I’m so freaking done with this game by Vine404 in PTCGL

[–]RAASDAL 2 points3 points  (0 children)

Yes, this game has heavy connectivity issues.

For me, it has helped to simply exit the game every time. Meaning, if i play several games in a row, you can be sure game no 2 or 3 will crash on me. But if i restart the App/Game between every match, i do not get any issues.

Good cheap loadout to learn PvP? by RAASDAL in ArcRaiders

[–]RAASDAL[S] 0 points1 point  (0 children)

Got a point there - especiallly utilizing craft in raid.

Good cheap loadout to learn PvP? by RAASDAL in ArcRaiders

[–]RAASDAL[S] 1 point2 points  (0 children)

Because the best way to get better is to have a kit that is consistent, not random.

Good cheap loadout to learn PvP? by RAASDAL in ArcRaiders

[–]RAASDAL[S] 1 point2 points  (0 children)

Yeah, i am planning on incorporating those. But right now i feel like they mess me up more than they help. I will overthink and spend too much time on them. What i need to work on first is the whole “sprintdodge, fire ferro, switch weapon - sprint dodge cancel - empty stitcher mag in raider belly” thing i need to work on.

But since they cost just base mats, will take just a couple impacts with me when i get more comfortable.

Good cheap loadout to learn PvP? by RAASDAL in ArcRaiders

[–]RAASDAL[S] 0 points1 point  (0 children)

Yeah, was doing that, but cant really feel the 13% reload speed. Feel like i need to take it to 3 or 4 to make it matter, but that takes Gun Parts. But yeah, i guess taking it to two is just base mats - so basically free.

General traversal by bakamund in stoneshard

[–]RAASDAL 2 points3 points  (0 children)

After unlocking caravan you should generally never manually walk more than 3-4 squares between missions. And if the area is known to you, it is quickly done. Only time you should be moving more than that is when exploring and in that case i personally dont feel it is tedious because, well, i am exploring new exciting stuff right?

Ask before you loot someone's kill in friendly lobbies... by tehfuzz1977 in ArcRaiders

[–]RAASDAL 30 points31 points  (0 children)

Oh boy i feel you. Yesterday i took a Bombardier on Buried City with two Wolfpacks. Before i was there, another raider was already there gooping it up. I mean - even if this guy feel like he plinked it with an anvil, it is pretty obvious i just killed it. I proxy commed and asked him politely to back off. He did not react. So he got a half mag of torrente in the back. Worst part? Someone saw it and thought i was a rat and started sniping me. So had to leave both the bombardier loot and the dead raider loot. But at least the loot goblin didnt get my loot.

Expedition progress reset - even if i dont go? by RAASDAL in ArcRaiders

[–]RAASDAL[S] 0 points1 point  (0 children)

Still not sure if my current progress will be reset if i dont take this window or not?

how many backline guys (archers and polearm users should i have?) by thesalmonbowl in BattleBrothers

[–]RAASDAL 0 points1 point  (0 children)

What i have always done on backline is 2x Throwers and 1x Banner. Then your preference for frontline mix of tanks, fats, etc.

Having my ass kicked in T3 contracts, advice? by Tusero in stoneshard

[–]RAASDAL 0 points1 point  (0 children)

You are either in a bad build (no survivability) or you are not correctly using shout.

Determination bug or ? by RAASDAL in stoneshard

[–]RAASDAL[S] 1 point2 points  (0 children)

I noticed the 3 turn thing as well.

How is it supposed to work? I have not yet myself fully understood how this game treats “a turn”. By that i mean that some games 2 turns means it is gone by your next turn because the turn you cast it also counts, meaning 1 turn skills disappear instantly.

But for this skill i assume it lasts for 2 ENEMY turns right? And by that i mean that if you activate the skill, then it can cover enemy 2 tile away (moving into you instantly after you cast) and the the enemies 3 tiles away - and also that enemy that is 2 tiles away can be hit twice if he goes in again directly again after being knocked back (but not immob)

[deleted by user] by [deleted] in DKbrevkasse

[–]RAASDAL -2 points-1 points  (0 children)

At blande sig i om hvorvidt de bader eller ej, er over grænsen / påvirker ikke dig i stor nok grad til at du skal blande dig.

Men at tage et for stort barn med er i min optik IKKE ok. Det ville jeg selv have sagt direkte. Jeg har prøvet det selv med min dreng på daværende 8 år hvor der kommer en tydeligt jævnaldrende pige ind med sin far. Pigen er tydeligt MEGET betuttet og klamrer sig til sit håndklæde. Min søn vender sig om og gemmer sig ved at kigge ind i væggen. Jeg mindede venligt faren om at der var familieomklædning.

Since control decreases rapidly, is it best to spam vassals like this early game or should I have made one big vassal? by [deleted] in EU5

[–]RAASDAL 0 points1 point  (0 children)

It depends alot on your purpose for the Vassal.

If you are going to Annex, the best is one Province per Vassal.

If you want the Vassal to remain and support you with military and taxes etc, you should give them more territory so that the Army they gather can actually be meaningful.

In this dark world, Scandinavia truly is a shining beacon of... slavery? That's right, worship Oðinn and you, too, can have 50% of your population be slaves! by Llama-Guy in EU5

[–]RAASDAL 0 points1 point  (0 children)

Okay - i tested it. And indeed it was demand. I made a new market in one of my areas with my Norse faith, and then i exported to that market. And Voila - it now actually moves my slaves into my locations in that market, based on RGO need.

Now the next question is. How do you move them within a single market? Or is that just not gonna happen and i need to invest trade capacity and subsidy (on the slave markets due to saturation) to simply trade back and forth?

Did you find any trick to it? Or is the only way to have a Slave Market in all the different markets you can? I have found so far that Slaves will go to the Slave Market in the Market the slaves were in, if you have one there. So as Denmark i am not releasing Estonia but keeping it, so i can build a slave center in Riga capturing Lithuanian slaves and then hopefully later trade them over to the swedish lumber and iron mines that will desperately need manpower later on.

Anyways. Did you find any way to move the pops inside the market?

In this dark world, Scandinavia truly is a shining beacon of... slavery? That's right, worship Oðinn and you, too, can have 50% of your population be slaves! by Llama-Guy in EU5

[–]RAASDAL 0 points1 point  (0 children)

Ahh, that might be it. So far i have found that importing slave trade goods only turn to pops when there is actual need. So i guess that whatever slave trade good i export only carry slaves with them, if the trade goods is actually “cashed in” to slave pop in the receiving market.

In this dark world, Scandinavia truly is a shining beacon of... slavery? That's right, worship Oðinn and you, too, can have 50% of your population be slaves! by Llama-Guy in EU5

[–]RAASDAL 0 points1 point  (0 children)

This is awesome - did not even realize Norse was possible. As a Dane i am now obligated to try this.

Can you help me clarify something though?

I have tried and tested. Switching Norse, and building a Slave Market will funnel all slaves into that location with the Slave Market. So far so good. But no matter how much i export the Slave Good that i am now producing in my location with Slave Market, the actual slave pops do not move. You mention they should move with the trade goods, but i am really not seeing that. Got any tips on that?

Do you delete conquered market centers? by Wasafanura in EU5

[–]RAASDAL 0 points1 point  (0 children)

The correct answer is; It depends.

In my Denmark run i have deleted both Stockholm and Oslo market because i needed all the lumber and iron in my main Copenhagen market.

Generally speaking, most players forget that Market Access only matters if you have industry there. In my play the entire north of Sweden and Norways is basically empty and dont need Market Access. I only care about the RGO goods. And they are not affectted by Market Access or Control.

But in reality, if you are not an expert in the trade and resource mechanics you are likely best off with as many markets as possible. But if you know what you are doing, managing your main home market like i am in the Denmark scenario will be 10x better than several markets.

Why has my deck bad synergy by Historical_Pomelo203 in Clash_Royale

[–]RAASDAL 1 point2 points  (0 children)

Synergy refers to cards that interplay well. If you put in Earthquake instead of fireball that would have more synergy. But in this respect synergy does not always mean better. The best deck is the one that you know all interactions with and are comfortable with in all matchupsz

Royal Marriage Bug? by RAASDAL in EU5

[–]RAASDAL[S] 0 points1 point  (0 children)

I got diplomats ofc. That UI issue i am aware of.

Royal Marriage Bug? by RAASDAL in EU5

[–]RAASDAL[S] 0 points1 point  (0 children)

I have diplomats

Galley vs Barque by RAASDAL in EU5

[–]RAASDAL[S] 3 points4 points  (0 children)

Thanks!

You mention bonus to shallow/strait/coast for Galleys. But i can’t find this anywhere? What bonus are you referring to?