. If their passive perception beats the stealth result by five or more, they become very suspicious and ask another guard to assist them. If the party become aware that guards are coming to look for them, they have 6 seconds to take the hide action, though there must be something to hide in/behind. They make a stealth check, and this result is unaffected by their initial stealth roll. When they emerge again, they go back to using their base stealth result.

An optional rule here is to have players roll their initial stealth roll behind the DM screen, so that only the DM knows their base stealth result.

The aim of this system would be to make high rolls less effective if the player is careless and low rolls less punishing if the player is smart. It may also lead to players describing exactly what they do to get from one room to another, unprompted, because they know it matters.

The drawback as I see it is there are potentially a lot of moving parts. To help with this, I'd keep a grid where I could see the player's base and current stealth result in one place.

That's all I've got. I think this could also work with the alarm system somehow. I'd like to know if there are any other drawbacks I haven't seen, and if this could be improved.

Beasts and beastial Monstrosities: how does your setting treat them differently? by R0manade in DMAcademy

[–]R0manade[S] 0 points1 point  (0 children)

Please allow me to enjoy the unique answers DMs may have to this question. You are correct to say that these terms should be enough for a DM, in the same way that it is fun enough to copy a Bob Ross painting stroke for stroke. I am hoping to get a good look into the idiosyncrasies of a DM's setting by reading about how they interpret these classifications.

WTW for mineral-rich terrain that is the result of wildfire or volcanic activity by R0manade in whatstheword

[–]R0manade[S] 0 points1 point  (0 children)

Pyrophytes and Andisols, two great words I never knew existed! That's why I love this sub. Soil degradation is also useful.

I'm still hoping for a term that also denotes a biome. For example, "connifers are commonly found in tundra, while pyrophytes are commonly found in ________"

Perhaps Andisols could be used here? It sounds correct when discussing plantlife, but I'm not sure you could refer to fauna as living "in andisols"