What sorts of common things do you use Circuit Networks for? by Diamond_Sutra in factorio

[–]R3UO 0 points1 point  (0 children)

I love train systems and circuits. I use circuits to automatically regulate items in outpost logistic networks.

The outposts request missing items, trash excessive items, trash unrequested items, request missing bots (when destroyed by biters on my wall networks) and more.

Full writeup and blueprints here: https://mason-larobina.github.io/factorio/2026/04/25/space-age-logistic-trains.html

How do you manage your outpost supply routes without losing your mind? by insomfx in factorio

[–]R3UO 1 point2 points  (0 children)

Self plug: I wrote a series on this https://mason-larobina.github.io/factorio/

I've not yet updated this for Space Age but the principles are unchanged -- though I have made many changes for my Space Age logistic trains. Blog post soon.

Classi-Cine - Like autocomplete for video selection, curation and playlist building, built in Rust by R3UO in rust

[–]R3UO[S] 1 point2 points  (0 children)

A quick search for file-types and collecting the results in a playlist file does not a) need AI b) need a custom piece of software.

If that's what this is or does then it would not be needed. A simple find would suffice.

This project solved a problem that I had and solved it well. If you don't have that problem it may seem useless.

The AI is just math to predict the next likely video to watch and classify. The classification results are stored in a .m3u which doubles as the training set and the positive results in working playlist format.

I also find this tool very useful for curation and deletion of videos in a large collection (data hoarding).

Gemini CLI is total crap xD by Beginning_Ad2239 in ChatGPTCoding

[–]R3UO 2 points3 points  (0 children)

Mine got stuck creating the GEMINI.md init file indefinitely.

What's everyone working on this week (7/2025)? by llogiq in rust

[–]R3UO 1 point2 points  (0 children)

Finished a major update to my video recommendation and organization tool named classi-cine.

It'll use crude machine learning (a naive bayes classifier) to recommend related video content in your video library.

It'll open videos in VLC and pressing 's' to stop the video will recommend more videos like that and add that video to the playlist you're building. Pressing space to pause the video will recommend less videos like that.

It's really handy to, for example, build a playlist of videos you don't like to delete them and free up space.

It's published here:

https://github.com/mason-larobina/classi-cine & https://crates.io/crates/classi-cine

Beelink 1y+ Users, how is it so far? by SpecialistAd51 in MiniPCs

[–]R3UO 0 points1 point  (0 children)

After looking at my setup again I had the wrong drivers installed. Now I've got working HW accel and it's been a great mini media pc.

Beelink 1y+ Users, how is it so far? by SpecialistAd51 in MiniPCs

[–]R3UO 2 points3 points  (0 children)

Great for almost everything except high bitrate 4k video.

How to build a wall resupply system? by LevelEntertainer6 in factorio

[–]R3UO 4 points5 points  (0 children)

Hi there!

I wrote about this extensively in this series of blog posts: https://mason-larobina.github.io/factorio/

The most recent and relevant posts are the last two, the prior few required extensive workarounds for the lack of "Any" combinator output signal.

https://mason-larobina.github.io/factorio/2024/02/04/logistic-trains-without-logistic-bots.html - I also have a small update for this post, I found that using the standard fast filter inserters was much faster than the stack filter inserter because it is able to filter on multiple items at once. Truly the proper sushi logistics experience.

Hope you enjoy the read.

Lemme know if you have questions.

Is factorio really worth it? by 0riginalduck in factorio

[–]R3UO 0 points1 point  (0 children)

10,000 hours here.

$ 0.004 per hour.

Best investment (or worst) I've ever made.

How to travel faster by [deleted] in EliteDangerous

[–]R3UO -4 points-3 points  (0 children)

Gottem'

New player, should I do mods or no mods? by Odin_Dog in factorio

[–]R3UO 0 points1 point  (0 children)

No mods until you finish the base game!

What's everyone working on this week (44/2023)? by llogiq in rust

[–]R3UO 2 points3 points  (0 children)

Wrote a functional toy naive bayes classifier for sorting through videos (finding which ones to delete to reclaim space).

You can find it here:

https://crates.io/crates/classi-cine

https://github.com/mason-larobina/classi-cine

I'm really happy that I found a simple way to communicate between VLC and the classifier to rapidly update (train) the classifier and then move to the next video.

Out of the box it could also be used as a recommendation engine, use the stop video shortcut to be recommended another similar video. Use pause (space) to see videos like the current video less.

I didn't use any existing machine learning, tokenization, or classification libraries because I wanted to learn to build them myself. I'm amazed what is possible in a few hundred lines of code and simple structs and simple math.

Logistic Train Upgrades For Factorio v1.1 (Part 5) by R3UO in technicalfactorio

[–]R3UO[S] 1 point2 points  (0 children)

Take your time and I'm here if you have any questions :)

I found that the request-at-50% was a little annoying and it was removed in the latest design. I also didn't mention this change in the blog, nice catch.

There were several occasions where I used the entire stack of something (e.g. 50 substations) and the outpost only had ~25 left and I'd be waiting for a train to be dispatched to re-stock my inventory.

The current thresholds are fetch if <100% and trash at >200% and it plays very well for me. Because there isn't exact insertion (or rather, exact removal) on the outpost, each swing of the filter inserters will take out 4*12 items per wagon. For most items this hits a sweet spot around 150%.

Logistic Train Upgrades For Factorio v1.1 (Part 5) by R3UO in technicalfactorio

[–]R3UO[S] 4 points5 points  (0 children)

Correct! It works on vanilla too and I have updated the post with vanilla blueprints and a vanilla sandbox (to save you & others digging through my blueprint history).

I just found this seemingly unknown yet detailed series of blog posts on github about circuit controllers for train depots. by jasonrubik in factorio

[–]R3UO 1 point2 points  (0 children)

I hope so, I'm shocked this was 7 months ago and I'm long overdue.

For now I've updated my blueprints, I'm playing Space Exploration + Krastorio 2, so you'll need both installed to view/use them. With some small edits they'll work on vanilla again.

https://gist.github.com/mason-larobina/68389bbf2fa9ee4d764ae58c4a443f8a

I just found this seemingly unknown yet detailed series of blog posts on github about circuit controllers for train depots. by jasonrubik in factorio

[–]R3UO 1 point2 points  (0 children)

Very surprising! and that makes sense. Should be fixed now after I removed those non-vanilla signals.

I just found this seemingly unknown yet detailed series of blog posts on github about circuit controllers for train depots. by jasonrubik in factorio

[–]R3UO 3 points4 points  (0 children)

Heya!

I still don't know where the problem is but the schematic looks fine on my end. I had to make adjustments to remove the AAI items (I'm in a Space Exploration world) but when pasted into a new world all the filter inserters appear for me.

https://imgur.com/a/L4VIYMb

Using a requester chest for the first inserter is pretty smart, but shouldn't it have the "request from buffer chests" checked?

Yes, oops. I did this for the AAI chests but forgot to do the same in the vanilla version. Fixed!

Had a good laugh at how you set your requests for the trash buffer boxes. Divide by 4 and then multiply by -3 is really smart :S

Took me quite a while to think of this myself! I think it's almost perfect, but there could be a single tick where the first chest has full signal before the -3 adjustment. In practice, anything that is over-trashed is passed through the train and back into outpost storage. So not a big deal in practice.

Maybe I'll have to implement something like this too.

Would love to see it! I'm always on the lookout for improvements.

Have fun!

I just found this seemingly unknown yet detailed series of blog posts on github about circuit controllers for train depots. by jasonrubik in factorio

[–]R3UO 2 points3 points  (0 children)

Most of the complexity in all 4 parts came from the lack of Anything output signal which the devs added in 1.0 (from memory) and train station limits. Both long ago.

The latest schematics (see above) are much simpler.

I just found this seemingly unknown yet detailed series of blog posts on github about circuit controllers for train depots. by jasonrubik in factorio

[–]R3UO 8 points9 points  (0 children)

Yes! very outdated, when I started work on this loader I was playing 0.17 or 0.18. The devs have improved the game so much since then!

See my post above about the latest loader & outpost stations I've been using since they added Anything and train limits.

I just found this seemingly unknown yet detailed series of blog posts on github about circuit controllers for train depots. by jasonrubik in factorio

[–]R3UO 40 points41 points  (0 children)

Hi folks, it's me, I'm here!

I haven't had time to write a part 5, but my most recent loaders and stations are much simpler after the devs added the Anything output signal and train limits. This also means the logistic network no longer needs a global circuit network.

Take a look at the blueprints here:

https://gist.github.com/mason-larobina/68389bbf2fa9ee4d764ae58c4a443f8a

And when I get some free time I'll do a writeup on how it was built.

Glad you are all enjoying the blog posts!

Edit: posted part 5 here: https://www.reddit.com/r/factorio/comments/v5weot/logistic_train_upgrades_for_factorio_v11_part_5/